// Unit tests for gaze pinches (pointer/helper/gazehand.h): the gaze lock, the nudge's dead zone and // gain, the press after a still hold, the two-hand chord (both buttons held), typing holding pinches // back (typing.h, which the helper asks before gazehand), and the ray switch, with made-up gaze at // ft-gazed's 90 Hz and hands at ft-hands' 30 Hz. // Build and run: just test-c (or g++ -std=c++17 -I. pointer/tests/gazehand-test.cpp). #include "pointer/helper/gazehand.h" #include "pointer/helper/typing.h" #include #include #include using namespace gazehand; static int failures = 0; #define CHECK(cond, ...) \ do { \ if (!(cond)) { \ std::printf("FAIL %s:%d: ", __FILE__, __LINE__); \ std::printf(__VA_ARGS__); \ std::printf("\n"); \ ++failures; \ } \ } while (0) namespace { constexpr double kGaze = 1 / 90.0; constexpr double kFrame = 1 / 30.0; bool Has(const std::string &s, const char *what) { return s.find(what) != std::string::npos; } // Gaze at (hy, hp) from t0 up to t1, at 90 Hz; raw a degree off the corrected. void Look(GazeHistory &h, double t0, double t1, double hy, double hp) { for (double t = t0; t < t1 - 1e-9; t += kGaze) h.Add({t, hy, hp, hy + 1, hp}); } // The live failure this is for: you look at A, start pinching, and the eyes are on their way to the // next thing before ft-hands calls the pinch. The click goes to A. void TestLockTakesTheLookBeforeThePinch() { GazeHistory h; Look(h, 0, 1.0, 10, 0); // A Look(h, 1.0, 1.4, 25, -10); // B, from 1.0 s GazeSample s; double age = 0; // the begin's capture at 1.05: 50 ms after the eyes left A CHECK(h.Lock(1.05, Params(), s, age), "a lock"); CHECK(s.hy == 10 && s.hp == 0, "at A, not B: %.1f %.1f", s.hy, s.hp); CHECK(age >= 0.075 - 1e-9 && age < 0.075 + kGaze + 1e-9, "the newest at least 75 ms before: %.3f", age); CHECK(s.rhy == 11, "with its raw gaze (the lesson's look): %.1f", s.rhy); // a pinch well into the fixation on B clicks B CHECK(h.Lock(1.3, Params(), s, age) && s.hy == 25, "later: B (%.1f)", s.hy); } void TestLockWithoutFreshGaze() { GazeHistory h; Look(h, 0, 0.5, 10, 0); GazeSample s; double age = 0; CHECK(!h.Lock(1.0, Params(), s, age), "the gaze stopped half a second before: no lock"); // a blink: nothing from 0.5 to 0.98, then the eyes are back: the first sample after it Look(h, 0.98, 1.1, 12, 1); CHECK(h.Lock(1.0, Params(), s, age), "back just before the begin: a lock"); CHECK(s.hy == 12 && std::fabs(s.t - 0.98) < 1e-6, "the first sample back: %.1f at %.3f", s.hy, s.t); GazeHistory none; CHECK(!none.Lock(1.0, Params(), s, age), "no gaze at all: no lock"); } // A tap: the hand jitters (and the pinch point shifts as the fingers close) inside the dead zone. void TestTapClicksAtTheLock() { Pinch p; p.Begin(Params(), 1.0, 30, 5, -20, -35, false, 0.08); double t = 1.0; const double jitter[] = {0.4, -0.6, 1.1, 1.8, 2.2, 1.5}; // degrees, along both axes for (double j : jitter) { t += kFrame; CHECK(!p.Hand(-20 + j, -35 - j * 0.5), "jitter doesn't move it"); CHECK(!p.Promote(t), "a tap isn't a press"); } CHECK(p.Yaw() == 30 && p.Pitch() == 5 && p.Moved() == 0, "still at the lock: %.2f %.2f", p.Yaw(), p.Pitch()); CHECK(p.State() == Pinch::Phase::Aim, "still aiming"); const std::string says = p.Says(t, false, "", "frametop.screen.0", ""); CHECK(Has(says, "clicked at the gaze on frametop.screen.0") && Has(says, "gaze 80 ms before"), "%s", says.c_str()); } // Slow drift under the dead zone (a hand sagging while you read) never nudges. void TestDriftUnderTheDeadZone() { Pinch p; p.Begin(Params(), 0, 0, 0, -10, -30, false, 0.08); for (int i = 0; i <= 40; ++i) p.Hand(-10 + i * 0.06, -30 - i * 0.075); // 3.9 deg over 1.3 s at 30 Hz, down and in CHECK(p.Yaw() == 0 && p.Pitch() == 0 && p.Moved() == 0, "no nudge: %.3f %.3f", p.Yaw(), p.Pitch()); } // Past the dead zone: the pointer follows at the gain, from where it was (no jump). void TestNudgePastTheDeadZone() { Params prm; Pinch p; p.Begin(prm, 0, 30, 5, -20, -35, false, 0.08); double hy = -20, lastYaw = 30; double maxStep = 0, engagedAt = 0; // the hand moves left (yaw +) half a degree a frame, 10 degrees in all for (int i = 1; i <= 20; ++i) { hy += 0.5; p.Hand(hy, -35); maxStep = std::max(maxStep, std::fabs(p.Yaw() - lastYaw)); lastYaw = p.Yaw(); if (p.State() == Pinch::Phase::Nudge && engagedAt == 0) engagedAt = hy; } CHECK(std::fabs(engagedAt - (-20 + prm.deadzone + 0.5)) < 1e-9, "engaged just past the dead zone: at %.2f", engagedAt); CHECK(maxStep <= prm.gain * 0.5 + 1e-9, "no jump: the biggest step %.3f deg (gain x 0.5)", maxStep); // from the engagement (hand at -15.5) to -10: 5.5 deg of hand, 1.65 of pointer CHECK(std::fabs(p.Yaw() - (30 + prm.gain * (hy - engagedAt))) < 1e-9, "at the gain: %.3f", p.Yaw()); CHECK(p.Pitch() == 5, "only across: %.3f", p.Pitch()); // the click: at the corrected point, a correction the helper sends as a lesson (>= 0.2 deg moved) CHECK(p.Moved() >= 0.2 && std::fabs(p.Moved() - (p.Yaw() - 30)) < 1e-9, "moved %.3f", p.Moved()); CHECK(!p.Promote(10), "a pinch that nudged never becomes a press"); std::string says = p.Says(1.2, false, "", "frametop.screen.1", "a lesson"); CHECK(Has(says, "nudged 1.6 deg, then clicked on frametop.screen.1 (a lesson;"), "%s", says.c_str()); says = p.Says(1.2, false, "", "frametop.screen.1", "the quick check"); CHECK(Has(says, "(the quick check;"), "%s", says.c_str()); says = p.Says(1.2, false, "", "frametop.screen.1", ""); CHECK(Has(says, "(not learned;"), "%s", says.c_str()); // back again: the pointer comes back with the hand for (int i = 0; i < 11; ++i) hy -= 0.5, p.Hand(hy, -35); CHECK(std::fabs(p.Yaw() - 30) < 1e-9, "back where it engaged: %.3f", p.Yaw()); } void TestGainAndDeadZoneSettings() { Params prm; prm.deadzone = 1.0, prm.gain = 0.5; Pinch p; p.Begin(prm, 0, 0, 0, 0, 0, false, -1); p.Hand(0, -1.2); // engages p.Hand(0, -3.2); CHECK(std::fabs(p.Pitch() + 1.0) < 1e-9, "POINTER_GAZE_PINCH_GAIN 0.5: %.3f", p.Pitch()); const std::string says = p.Says(1, false, "", "", ""); CHECK(Has(says, "no fresh gaze: where the pointer was") && Has(says, "on nothing"), "%s", says.c_str()); } // Held still for POINTER_GAZE_HOLD: a real press at the lock, then the hand drags at the grip's gain. void TestHoldStillBecomesAPress() { Params prm; Pinch p; p.Begin(prm, 0, 30, 5, -20, -35, false, 