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session/frametop.conf.example: HANDS_POKE_TRAVEL=0.017, the card pinch's fingers, and the new HANDS_HOLD_LOST_MS, HANDS_FLICK, HANDS_FLICK_SPEED, HANDS_FLICK_OPENING, HANDS_THROW, HANDS_THROW_SPEED, HANDS_THROW_DISTANCE and POINTER_GAZE_CONTROL_HOLD. scripts/conf-migrate.sh moves the example's exact HANDS_POKE_TRAVEL=0.025 line (hands-touch, never released) to 0.017. hands/README.md's near input section, docs/reference.md's .resize, settings and handinput state, and the gesture tables at the top of handinput.h and vr.cpp say what each gesture does now and what wins. The README notes that the hand glows are drawn into the cutout buffer, so they don't show with the cutouts off (the default since the drawn hands). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>