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FEX-Emu--FEX/FEXCore/Source/Interface/Core/CPUBackend.h
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Tony Wasserka b032d1e1f7 JIT: Make relocations relative to guest base before serialization
This ensures consistency of generated code caches across multiple runs.
2025-12-02 18:38:59 +01:00

205 lines
6.7 KiB
C++

// SPDX-License-Identifier: MIT
/*
$info$
category: backend ~ IR to host code generation
tags: backend|shared
$end_info$
*/
#pragma once
#include <FEXCore/Utils/CompilerDefs.h>
#include <FEXCore/Utils/SignalScopeGuards.h>
#include <FEXCore/fextl/memory.h>
#include <FEXCore/fextl/string.h>
#include <FEXCore/fextl/vector.h>
#include <FEXCore/fextl/map.h>
#include <cstdint>
namespace FEXCore::CPU {
union Relocation;
}
namespace FEXCore {
namespace IR {
class IRListView;
} // namespace IR
namespace Core {
struct DebugData;
struct ThreadState;
struct CpuStateFrame;
struct InternalThreadState;
} // namespace Core
namespace CodeSerialize {
struct CodeObjectFileSection;
}
struct GuestToHostMap;
namespace CPU {
struct CodeBuffer {
uint8_t* Ptr;
size_t Size;
fextl::unique_ptr<GuestToHostMap> LookupCache;
CodeBuffer(size_t Size);
CodeBuffer(const CodeBuffer&) = delete;
CodeBuffer& operator=(const CodeBuffer&) = delete;
CodeBuffer(CodeBuffer&& oth) = delete;
CodeBuffer& operator=(CodeBuffer&&) = delete;
~CodeBuffer();
};
/**
* A manager that coordinates access to the CodeBuffer used for compiling new code across threads.
*
* The CodeBuffer is managed as a partially persistent data structure:
* - Exactly one CodeBuffer is now designated as "active", which means data can be appended to it
* - Lossy modifications to the active CodeBuffer will not invalidate any data in use by other threads (which is what enables save CodeBuffer sharing across threads)
* - Instead, such lossy modifications trigger a new "version" of the data in the modifying thread. Old versions of the CodeBuffer persist as read-only data for use by the other threads.
* - The other threads can update their version of the CodeBuffer. This will decrease the reference count and eventually trigger deallocation of the old version
*/
class CodeBufferManager {
public:
// Get the CodeBuffer that was most recently allocated.
// This is the only CodeBuffer that data may be written to.
fextl::shared_ptr<CodeBuffer> GetLatest();
// Allocate a new CodeBuffer with geometric growth up to an internal maximum.
// Subsequent calls to GetLatest will point to the returned buffer.
fextl::shared_ptr<CodeBuffer> StartLargerCodeBuffer();
// Write offset into the latest CodeBuffer
std::size_t LatestOffset {};
// Protects writes to the latest CodeBuffer and changes to LatestOffset
FEXCore::ForkableUniqueMutex CodeBufferWriteMutex;
virtual void OnCodeBufferAllocated(const std::shared_ptr<CodeBuffer>&) {};
private:
fextl::shared_ptr<CodeBuffer> Latest;
fextl::shared_ptr<CodeBuffer> AllocateNew(size_t Size);
};
class CPUBackend {
public:
CPUBackend(CodeBufferManager&, FEXCore::Core::InternalThreadState*);
virtual ~CPUBackend();
struct CompiledCode {
// Where this code block begins.
uint8_t* BlockBegin;
fextl::map<uint64_t, uint8_t*> EntryPoints;
// The total size of the codeblock from [BlockBegin, BlockBegin+Size).
size_t Size;
};
// Header that can live at the start of a JIT block.
// We want the header to be quite small, with most data living in the tail object.
struct JITCodeHeader {
// Offset from the start of this header to where the tail lives.
// Only 32-bit since the tail block won't ever be more than 4GB away.
uint32_t OffsetToBlockTail;
};
// Header that can live at the end of the JIT block.
// For any state reconstruction or other data, this is where it should live.
// Any data that is explicitly tied to the JIT code and needs to be cached with it
// should end up in this data structure.
struct JITCodeTail {
// The total size of the codeblock from [BlockBegin, BlockBegin+Size).
size_t Size;
// RIP that the block's entry comes from.
uint64_t RIP;
// The length of the guest code for this block.
size_t GuestSize;
// Number of RIP entries for this JIT Code section.
uint32_t NumberOfRIPEntries;
// Offset after this block to the start of the RIP entries.
uint32_t OffsetToRIPEntries;
// Shared-code modification spin-loop futex.
uint32_t SpinLockFutex;
// If this block represents a single guest instruction.
bool SingleInst;
uint8_t _Pad[3];
};
/**
* @brief Tells this CPUBackend to compile code for the provided IR and DebugData
*
* The returned pointer needs to be long lived and be executable in the host environment
* FEXCore's frontend will store this pointer in to a cache for the current RIP when this was executed
*
* This is a thread specific compilation unit since there is one CPUBackend per guest thread
*
* @param Size - The byte size of the guest code for this block
* @param SingleInst - If this block represents a single guest instruction
* @param IR - IR that maps to the IR for this RIP
* @param DebugData - Debug data that is available for this IR indirectly
* @param CheckTF - If EFLAGS.TF checks should be emitted at the start of the block
*
* @return Information about the compiled code block.
*/
[[nodiscard]]
virtual CompiledCode CompileCode(uint64_t Entry, uint64_t Size, bool SingleInst, const FEXCore::IR::IRListView* IR,
FEXCore::Core::DebugData* DebugData, bool CheckTF) = 0;
virtual fextl::vector<FEXCore::CPU::Relocation> TakeRelocations(uint64_t GuestBaseAddress) = 0;
virtual void ClearCache() {}
/**
* @brief Clear any relocations after JIT compiling
*/
virtual void ClearRelocations() {}
bool IsAddressInCodeBuffer(uintptr_t Address) const;
// Updates the CodeBuffer if needed and returns a reference to the old one.
// The returned reference should be kept alive carefully to avoid early deletion of resources.
[[nodiscard]]
fextl::shared_ptr<CodeBuffer> CheckCodeBufferUpdate();
protected:
// Max spill slot size in bytes. We need at most 32 bytes
// to be able to handle a 256-bit vector store to a slot.
constexpr static uint32_t MaxSpillSlotSize = 32;
FEXCore::Core::InternalThreadState* ThreadState;
[[nodiscard]]
CodeBuffer* GetEmptyCodeBuffer();
// This is the code buffer containing the main code under execution by this thread.
// CheckCodeBufferUpdate must be used before compiling new code.
fextl::shared_ptr<CodeBuffer> CurrentCodeBuffer;
// Old CodeBuffer generations required to be valid until returning from signal handlers
fextl::vector<fextl::shared_ptr<CodeBuffer>> SignalHandlerCodeBuffers;
CodeBufferManager& CodeBuffers;
private:
void RegisterForSignalHandler(fextl::shared_ptr<CodeBuffer>);
};
} // namespace CPU
} // namespace FEXCore