0.08); double t = 0; bool pressed = false; int presses = 0; while (t < 1.0) { t += 0.008; if (std::fmod(t, kFrame) < 0.008) p.Hand(-20 + 1.0, -35 + 0.5); // still, a little off the begin if (p.Promote(t)) { ++presses; CHECK(!pressed && t >= prm.hold - 1e-9 && t < prm.hold + 0.009, "pressed at %.3f s", t); pressed = true; } } CHECK(presses == 1, "one press: %d", presses); CHECK(p.State() == Pinch::Phase::Press && p.Yaw() == 30 && p.Pitch() == 5, "at the lock"); // the drag counts from the hand at the press: inside 0.5 deg nothing, then gain 1 p.Hand(-19 + 0.4, -34.5); CHECK(p.Yaw() == 30, "the drag's dead zone"); p.Hand(-19 + 0.6, -34.5); // engages p.Hand(-19 + 6.6, -34.5); CHECK(std::fabs(p.Yaw() - 36) < 1e-9 && p.Moved() == 0 && std::fabs(p.Dragged() - 6) < 1e-9, "dragged at gain 1: %.3f (moved %.3f, dragged %.3f)", p.Yaw(), p.Moved(), p.Dragged()); p.pressHit = "frametop.float.3"; std::string says = p.Says(1.4, false, "", "", ""); CHECK(Has(says, "became a press on frametop.float.3 (held still 0.50 s;") && Has(says, "dragged 6.0 deg, let go (held 1.40 s)"), "%s", says.c_str()); says = p.Says(1.4, true, "its side has a controller in use", "", ""); CHECK(Has(says, "let go: its side has a controller in use"), "%s", says.c_str()); } // On one of Frametop's drag controls (a resize handle, a grab bar): a press after controlHold. void TestControlPressesSooner() { Params prm; Pinch p; p.Begin(prm, 0, 30, 5, -20, -35, false, 0.08); double t = 0, at = -1; while (t < 1.0 && at < 0) { t += 0.008; if (p.Promote(t, true)) at = t; } CHECK(at >= prm.controlHold - 1e-9 && at < prm.controlHold + 0.009, "pressed at %.3f s", at); // a nudge first: no press (it clicks on the release, as anywhere) Pinch q; q.Begin(prm, 0, 30, 5, -20, -35, false, 0.08); q.Hand(-20 + 5, -35); q.Hand(-20 + 6, -35); bool pressed = false; for (double u = 0.01; u < 1.0; u += 0.008) pressed = pressed || q.Promote(u, true); CHECK(!pressed, "a nudged pinch doesn't press"); // a middle pinch: never Pinch m; m.Begin(prm, 0, 30, 5, -20, -35, true, 0.08); CHECK(!m.Promote(0.5, true), "a middle pinch doesn't press"); } void TestMiddlePinch() { Pinch p; p.Begin(Params(), 0, 10, 0, 0, -30, true, 0.09); CHECK(!p.Promote(2.0), "a middle pinch never becomes a press"); std::string says = p.Says(2.0, false, "", "frametop.screen.0", ""); CHECK(Has(says, "right click at the gaze on frametop.screen.0"), "%s", says.c_str()); for (double hy = 0; hy >= -10; hy -= 0.5) p.Hand(hy, -30); says = p.Says(2.0, false, "", "frametop.screen.0", "a lesson"); CHECK(Has(says, "then a right click on"), "%s", says.c_str()); says = p.Says(2.0, true, "ft-hands lost the hand, or a grip took the pinch", "", ""); CHECK(Has(says, "no click: ft-hands lost the hand"), "%s", says.c_str()); } // Right-drag (user, 2026-10-11): an index tap on one hand, then an index pinch on the other within the // window: the right button pressed at once, dragged by the second hand. void TestRightDrag() { TapArm arm; CHECK(!arm.Arms(1, 0.5, 1.0), "no tap yet: no right-drag"); arm = {0, 10.0}; CHECK(arm.Arms(1, 10.6, 1.0), "the other hand 0.6 s after the left's tap: a