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User 2026-10-11, gaze + hands becoming the main input: - Right-drag: an index tap on one hand, then an index pinch on the other within 1 s, holds the right button at the gaze lock; that hand drags until it ends (POINTER_GAZE_RIGHT_DRAG). It replaces the chord (POINTER_GAZE_CHORD=0). - Three-finger scroll: the thumb on both the index and middle tips (3 cm) scrolls where you looked as the hand moves, like the ray's middle-pinch stick (POINTER_GAZE_SCROLL). - The fist guard (a hand closing into a fist: no click) now covers gaze and chord pinches too, from each hand's own frame (not the ray's). - A hand's laser shows only its dot: the beam starts just short of it, as the eye's does, held still through a carry (POINTER_RAY_BEAM=0; SteamVR's beam width is one global setting it reads only at start). - The front slot gives a screen up to manual controls: grab that, a push, flick or throw, or a carry by hand or laser releases it (it moves like any other and stays where you put it); the next stroke puts it home and brings the next. - The lazy susan counts only palm-led strokes (the return stroke does nothing; the other hand palms the other way; HANDS_SWEEP_BACK=1 for both). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>