Files
FEX-Emu--FEX/FEXCore/Source/Interface/Core/LookupCache.h
T
Ryan Houdek f44cd9c545 LookupCache: Adds an option to dynamically scale L1 cache
L1 cache residency can get quite large. Solution, start out small and
scale quickly on L1 cache misses but L2/L3 cache hits.

Some stats on L1 cache residency change:
- Teardown: 40MB -> 16MB (40%)
- Ender Lilies: 79MB -> 32MB (40.5%)
- Death Stranding: 186MB -> 93MB (50%)
- Steam: 75MB -> 7MB (9.3%)

The cost of this option is effectively free in our JIT. It changes a
single LDR to be a single LDP, which on Cortex CPUs cost the same. We do
this by moving the L1 pointer mask in to the CPUState object, making it
dynamic so it lives next to the L1 pointer. We then use that directly
rather than having the hardcoded value.

The lookup cache does a little bit of additional tracking and heuristics
to determine when the current L1 cache should increase or decrease in
size. From 128KB to 16MB per thread, allocating the full VA range as
previously.

Once the heuristic determines that L1 should be increased, it simply
changes the max and the L1 pointer size to compensate, the kernel will
fault in whichever pages are necessary.

Decreasing the size is a little bit more complex, as we want to madvise
the resulting L1 range to ensure we don't have that memory as resident
anymore. Same heuristic but going in the opposite direction otherwise.

Tends to be the case that L1 cache increases a bit on loading screens
then backs down once in-game.

These heuristic values are exposed for increasing and decreasing because
while I think I've picked reasonable values, we will likely need some
more fine tuning over time. Kind of expert user toggles at that point.

Based on #4940 as a base which needs to be merged first.

Full tracked stats from steam as an example of where we are:
```
Total (1000 millisecond sample period):
       JIT Time: 0.486630 ms/second (0.00 percent)
    Signal Time: 0.065880 ms/second (0.00 percent)
     SIGBUS Cnt: 38 (38.160780 per second)
        SMC Cnt: 0
  Softfloat Cnt: 0
FEX JIT Load: 0.004585 (cycles: 552510)
Total FEX Anon memory resident: 368 mB
    JIT resident:             95 mB
    OpDispatcher resident:    38 mB
    Frontend resident:        8 mB
    CPUBackend resident:      624 kB
    Lookup cache resident:    0 (null)
    Lookup L1 cache resident: 7 mB
    ThreadStates resident:    460 kB
    Unaccounted resident:     217 mB
```
2025-10-24 11:11:54 -07:00