right-drag"); CHECK(!arm.Arms(0, 10.6, 1.0), "the same hand again: a plain pinch"); CHECK(!arm.Arms(1, 11.2, 1.0), "1.2 s after: too late"); CHECK(!arm.Arms(1, 10.6, 0), "POINTER_GAZE_RIGHT_DRAG=0: off"); Pinch p; p.Begin(Params(), 10.6, 5, 0, 0, -30, false, 0.08); p.PressNow(10.6, 0.6); CHECK(p.State() == Pinch::Phase::Press && p.Right() && p.ByTap(), "pressed at once, the right button"); CHECK(!p.Promote(12), "nothing to promote"); for (double hy = 0; hy >= -6; hy -= 0.5) p.Hand(hy, -30); CHECK(p.Dragged() > 1, "the hand drags it: %.2f", p.Dragged()); p.pressHit = "frametop.remote.104"; const std::string says = p.Says(11.5, false, "", "", ""); CHECK(Has(says, "the right button held (the other hand tapped 0.60 s before) on frametop.remote.104"), "%s", says.c_str()); } // The three-finger scroll's stick (and the ray's middle-pinch scroll): 0.5 cm dead zone, full at 4 cm. void TestScrollAxis() { CHECK(ScrollAxis(0.004, 1) == 0, "under the dead zone"); CHECK(ScrollAxis(0.0225, 1) == 0.5, "half way: %.2f", ScrollAxis(0.0225, 1)); CHECK(ScrollAxis(-0.06, 1) == -1, "past full: -1"); CHECK(ScrollAxis(0.0225, -1) == -0.5, "turned round"); } void TestRefused() { Situation s; CHECK(Refused(s) == nullptr, "nothing in the way"); // The key guard is typing.h's (the helper asks it before gazehand): keys alone, no hands seen. typing::Typing ty; ty.Key(0); CHECK(ty.Why(1, 0.3) && std::string(ty.Why(1, 0.3)) == "typing", "a key 0.3 s ago"); CHECK(ty.Blocked(1, 1.2), "a key 1.2 s ago: still typing (POINTER_PINCH_TYPING is 2 s, was 1)"); CHECK(!ty.Blocked(1, 2.1), "a key 2.1 s ago"); typing::Params off; off.hold = 0; ty.SetParams(off); CHECK(!ty.Blocked(1, 0), "POINTER_PINCH_TYPING=0: no guard"); s = Situation(); s.active = false; CHECK(std::string(Refused(s)) == "it woke the pointer, no click", "asleep: it only wakes"); s.busy = true; CHECK(std::string(Refused(s)) == "ignored (a press is already held)", "busy first"); } // The chord (see "Chord" in gazehand.h): which second pinches make one. void TestChordable() { Pinch left; CHECK(!Chordable(left, -1, 1, false, false), "nothing held: a plain pinch"); left.Begin(Params(), 0, 10, 0, -20, -35, false, 0.08); CHECK(Chordable(left, 0, 1, false, false), "the other hand's index pinch: a chord"); CHECK(!Chordable(left, 0, 0, false, false), "the same hand: no"); CHECK(!Chordable(left, 0, 1, true, false), "a middle pinch by the other hand: no (ignored, as before)"); CHECK(!Chordable(left, 0, 1, false, true), "a chord held already: no third button"); Pinch middle; middle.Begin(Params(), 0, 10, 0, -20, -35, true, 0.08); CHECK(!Chordable(middle, 0, 1, false, false), "during a middle pinch (a right click held back): no"); Pinch chord; chord.BeginChord(Params(), 0, 10, 0, -20, -35); CHECK(!Chordable(chord, 1, 0, false, false), "the chord's own pinch can't make another"); // The helper's busy test: a chord isn't busy, so only typing (typing.h, asked first) and the wake // stand in its way. Situation s; s.busy = !Chordable(left, 0, 1, false, false); CHECK(Refused(s) == nullptr, "a chord goes ahead"); { // Keys 0.3 s ago: the left holds its gaze pinch out