Files
FEX-Emu--FEX/External/FEXCore/Source/Interface/IR/PassManager.h
T
Ryan Houdek 753d0ede6c FEXCore: Reclaimable thread pool allocator
Creates a pool allocator for OpcodeDispatcher and IRCompaction that
shares memory allocations between threads in a pool and supports
reclaiming stale allocations from participating threads.

A thread will use a heuristic to keep its claimed memory allocation
around if it is allocating a lot of code. If it slows down then it will
start putting the memory allocation back in to the thread pool.

Additionally if the allocation has been "disowned" and gone to sleep
while still retaining the allocation, then another thread can inspect
 these stale allocations and reclaim it from the idling thread. Saving
further memory.

This needs some more work and cleanup but this is an interesting concept
that saves a decent amount of memory even in a basic test.

Causes teeworlds' title screen to go from 754MB to 599MB in my simple
test. 79.4% the memory usage is a good start.
2022-04-26 10:01:56 -07:00

104 lines
2.2 KiB
C++

/*
$info$
tags: ir|opts
$end_info$
*/
#pragma once
#include <FEXCore/Config/Config.h>
#include <FEXCore/Utils/ThreadPoolAllocator.h>
#include <functional>
#include <memory>
#include <utility>
#include <vector>
namespace FEXCore::HLE {
class SyscallHandler;
}
namespace FEXCore::IR {
class PassManager;
class IREmitter;
using ShouldExitHandler = std::function<void(void)>;
class Pass {
public:
virtual ~Pass() = default;
virtual bool Run(IREmitter *IREmit) = 0;
void RegisterPassManager(PassManager *_Manager) {
Manager = _Manager;
}
protected:
PassManager *Manager;
};
class PassManager final {
friend class SyscallOptimization;
public:
void AddDefaultPasses(FEXCore::Context::Context *ctx, bool InlineConstants, bool StaticRegisterAllocation);
void AddDefaultValidationPasses();
Pass* InsertPass(std::unique_ptr<Pass> Pass, std::string Name = "") {
Pass->RegisterPassManager(this);
auto PassPtr = Passes.emplace_back(std::move(Pass)).get();
if (!Name.empty()) {
NameToPassMaping[Name] = PassPtr;
}
return PassPtr;
}
void InsertRegisterAllocationPass(bool OptimizeSRA);
bool Run(IREmitter *IREmit);
void RegisterExitHandler(ShouldExitHandler Handler) {
ExitHandler = std::move(Handler);
}
bool HasPass(std::string Name) const {
return NameToPassMaping.contains(Name);
}
template<typename T>
T* GetPass(std::string Name) {
return dynamic_cast<T*>(NameToPassMaping[Name]);
}
Pass* GetPass(std::string Name) {
return NameToPassMaping[Name];
}
void RegisterSyscallHandler(FEXCore::HLE::SyscallHandler *Handler) {
SyscallHandler = Handler;
}
protected:
ShouldExitHandler ExitHandler;
FEXCore::HLE::SyscallHandler *SyscallHandler;
private:
std::vector<std::unique_ptr<Pass>> Passes;
std::unordered_map<std::string, Pass*> NameToPassMaping;
#if defined(ASSERTIONS_ENABLED) && ASSERTIONS_ENABLED
std::vector<std::unique_ptr<Pass>> ValidationPasses;
void InsertValidationPass(std::unique_ptr<Pass> Pass, std::string Name = "") {
Pass->RegisterPassManager(this);
auto PassPtr = ValidationPasses.emplace_back(std::move(Pass)).get();
if (!Name.empty()) {
NameToPassMaping[Name] = PassPtr;
}
}
#endif
FEX_CONFIG_OPT(Is64BitMode, IS64BIT_MODE);
};
}