405 lines
15 KiB
C++

// SPDX-License-Identifier: MIT
#pragma once
#include "Interface/Context/Context.h"
#include <FEXCore/Utils/LogManager.h>
#include <FEXCore/fextl/map.h>
#include <FEXCore/fextl/memory_resource.h>
#include <FEXCore/fextl/robin_map.h>
#include <FEXCore/fextl/vector.h>
#include <FEXCore/fextl/memory_resource.h>
#include <cstdint>
#include <stddef.h>
#include <utility>
#include <mutex>
namespace FEXCore {
struct LookupCacheWriteLockToken {
private:
// Only constructible by GuestToHostMap
friend struct GuestToHostMap;
LookupCacheWriteLockToken(std::mutex& Mutex)
: Lock {Mutex} {}
std::lock_guard<std::mutex> Lock;
};
struct GuestToHostMap {
std::mutex WriteLock;
[[nodiscard]]
LookupCacheWriteLockToken AcquireWriteLock() {
return LookupCacheWriteLockToken {WriteLock};
}
struct BlockLinkTag {
uint64_t GuestDestination;
FEXCore::Context::ExitFunctionLinkData* HostLink;
bool operator<(const BlockLinkTag& other) const {
if (GuestDestination < other.GuestDestination) {
return true;
} else if (GuestDestination == other.GuestDestination) {
return HostLink < other.HostLink;
} else {
return false;
}
}
};
// Use a monotonic buffer resource to allocate both the std::pmr::map and its members.
// This allows us to quickly clear the block link map by clearing the monotonic allocator.
// If we had allocated the block link map without the MBR, then clearing the map would require slowly
// walking each block member and destructing objects.
//
// This makes `BlockLinks` look like a raw pointer that could memory leak, but since it is backed by the MBR, it won't.
fextl::pmr::named_monotonic_page_buffer_resource BlockLinks_mbr;
using BlockLinksMapType = std::pmr::map<BlockLinkTag, FEXCore::Context::BlockDelinkerFunc>;
fextl::unique_ptr<std::pmr::polymorphic_allocator<std::byte>> BlockLinks_pma;
BlockLinksMapType* BlockLinks;
fextl::robin_map<uint64_t, uint64_t> BlockList;
fextl::map<uint64_t, fextl::vector<uint64_t>> CodePages;
GuestToHostMap();
// Adds to Guest -> Host code mapping
void AddBlockMapping(uint64_t Address, void* HostCode, const LookupCacheWriteLockToken&) {
// This may replace an existing mapping
// NOTE: Generally no previous entry should exist, however there is one exception:
// If the backend updates the active thread's CodeBuffer, the new associated LookupCache
// may already contain the block address. Since is comparatively rare, we'll just leak
// one of the two blocks in this case.
BlockList[Address] = (uintptr_t)HostCode;
}
std::optional<uintptr_t> FindBlock(uint64_t Address, const LookupCacheWriteLockToken&) {
auto HostCode = BlockList.find(Address);
if (HostCode == BlockList.end()) {
return std::nullopt;
}
return HostCode->second;
}
bool Erase(FEXCore::Core::CpuStateFrame* Frame, uint64_t Address, const LookupCacheWriteLockToken&) {
// Sever any links to this block
auto lower = BlockLinks->lower_bound({Address, nullptr});
auto upper = BlockLinks->upper_bound({Address, reinterpret_cast<FEXCore::Context::ExitFunctionLinkData*>(UINTPTR_MAX)});
for (auto it = lower; it != upper; it = BlockLinks->erase(it)) {
it->second(Frame, it->first.HostLink);
}
// Remove from BlockList
return BlockList.erase(Address) != 0;
}
void AddBlockLink(uint64_t GuestDestination, FEXCore::Context::ExitFunctionLinkData* HostLink,
const FEXCore::Context::BlockDelinkerFunc& delinker, const LookupCacheWriteLockToken&) {
BlockLinks->insert({{GuestDestination, HostLink}, delinker});
}
bool AddBlockExecutableRange(const fextl::set<uint64_t>& Addresses, uint64_t Start, uint64_t Length, const LookupCacheWriteLockToken&) {
bool rv = false;
for (auto CurrentPage = Start >> 12, EndPage = (Start + Length - 1) >> 12; CurrentPage <= EndPage; CurrentPage++) {
auto& CodePage = CodePages[CurrentPage];
