- The driver's default role is the treadmill (4), hinted from Activate;
the helper's POINTER_ROLE defaults to treadmill. Needs the driver
reinstalled and a SteamVR restart to take effect.
- The "no hand role" release skips a device whose hint is the treadmill.
- Hand gestures: none begins on a side whose controller is in use, or by a
hand at a controller (by position); a held one ends, as lost, when its
side turns controller.
- The moving-controller release no longer applies while a bare hand's ray
drives the pointer (that ray goes only when its own side turns controller).
- update-check.py: the virtual controller's path, and the touch components.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Several KDE Plasma screens floating in SteamVR, each a real monitor of any
resolution and shape, shown by our own compositor (ft-screens), with a
layout, wrist pinning, and visibility modes; a Bluetooth mouse that drives
all of SteamVR as a room-anchored 3D pointer (input relay, ft-pointer
helper, ft_pointer SteamVR driver); two settings apps; and Bluetooth LE
fixes. Installs on the headset with ./install.sh.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>