mirror of
https://github.com/MoHadiShibli/remotePad-ng.git
synced 2026-10-06 13:00:27 +02:00
Unity (as in Tricky Towers) opens each player's standard and special pad ports, compares their controller information and closes one. When the special open failed, it kept no controller for the player, so remote players stayed on "Sign in". A remote pad's special port is now a second handle for the same pad; closing it leaves the pad open. Share mode only follows the standard port, so the game closing the special port no longer ends the sharing. Pad numbers in log messages are 1-based. Version 1.0.1.