rv |= CodePage.empty();
CodePage.insert(CodePage.end(), Addresses.begin(), Addresses.end());
}
return rv;
}
void ClearCache(const LookupCacheWriteLockToken&);
};
class LookupCache {
public:
struct LookupCacheEntry {
uintptr_t HostCode;
uintptr_t GuestCode;
};
LookupCache(FEXCore::Context::ContextImpl* CTX);
~LookupCache();
// Swaps out the underlying GuestToHostMap and clears all associated caches.
// This interface requires the previous CodeBuffer to be provided despite not using it. This ensures the shared write lock is still valid.
void ChangeGuestToHostMapping([[maybe_unused]] CPU::CodeBuffer& Prev, GuestToHostMap& NewMap, const LookupCacheWriteLockToken& lk) {
ClearThreadLocalCaches(lk);
Shared = &NewMap;
}
uintptr_t FindBlock(FEXCore::Core::InternalThreadState* Thread, uint64_t Address) {
// Try L1, no lock needed
auto& L1Entry = reinterpret_cast<LookupCacheEntry*>(L1Pointer)[Address & L1PointerMask];
if (L1Entry.GuestCode == Address) {
return L1Entry.HostCode;
}
// L2 and L3 need to be locked
uintptr_t HostPtr {};
{
auto lk = Shared->AcquireWriteLock();
if (!DisableL2Cache()) {
// Try L2
const auto PageIndex = (Address & (VirtualMemSize - 1)) >> 12;
const auto PageOffset = Address & (0x0FFF);
const auto Pointers = reinterpret_cast<uintptr_t*>(PagePointer);
auto LocalPagePointer = Pointers[PageIndex];
// Do we a page pointer for this address?
if (LocalPagePointer) {
// Find there pointer for the address in the blocks
auto BlockPointers = reinterpret_cast<LookupCacheEntry*>(LocalPagePointer);
if (BlockPointers[PageOffset].GuestCode == Address) {
L1Entry.GuestCode = Address;
L1Entry.HostCode = BlockPointers[PageOffset].HostCode;
HostPtr = L1Entry.HostCode;
}
}
}
if (!HostPtr) {
// Try L3
auto HostCode = Shared->FindBlock(Address, lk);
if (HostCode) {
CacheBlockMapping(Address, HostCode.value(), lk);
HostPtr = HostCode.value();
}
}
}
if (HostPtr && DynamicL1Cache()) {
UpdateDynamicL1Stats(Thread);
}
return HostPtr;
}
void UpdateDynamicL1Stats(FEXCore::Core::InternalThreadState* Thread) {
// If host pointer was found in L2 or L3, then add it to the counter.
// Keeping track not L1 misses, but specifically L2/L3 hits.
++L2L3CacheHits;
const auto CurrentTime = std::chrono::system_clock::now();
const auto Period = CurrentTime - LastPeriod;
if (Period >= SamplePeriod) {
// If larger than the sample period then check if we need to increase L1 cache size.
const double AveragePerSecond = static_cast<double>(L2L3CacheHits) /
static_cast<double>(std::chrono::duration_cast<std::chrono::milliseconds>(Period).count()) * 1000.0;
if (AveragePerSecond >= DynamicL1CacheIncreaseCountHeuristic()) {
if (CurrentL1Entries < MAX_L1_ENTRIES) {
CurrentL1Entries <<= 1;
L1PointerMask = CurrentL1Entries - 1;
// Update the thread's L1 pointer mask to increase how much cache it uses.
// Since we're in C-code, this is safe to update here.
Thread->CurrentFrame->State.L1Mask = GetScaledL1PointerMask();
}
} else if (AveragePerSecond < DynamicL1CacheDecreaseCountHeuristic()) {
if (CurrentL1Entries > MIN_L1_ENTRIES) {
CurrentL1Entries >>= 1;
L1PointerMask = CurrentL1Entries - 1;
// Madvise the entries that we are dropping. Gives the memory back to the OS.
LookupCacheEntry* FirstZeroL1Entry = &reinterpret_cast<LookupCacheEntry*>(L1Pointer)[CurrentL1Entries];
size_t ZeroMemorySize = (MAX_L1_ENTRIES - CurrentL1Entries) * sizeof(LookupCacheEntry);
FEXCore::Allocator::VirtualDontNeed(FirstZeroL1Entry, ZeroMemorySize, false);
// Update the thread's L1 pointer mask to increase how much cache it uses.
// Since we're in C-code, this is safe to update here.
Thread->CurrentFrame->State.L1Mask = GetScaledL1PointerMask();
}
}
// Update Last period to start again.
LastPeriod = CurrentTime;