of the keyboard zone (busy: free), the // right is on the keys. The right's pinch is held back before it can be the chord's. typing::Typing ty; typing::Head head; head.pos = {0, 1.6, 0}; typing::Hand hands[2]; hands[0].seen = true, hands[0].palm = {-0.1, 1.5, -0.4}, hands[0].down = 0.1, hands[0].busy = true; hands[1].seen = true, hands[1].palm = {0.1, 1.25, -0.25}, hands[1].down = 0.95; ty.Key(0); double t = 0; for (; t < 0.3; t += kFrame) ty.Frame(t, head, hands); CHECK(!ty.Blocked(0, t), "the left's gaze pinch, held out: free (%s)", ty.Why(0, t)); CHECK(ty.Why(1, t) && std::string(ty.Why(1, t)) == "typing: the hand is on the keyboard", "a chord's pinch 0.3 s after a key, by a hand on the keys: typing (%s)", ty.Why(1, t)); // The right lifted 0.11 m off the keys: free at once, keys or not, so its pinch makes the chord. hands[1].palm.y += 0.11; for (const double end = t + 0.2; t < end; t += kFrame) ty.Frame(t, head, hands); ty.Key(t); CHECK(!ty.Blocked(1, t), "the right lifted off the keys: its chord goes ahead (%s)", ty.Why(1, t)); } s = Situation(); s.busy = !Chordable(left, 0, 1, true, false); CHECK(std::string(Refused(s)) == "ignored (a press is already held)", "a middle pinch: busy, as before"); } // L hold + R pinch: the left, still held back, becomes a real press where the pointer is (the lock); // the right goes down 30 ms later and stays down until its pinch ends. void TestChordPressesBoth() { Params prm; Pinch left; left.Begin(prm, 0, 30, 5, -20, -35, false, 0.08); double t = 0; for (int i = 0; i < 6; ++i) t += kFrame, left.Hand(-20 + 0.5, -35); // still: aiming CHECK(left.State() == Pinch::Phase::Aim, "aiming before the chord"); CHECK(left.Chord(t), "the chord makes the press"); CHECK(left.State() == Pinch::Phase::Press && left.Yaw() == 30 && left.Pitch() == 5, "pressed at the lock"); CHECK(!left.Promote(t + 1), "the hold has nothing left to do"); Pinch right; right.BeginChord(prm, t, left.Yaw(), left.Pitch(), 15, -35); ChordButton b; b.Begin(t, true); CHECK(b.Tick(t) == 0 && !b.Down(), "not yet: the left lands first"); CHECK(b.Tick(t + 0.02) == 0, "20 ms on: not yet"); CHECK(b.Tick(t + 0.031) == 1 && b.Down(), "30 ms on: the right goes down"); for (double u = t + 0.04; u < t + 1; u += 0.008) CHECK(b.Tick(u) == 0, "held while its pinch is: %.3f", u); // the left hand drags meanwhile, at the grip's gain past 0.5 deg; both buttons stay down left.Hand(-19.5 + 0.6, -35); // engages left.Hand(-19.5 + 4.6, -35); CHECK(std::fabs(left.Yaw() - 34) < 1e-9 && std::fabs(left.Dragged() - 4) < 1e-9, "dragged at gain 1: %.3f", left.Yaw()); left.pressHit = right.pressHit = "frametop.screen.0"; const std::string says = left.Says(t + 1.2, false, "", "", ""); CHECK(Has(says, "became a press on frametop.screen.0 (the other hand pinched after 0.20 s; gaze 80 ms before)") && Has(says, "dragged 4.0 deg, let go") && Has(says, ", with the right button)"), "%s", says.c_str()); const std::string rs = right.Says(t + 1.0, false, "", "", ""); CHECK(Has(rs, "the right button with the other hand's press, on frametop.screen.0, let go (held 1.00 s)"), "%s", rs.c_str()); // a left already pressed