Files
FEX-Emu--FEX/FEXCore/Source/Interface/Core/CPUBackend.cpp
T
Ryan Houdek bbf9cb9d52 IR: Implements new VRev32 and LoadNamedVectorConstant ops
VRev32 matches Arm64 semantics directly.
LoadNamedVectorConstant allows FEX to quickly load "named constants".
This will allow us to have specific hardcoded vector constant values
that we can load with a ldr(State)+ldr(Value) and will be more abused in
the future.
This also allows us to do a very simple optimization in the future where
we can optimize away redundant loads of these loads if they are used
multiple times in the same block. (Not implemented here).
2023-08-22 16:29:06 -07:00

110 lines
3.8 KiB
C++

#include "FEXCore/IR/IR.h"
#include "FEXCore/Utils/AllocatorHooks.h"
#include "Interface/Context/Context.h"
#include "Interface/Core/Dispatcher/Dispatcher.h"
#include <FEXCore/Core/CPUBackend.h>
namespace FEXCore {
namespace CPU {
constexpr static uint64_t NamedVectorConstants[FEXCore::IR::NamedVectorConstant::NAMED_VECTOR_MAX][2] = {
{0x0003'0002'0001'0000, 0x0007'0006'0005'0004},
{0x000B'000A'0009'0008, 0x000F'000E'000D'000C},
};
CPUBackend::CPUBackend(FEXCore::Core::InternalThreadState *ThreadState, size_t InitialCodeSize, size_t MaxCodeSize)
: ThreadState(ThreadState), InitialCodeSize(InitialCodeSize), MaxCodeSize(MaxCodeSize) {
auto &Common = ThreadState->CurrentFrame->Pointers.Common;
// Initialize named vector constants.
Common.NamedVectorConstantPointers[FEXCore::IR::NamedVectorConstant::NAMED_VECTOR_INCREMENTAL_U16_INDEX] = reinterpret_cast<uint64_t>(NamedVectorConstants[0]);
Common.NamedVectorConstantPointers[FEXCore::IR::NamedVectorConstant::NAMED_VECTOR_INCREMENTAL_U16_INDEX_UPPER] = reinterpret_cast<uint64_t>(NamedVectorConstants[1]);
#ifndef FEX_DISABLE_TELEMETRY
// Fill in telemetry values
for (size_t i = 0; i < FEXCore::Telemetry::TYPE_LAST; ++i) {
auto &Telem = FEXCore::Telemetry::GetTelemetryValue(static_cast<FEXCore::Telemetry::TelemetryType>(i));
Common.TelemetryValueAddresses[i] = reinterpret_cast<uint64_t>(Telem.GetAddr());
}
#endif
}
CPUBackend::~CPUBackend() {
for (auto CodeBuffer : CodeBuffers) {
FreeCodeBuffer(CodeBuffer);
}
CodeBuffers.clear();
}
auto CPUBackend::GetEmptyCodeBuffer() -> CodeBuffer * {
if (ThreadState->CurrentFrame->SignalHandlerRefCounter == 0) {
if (CodeBuffers.empty()) {
auto NewCodeBuffer = AllocateNewCodeBuffer(InitialCodeSize);
EmplaceNewCodeBuffer(NewCodeBuffer);
} else {
if (CodeBuffers.size() > 1) {
// If we have more than one code buffer we are tracking then walk them and delete
// This is a cleanup step
for (size_t i = 1; i < CodeBuffers.size(); i++) {
FreeCodeBuffer(CodeBuffers[i]);
}
CodeBuffers.resize(1);
}
// Set the current code buffer to the initial
CurrentCodeBuffer = &CodeBuffers[0];
if (CurrentCodeBuffer->Size != MaxCodeSize) {
FreeCodeBuffer(*CurrentCodeBuffer);
// Resize the code buffer and reallocate our code size
CurrentCodeBuffer->Size *= 1.5;
CurrentCodeBuffer->Size = std::min(CurrentCodeBuffer->Size, MaxCodeSize);
*CurrentCodeBuffer = AllocateNewCodeBuffer(CurrentCodeBuffer->Size);
}
}
} else {
// We have signal handlers that have generated code
// This means that we can not safely clear the code at this point in time
// Allocate some new code buffers that we can switch over to instead
auto NewCodeBuffer = AllocateNewCodeBuffer(InitialCodeSize);
EmplaceNewCodeBuffer(NewCodeBuffer);
}
return CurrentCodeBuffer;
}
auto CPUBackend::AllocateNewCodeBuffer(size_t Size) -> CodeBuffer {
CodeBuffer Buffer;
Buffer.Size = Size;
Buffer.Ptr = static_cast<uint8_t *>(
FEXCore::Allocator::VirtualAlloc(Buffer.Size, true));
LOGMAN_THROW_AA_FMT(!!Buffer.Ptr, "Couldn't allocate code buffer");
if (static_cast<Context::ContextImpl*>(ThreadState->CTX)->Config.GlobalJITNaming()) {
static_cast<Context::ContextImpl*>(ThreadState->CTX)->Symbols.RegisterJITSpace(Buffer.Ptr, Buffer.Size);
}
return Buffer;
}
void CPUBackend::FreeCodeBuffer(CodeBuffer Buffer) {
FEXCore::Allocator::VirtualFree(Buffer.Ptr, Buffer.Size);
}
bool CPUBackend::IsAddressInCodeBuffer(uintptr_t Address) const {
for (auto &Buffer: CodeBuffers) {
auto start = (uintptr_t)Buffer.Ptr;
auto end = start + Buffer.Size;
if (Address >= start && Address < end) {
return true;
}
}
return false;
}
}
}