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In regular x86 programs, when a signal occurs, the signal will not be handled within the signal handler. However, under FEX's defer signal mechanism, the signal is not immediately masked when it is deferred. When returning to the location that receives the signal and continues processing, the signal might be received again, causing inconsistency between the emulation and the actual program. Here is an unit test for this patch from ltp: https://github.com/linux-test-project/ltp/blob/master/testcases/kernel/syscalls/timer_settime/timer_settime03.c
230 lines
6.9 KiB
C++
230 lines
6.9 KiB
C++
// SPDX-License-Identifier: MIT
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/*
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$info$
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tags: LinuxSyscalls|ThreadManager
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desc: Frontend thread management
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$end_info$
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*/
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#pragma once
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#include "Common/Profiler.h"
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#include "LinuxSyscalls/Types.h"
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#include "LinuxSyscalls/Seccomp/SeccompEmulator.h"
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#include <FEXCore/Core/Context.h>
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#include <FEXCore/fextl/vector.h>
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#include <FEXCore/Utils/Profiler.h>
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#include <FEXCore/Utils/SignalScopeGuards.h>
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#include <bits/types/sigset_t.h>
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#include <cstdint>
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#include <linux/seccomp.h>
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namespace FEX::HLE {
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class SyscallHandler;
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class SignalDelegator;
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enum class SignalEvent : uint32_t {
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Nothing, // If the guest uses our signal we need to know it was errant on our end
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Pause,
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Stop,
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Return,
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ReturnRT,
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};
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struct ThreadStateObject : public FEXCore::Allocator::FEXAllocOperators {
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struct DeferredSignalState {
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siginfo_t Info;
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int Signal;
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uint64_t SigMask;
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};
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FEXCore::Core::InternalThreadState* Thread;
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struct {
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uint32_t parent_tid;
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uint32_t PID;
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std::atomic<uint32_t> TID;
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int32_t* set_child_tid {0};
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int32_t* clear_child_tid {0};
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uint64_t robust_list_head {0};
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} ThreadInfo {};
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struct {
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SignalDelegator* Delegator {};
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void* AltStackPtr {};
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stack_t GuestAltStack {
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.ss_sp = nullptr,
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.ss_flags = SS_DISABLE, // By default the guest alt stack is disabled
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.ss_size = 0,
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};
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// This is the thread's current signal mask
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FEX::HLE::GuestSAMask CurrentSignalMask {};
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// The mask prior to a suspend
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FEX::HLE::GuestSAMask PreviousSuspendMask {};
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uint64_t PendingSignals {};
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// Queue of thread local signal frames that have been deferred.
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// Async signals aren't guaranteed to be delivered in any particular order, but FEX treats them as FILO.
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fextl::vector<DeferredSignalState> DeferredSignalFrames;
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} SignalInfo {};
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// Seccomp thread specific data.
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uint32_t SeccompMode {SECCOMP_MODE_DISABLED};
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fextl::vector<FEX::HLE::SeccompEmulator::FilterInformation*> Filters {};
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// personality emulation.
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uint32_t persona {};
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FEXCore::Core::NonMovableUniquePtr<FEXCore::Threads::Thread> ExecutionThread;
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// Thread signaling information
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std::atomic<SignalEvent> SignalReason {SignalEvent::Nothing};
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// Thread pause handling
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std::atomic_bool ThreadSleeping {false};
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FEXCore::InterruptableConditionVariable ThreadPaused;
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// GDB signal information
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struct GdbInfoStruct {
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int Signal {};
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uint64_t SignalPC {};
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uint64_t GPRs[32];
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uint64_t PState {};
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};
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std::optional<GdbInfoStruct> GdbInfo;
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int StatusCode {};
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};
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class ThreadManager final {
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public:
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ThreadManager(FEXCore::Context::Context* CTX, FEX::HLE::SignalDelegator* SignalDelegation)
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: CTX {CTX}
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, SignalDelegation {SignalDelegation} {}
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~ThreadManager();
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class StatAlloc final : public FEX::Profiler::StatAllocBase {
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public:
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StatAlloc();
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void LockBeforeFork();
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void UnlockAfterFork(FEXCore::Core::InternalThreadState* Thread, bool Child);
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void CleanupForExit();
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FEXCore::Profiler::ThreadStats* AllocateSlot(uint32_t TID);
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void DeallocateSlot(FEXCore::Profiler::ThreadStats* AllocatedSlot);
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private:
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void Initialize();
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uint32_t FrontendAllocateSlots(uint32_t NewSize) override;
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FEX_CONFIG_OPT(ProfileStats, PROFILESTATS);
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FEX_CONFIG_OPT(Is64BitMode, IS64BIT_MODE);
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constexpr static int USER_PERMS = S_IRWXU | S_IRWXG | S_IRWXO;
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FEXCore::ForkableUniqueMutex StatMutex;
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};
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void CleanupForExit() {
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Stat.CleanupForExit();
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}
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StatAlloc Stat;
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///< Returns the ThreadStateObject from a CpuStateFrame object.