by the hold: the chord only adds the right Pinch held; held.Begin(prm, 0, 0, 0, 0, 0, false, -1); CHECK(held.Promote(0.5), "held still: a press"); CHECK(!held.Chord(0.7) && held.State() == Pinch::Phase::Press && held.ChordCount() == 1, "already a press"); CHECK(Has(held.Says(1, false, "", "", ""), "(held still 0.50 s;"), "the hold made it"); } // R release first: the right comes up at once, the left stays down; the other hand can chord again. void TestChordRightLetsGoFirst() { Pinch left; left.Begin(Params(), 0, 0, 0, 0, 0, false, 0.08); CHECK(left.Chord(0.1), "chord"); ChordButton b; b.Begin(0.1, true); b.Tick(0.14); CHECK(b.Down(), "down"); CHECK(b.End(false) == -1 && !b.Down() && b.Finished(), "its pinch ended: released now"); CHECK(left.State() == Pinch::Phase::Press, "the left is still held"); b.Reset(); CHECK(Chordable(left, 0, 1, false, b.On()), "a second chord (right pressed again)"); CHECK(!left.Chord(0.6), "the left is a press already"); b.Begin(0.6, false); CHECK(b.Tick(0.6) == 1, "a press the chord didn't have to make first: at once"); CHECK(b.End(false) == -1, "and up"); CHECK(Has(left.Says(1.0, false, "", "", ""), "with the right button 2 times"), "%s", left.Says(1.0, false, "", "", "").c_str()); } // L release first: the left comes up (the helper's), the right stays down, and the second hand drags // from where the pointer is, without a jump. void TestChordLeftLetsGoFirst() { Params prm; Pinch right; right.BeginChord(prm, 0, 30, 5, 10, -30); for (int i = 1; i <= 10; ++i) right.Track(10 + i * 0.3, -30); // moves 3 deg while the left drags CHECK(right.Yaw() == 30 && right.Dragged() == 0, "only followed while the left drags"); right.Take(36, 5); // the left let go with the pointer at 36 right.Hand(13.4, -30); CHECK(right.Yaw() == 36, "the drag's dead zone, from the hand at the handover"); right.Hand(13.6, -30); // engages right.Hand(15.6, -30); CHECK(std::fabs(right.Yaw() - 38) < 1e-9 && std::fabs(right.Dragged() - 2) < 1e-9, "dragged from 36: %.3f", right.Yaw()); ChordButton b; b.Begin(0, false); CHECK(b.Tick(0) == 1, "down"); for (double u = 0.1; u < 2; u += 0.1) CHECK(b.Tick(u) == 0, "stays down while its pinch does"); CHECK(b.End(false) == -1, "up with its pinch"); right.pressHit = "frametop.float.2"; CHECK(Has(right.Says(2, false, "", "", ""), "on frametop.float.2, dragged 2.0 deg, let go (held 2.00 s)"), "%s", right.Says(2, false, "", "", "").c_str()); } // The chord after a nudge: the left presses where the nudge took the pointer (a lesson), then drags. void TestChordAfterANudge() { Params prm; Pinch left; left.Begin(prm, 0, 30, 5, -20, -35, false, 0.08); double hy = -20; for (int i = 0; i < 16; ++i) hy += 0.5, left.Hand(hy, -35); // 8 deg: nudges 0.3 x (8 - 4.5), 1.05 CHECK(left.State() == Pinch::Phase::Nudge && left.Moved() > 0.2, "nudged %.3f", left.Moved()); const double at = left.Yaw(); CHECK(left.Chord(0.6), "a nudged pinch becomes a press too (the chord asks for both buttons)"); CHECK(left.Yaw() == at && left.State() == Pinch::Phase::Press, "pressed where the nudge took it: %.3f", left.Yaw()); left.Hand(hy + 0.4, -35); CHECK(left.Yaw() == at, "the