Files
FEX-Emu--FEX/Source/Common/Config.h
T

101 lines
3.4 KiB
C++

// SPDX-License-Identifier: MIT
#pragma once
#include <FEXCore/Config/Config.h>
#include <FEXCore/fextl/string.h>
namespace FEX::ArgLoader {
class ArgLoader;
}
/**
* @brief This is a singleton for storing global configuration state
*/
namespace FEX::Config {
class EmptyMapper : public FEXCore::Config::Layer {
public:
explicit EmptyMapper()
: FEXCore::Config::Layer(FEXCore::Config::LayerType::LAYER_MAIN) {}
void Load() override {}
protected:
};
void SaveLayerToJSON(const fextl::string& Filename, const FEXCore::Config::Layer* Layer);
void SaveLayerToJSON(const fextl::string& Filename, const FEXCore::Config::Layer* Layer, const fextl::unordered_map<fextl::string, bool>& HostLibs);
struct ApplicationNames {
// This is the full path to the program (if it exists).
fextl::string ProgramPath;
// This is the program executable name (if it exists).
fextl::string ProgramName;
};
struct PortableInformation {
bool IsPortable;
// Path of folder containing FEXInterpreter (including / at the end)
fextl::string InterpreterPath;
};
/**
* @param ExecFDInterp If FEX was executed with binfmt_misc FD argument
* @param ProgramFDFromEnv The execveat FD argument passed through FEX
*
* @return The application name and path structure
*/
ApplicationNames GetApplicationNames(const fextl::vector<fextl::string>& Args, bool ExecFDInterp, int ProgramFDFromEnv);
/**
* @brief Loads the FEX and application configurations for the application that is getting ready to run.
*
* @param ArgLoader Optional argument loader for argument based config options
* @param ProgramName Optional program name, if non-empty application specific configurations will be loaded
* @param envp Optional `envp` passed to main(...)
*/
void LoadConfig(fextl::unique_ptr<FEX::ArgLoader::ArgLoader> ArgLoader = {}, fextl::string ProgramName = {}, char** const envp = nullptr,
const PortableInformation& PortableInfo = {});
const char* GetHomeDirectory();
fextl::string GetDataDirectory(const PortableInformation& PortableInfo);
fextl::string GetConfigDirectory(bool Global, const PortableInformation& PortableInfo);
fextl::string GetConfigFileLocation(bool Global, const PortableInformation& PortableInfo);
void InitializeConfigs(const PortableInformation& PortableInfo);
/**
* @brief Loads the global FEX config
*
* @return unique_ptr for that layer
*/
fextl::unique_ptr<FEXCore::Config::Layer> CreateGlobalMainLayer();
/**
* @brief Loads the main application config
*
* @param File Optional override to load a specific config file in to the main layer
* Shouldn't be commonly used
*
* @return unique_ptr for that layer
*/
fextl::unique_ptr<FEXCore::Config::Layer> CreateMainLayer(const fextl::string* File = nullptr);
fextl::unique_ptr<FEXCore::Config::Layer> CreateUserOverrideLayer(std::string_view AppConfig);
/**
* @brief Create an application configuration loader
*
* @param Filename Application filename component
* @param Global Load the global configuration or user accessible file
*
* @return unique_ptr for that layer
*/
fextl::unique_ptr<FEXCore::Config::Layer> CreateAppLayer(const fextl::string& Filename, FEXCore::Config::LayerType Type);
/**
* @brief iCreate an environment configuration loader
*
* @param _envp[] The environment array from main
*
* @return unique_ptr for that layer
*/
fextl::unique_ptr<FEXCore::Config::Layer> CreateEnvironmentLayer(char* const _envp[]);
} // namespace FEX::Config