Files
FEX-Emu--FEX/External/FEXCore/Source/Common/Paths.cpp
T
Ryan Houdek f161e3bfb0 Massive amount of IWYU cleanup
This isn't quite a 100% clean sweep of IWYU.
There are some false positives where clang fails.
Additionally there are still a few missed in the frontend side of things
that I didn't get to
2021-08-28 00:32:15 -07:00

92 lines
1.8 KiB
C++

#include "Common/Paths.h"
#include <FEXCore/Utils/LogManager.h>
#include <cstdlib>
#include <filesystem>
#include <memory>
#include <pwd.h>
#include <system_error>
#include <unistd.h>
namespace FEXCore::Paths {
std::unique_ptr<std::string> CachePath;
std::unique_ptr<std::string> EntryCache;
char const* FindUserHomeThroughUID() {
auto passwd = getpwuid(geteuid());
if (passwd) {
return passwd->pw_dir;
}
return nullptr;
}
const char *GetHomeDirectory() {
char const *HomeDir = getenv("HOME");
// Try to get home directory from uid
if (!HomeDir) {
HomeDir = FindUserHomeThroughUID();
}
// try the PWD
if (!HomeDir) {
HomeDir = getenv("PWD");
}
// Still doesn't exit? You get local
if (!HomeDir) {
HomeDir = ".";
}
return HomeDir;
}
void InitializePaths() {
CachePath = std::make_unique<std::string>();
EntryCache = std::make_unique<std::string>();
char const *HomeDir = getenv("HOME");
if (!HomeDir) {
HomeDir = getenv("PWD");
}
if (!HomeDir) {
HomeDir = ".";
}
char *XDGDataDir = getenv("XDG_DATA_DIR");
if (XDGDataDir) {
*CachePath = XDGDataDir;
}
else {
if (HomeDir) {
*CachePath = HomeDir;
}
}
*CachePath += "/.fex-emu/";
*EntryCache = *CachePath + "/EntryCache/";
std::error_code ec{};
// Ensure the folder structure is created for our Data
if (!std::filesystem::exists(*EntryCache, ec) &&
!std::filesystem::create_directories(*EntryCache, ec)) {
LogMan::Msg::D("Couldn't create EntryCache directory: '%s'", EntryCache->c_str());
}
}
void ShutdownPaths() {
CachePath.reset();
EntryCache.reset();
}
std::string GetCachePath() {
return *CachePath;
}
std::string GetEntryCachePath() {
return *EntryCache;
}
}