The driver takes "role treadmill" and hints its role from Activate, so a
treadmill gets /user/treadmill (from gaze-first 87a6393); the compositor
binding has the /user/treadmill entries. The default role stays the right
hand until the helper side is ready. docs/design.md says why (Treadmill role).
Probes for frame-hands/notes/hand-interaction.md section 7:
- pointer/probe/lasertest (from gaze-first): who has the laser, claim time
- pointer/probe/ctlnoise: controller pose noise, activity level, charging
- vrprobe prints each device's activity level and charging
- input/vrws.py --touch prints touch and value components
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Several KDE Plasma screens floating in SteamVR, each a real monitor of any
resolution and shape, shown by our own compositor (ft-screens), with a
layout, wrist pinning, and visibility modes; a Bluetooth mouse that drives
all of SteamVR as a room-anchored 3D pointer (input relay, ft-pointer
helper, ft_pointer SteamVR driver); two settings apps; and Bluetooth LE
fixes. Installs on the headset with ./install.sh.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>