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static inline FEX::HLE::ThreadStateObject* GetStateObjectFromCPUState(FEXCore::Core::CpuStateFrame* Frame) {
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return static_cast<FEX::HLE::ThreadStateObject*>(Frame->Thread->FrontendPtr);
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}
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static inline FEX::HLE::ThreadStateObject* GetStateObjectFromFEXCoreThread(FEXCore::Core::InternalThreadState* Thread) {
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return static_cast<FEX::HLE::ThreadStateObject*>(Thread->FrontendPtr);
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}
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FEX::HLE::ThreadStateObject* CreateThread(uint64_t InitialRIP, uint64_t StackPointer, const FEXCore::Core::CPUState* NewThreadState = nullptr,
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uint64_t ParentTID = 0, FEX::HLE::ThreadStateObject* InheritThread = nullptr);
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void TrackThread(FEX::HLE::ThreadStateObject* Thread) {
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std::lock_guard lk(ThreadCreationMutex);
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Threads.emplace_back(Thread);
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}
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void DestroyThread(FEX::HLE::ThreadStateObject* Thread, bool NeedsTLSUninstall = false);
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void StopThread(FEX::HLE::ThreadStateObject* Thread);
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void UnpauseThread(FEX::HLE::ThreadStateObject* Thread);
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void Pause();
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void Run();
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void Step();
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void Stop(bool IgnoreCurrentThread = false);
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void WaitForIdle();
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void WaitForIdleWithTimeout();
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void WaitForThreadsToRun();
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void SleepThread(FEXCore::Context::Context* CTX, FEXCore::Core::CpuStateFrame* Frame);
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void LockBeforeFork();
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void UnlockAfterFork(FEXCore::Core::InternalThreadState* Thread, bool Child);
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void IncrementIdleRefCount() {
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++IdleWaitRefCount;
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}
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void InvalidateGuestCodeRange(FEXCore::Core::InternalThreadState* CallingThread, uint64_t Start, uint64_t Length) {
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std::lock_guard lk(ThreadCreationMutex);
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// Potential deferred since Thread might not be valid.
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// Thread object isn't valid very early in frontend's initialization.
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// To be more optimal the frontend should provide this code with a valid Thread object earlier.
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auto CodeInvalidationlk = GuardSignalDeferringSectionWithFallback(CTX->GetCodeInvalidationMutex(), CallingThread);
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for (auto& Thread : Threads) {
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CTX->InvalidateGuestCodeRange(Thread->Thread, Start, Length);
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}
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}
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void InvalidateGuestCodeRange(FEXCore::Core::InternalThreadState* CallingThread, uint64_t Start, uint64_t Length,
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FEXCore::Context::CodeRangeInvalidationFn callback) {
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std::lock_guard lk(ThreadCreationMutex);
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// Potential deferred since Thread might not be valid.
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// Thread object isn't valid very early in frontend's initialization.
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// To be more optimal the frontend should provide this code with a valid Thread object earlier.
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auto CodeInvalidationlk = GuardSignalDeferringSectionWithFallback(CTX->GetCodeInvalidationMutex(), CallingThread);
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for (auto& Thread : Threads) {
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CTX->InvalidateGuestCodeRange(Thread->Thread, Start, Length, callback);
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}
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}
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const fextl::vector<FEX::HLE::ThreadStateObject*>* GetThreads() const {
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return &Threads;
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}
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private:
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FEXCore::Context::Context* CTX;
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FEX::HLE::SignalDelegator* SignalDelegation;
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FEXCore::ForkableUniqueMutex ThreadCreationMutex;
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fextl::vector<FEX::HLE::ThreadStateObject*> Threads;
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// Thread idling support.
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bool Running {};
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std::mutex IdleWaitMutex;
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std::condition_variable IdleWaitCV;
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std::atomic<uint32_t> IdleWaitRefCount {};
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void HandleThreadDeletion(FEX::HLE::ThreadStateObject* Thread, bool NeedsTLSUninstall = false);
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void NotifyPause();
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FEX_CONFIG_OPT(ProfileStats, PROFILESTATS);
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};
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} // namespace FEX::HLE
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