Files
LisherSong--ps5-web-file-ma…/gen-asset-module.py
T
Songlx516 5cb0b76e7a Initial import of PS5 Web File Manager v1.7
Homebrew HTTP file manager payload for jailbroken PS5 consoles (x86_64-sie-ps5,
title id FMGR88888). Browse, edit, upload, download and extract ZIPs through
any browser on the LAN; single self-contained ELF, no external services.

Highlights (v1.7):
- ZIP large-file profile (large=1): 2 TiB total / 1 TiB per entry / 1000:1
  ratio. Frontend prompts for confirmation whenever archive > 60 GiB on disk.
- Default ZIP profile stays safe: 512 GiB / 64 GiB / 200:1.
- 69 host-side C tests (tests/run-tests.sh) covering traversal, ZIP64,
  encryption rejection, conflict policies and the large-file profile.
- Three-phase extraction engine (scan -> extract -> publish -> cleanup) with
  atomic staging + rename, located in src/zip_extract.{c,h}.

Project layout:
  src/          C payload sources
  assets/       HTML / CSS / JS / icons / param.json
  tests/        POSIX/host test suite + fixtures
  third_party/  vendored zlib + minizip-ng (zlib license)
  docs/screenshots/  README screenshot images
  LICENSE       GPLv3+

Build:
  make         # cross-compile with PS5_PAYLOAD_SDK
  make linux   # Linux host binary for UI dev
2026-09-04 14:21:15 +08:00

85 lines
2.2 KiB
Python

#!/usr/bin/env python3
# encoding: utf-8
# Copyright (C) 2024 John Törnblom
#
# This program is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; see the file COPYING. If not see
# <http://www.gnu.org/licenses/>.
import argparse
import gzip
import string
import mimetypes
tmpl = string.Template('''
void asset_register(const char*, const void*, unsigned long, const char*, const char*);
static const unsigned char data[] = $data;
__attribute__((constructor)) static void
constructor(void) {
asset_register("/$path", data, sizeof(data), $mime, $encoding);
}
''')
GZIP_MIMES = {
'application/javascript',
'application/json',
'text/css',
'text/html',
'text/javascript',
}
def cstr(value):
if value is None:
return '0'
return '"' + value.replace('\\', '\\\\').replace('"', '\\"') + '"'
def gen_data(data):
yield '{\n '
for n, b in enumerate(data, 1):
yield hex(b)
yield ', '
if n % 16 == 0:
yield '\n '
yield '\n}'
if __name__ == '__main__':
parser = argparse.ArgumentParser()
parser.add_argument('-p', '--path', default=None)
parser.add_argument('FILE')
args = parser.parse_args()
if args.path is None:
args.path = args.FILE
mime = mimetypes.guess_type(args.path)[0]
encoding = None
with open(args.FILE, mode='rb') as f:
payload = f.read()
if mime in GZIP_MIMES:
zipped = gzip.compress(payload, compresslevel=9, mtime=0)
if len(zipped) < len(payload):
payload = zipped
encoding = 'gzip'
data = ''.join(gen_data(payload))
print(tmpl.substitute(data=data, path=args.path,
mime=cstr(mime), encoding=cstr(encoding)))