drag's dead zone counts from the hand at the chord"); left.Hand(hy + 0.6, -35); // engages left.Hand(hy + 2.6, -35); CHECK(std::fabs(left.Yaw() - (at + 2)) < 1e-9, "then gain 1: %.3f", left.Yaw()); const std::string says = left.Says(1.2, false, "", "", "a lesson"); CHECK(Has(says, "the other hand pinched after 0.60 s, nudged 1.1 deg; a lesson;"), "%s", says.c_str()); } // A quick second pinch: a right click during the left's press. One lost before its press: nothing. // One lost while down: released at once. void TestChordTapsAndLosses() { ChordButton b; b.Begin(1.0, true); CHECK(b.End(false) == 0 && !b.Finished(), "a tap that ended before its press"); CHECK(b.Tick(1.03) == 1, "still pressed when due"); CHECK(b.Tick(1.05) == 0, "held 40 ms"); CHECK(b.Tick(1.07) == -1 && b.Finished() && b.Pressed(), "then released: a right click"); b.Begin(1.0, true); CHECK(b.End(true) == 0 && b.Finished() && !b.Pressed(), "lost before its press: no button at all"); CHECK(b.Tick(1.1) == 0, "and nothing later"); b.Begin(1.0, false); CHECK(b.Tick(1.0) == 1, "down"); CHECK(b.End(true) == -1 && b.Finished(), "the hand lost mid-chord: released at once"); CHECK(b.End(true) == 0 && b.Tick(2) == 0, "once"); b.Begin(1.0, false); b.Tick(1.0); b.End(false); // a tap whose release is due CHECK(b.End(true) == 0 && !b.Down() && b.Finished(), "cut short after its release: nothing more"); b.Begin(1.0, true); b.End(false); b.Tick(1.03); CHECK(b.Down() && b.End(true) == -1, "a tap cut short while its click is down: released now"); Pinch right; right.BeginChord(Params(), 0, 0, 0, 0, 0); CHECK(Has(right.Says(0.4, true, "ft-hands lost the hand, or a grip took the pinch", "", ""), "let go: ft-hands lost the hand"), "%s", right.Says(0.4, true, "ft-hands lost the hand, or a grip took the pinch", "", "").c_str()); // the left's hand lost mid-chord: its press ends as lost (the helper releases the left) Pinch left; left.Begin(Params(), 0, 0, 0, 0, 0, false, -1); left.Chord(0.1); CHECK(Has(left.Says(0.5, true, "ft-hands lost the hand", "", ""), "let go: ft-hands lost the hand (held 0.50 s, with the right button)"), "%s", left.Says(0.5, true, "ft-hands lost the hand", "", "").c_str()); } void TestRaySwitch() { CHECK(RayAllowed(true, false, false), "no gaze mode: the ray"); CHECK(!RayAllowed(true, true, false), "gaze mode: no ray (POINTER_GAZE_HAND_RAY=0)"); CHECK(RayAllowed(true, true, true), "gaze mode with POINTER_GAZE_HAND_RAY=1: the ray"); CHECK(!RayAllowed(false, false, true), "POINTER_HAND_RAY=0: never"); } } // namespace int main() { TestLockTakesTheLookBeforeThePinch(); TestLockWithoutFreshGaze(); TestTapClicksAtTheLock(); TestDriftUnderTheDeadZone(); TestNudgePastTheDeadZone(); TestGainAndDeadZoneSettings(); TestHoldStillBecomesAPress(); TestControlPressesSooner(); TestMiddlePinch(); TestRightDrag(); TestScrollAxis(); TestRefused(); TestChordable(); TestChordPressesBoth(); TestChordRightLetsGoFirst(); TestChordLeftLetsGoFirst(); TestChordAfterANudge(); TestChordTapsAndLosses(); TestRaySwitch(); if (failures) { std::printf("%d failures\n", failures); return 1; } std::printf("gazehand-test: ok\n"); return 0; }