L2L3CacheHits = 0;
}
}
GuestToHostMap* Shared = nullptr;
// Appends a list of Block {Address} to CodePages [Start, Start + Length)
// Returns true if new pages are marked as containing code
bool AddBlockExecutableRange(const fextl::set<uint64_t>& Addresses, uint64_t Start, uint64_t Length) {
auto lk = Shared->AcquireWriteLock();
return Shared->AddBlockExecutableRange(Addresses, Start, Length, lk);
}
// Adds to Guest -> Host code mapping
void AddBlockMapping(uint64_t Address, void* HostCode) {
auto lk = Shared->AcquireWriteLock();
Shared->AddBlockMapping(Address, HostCode, lk);
// There is no need to update L1 or L2, they will get updated on first lookup
// However, adding to L1 here increases performance
auto& L1Entry = reinterpret_cast<LookupCacheEntry*>(L1Pointer)[Address & L1PointerMask];
L1Entry.GuestCode = Address;
L1Entry.HostCode = (uintptr_t)HostCode;
}
// NOTE: It's the caller's responsibility to call Erase() for all other
// GuestToHostMaps that share the same LookupCache. Otherwise, the
// L1/L2 caches will contain stale references to deallocated memory.
bool Erase(FEXCore::Core::CpuStateFrame* Frame, uint64_t Address, const LookupCacheWriteLockToken& lk) {
bool ErasedAny = Shared->Erase(Frame, Address, lk);
// Do L1
auto& L1Entry = reinterpret_cast<LookupCacheEntry*>(L1Pointer)[Address & L1PointerMask];
if (L1Entry.GuestCode == Address) {
L1Entry.GuestCode = 0;
ErasedAny = true;
// Leave L1Entry.HostCode as is, so that concurrent lookups won't read a null pointer
// This is a soft guarantee for cross thread invalidation, as atomics are not used
// and it hasn't been thoroughly tested
}
if (!DisableL2Cache()) {
// Do full map
Address = Address & (VirtualMemSize - 1);
uint64_t PageOffset = Address & (0x0FFF);
Address >>= 12;
uintptr_t* Pointers = reinterpret_cast<uintptr_t*>(PagePointer);
uint64_t LocalPagePointer = Pointers[Address];
if (!LocalPagePointer) {
// Page for this code didn't even exist, nothing to do
return ErasedAny;
}
// Page exists, just set the offset to zero
auto BlockPointers = reinterpret_cast<LookupCacheEntry*>(LocalPagePointer);
BlockPointers[PageOffset].GuestCode = 0;
BlockPointers[PageOffset].HostCode = 0;
}
return true;
}
void AddBlockLink(uint64_t GuestDestination, FEXCore::Context::ExitFunctionLinkData* HostLink,
const FEXCore::Context::BlockDelinkerFunc& delinker, const LookupCacheWriteLockToken& lk) {
Shared->AddBlockLink(GuestDestination, HostLink, delinker, lk);
}
void ClearCache(const LookupCacheWriteLockToken&);
void ClearL2Cache(const LookupCacheWriteLockToken&);
void ClearThreadLocalCaches(const LookupCacheWriteLockToken&);
uintptr_t GetL1Pointer() const {
return L1Pointer;
}
uintptr_t GetScaledL1PointerMask() const {
return L1PointerMask << FEXCore::ilog2(sizeof(LookupCache::LookupCacheEntry));
}
uintptr_t GetPagePointer() const {
return PagePointer;
}
uintptr_t GetVirtualMemorySize() const {
return VirtualMemSize;
}
// This needs to be taken before reads or writes to L2, L3, CodePages,
// and before writes to L1. Concurrent access from a thread that this LookupCache doesn't belong to
// may only happen during cross thread invalidation (::Erase).
// All other operations must be done from the owning thread.
// Some care is taken so that L1 lookups can be done without locks, and even tearing is unlikely to lead to a crash.
// This approach has not been fully vetted yet.
// Also note that L1 lookups might be inlined in the JIT Dispatcher and/or block ends.
auto AcquireWriteLock() {
return Shared->AcquireWriteLock();
}
private:
void CacheBlockMapping(uint64_t Address, uintptr_t HostCode, const LookupCacheWriteLockToken& lk) {
// Do L1
auto& L1Entry = reinterpret_cast<LookupCacheEntry*>(L1Pointer)[Address & L1PointerMask];
L1Entry.GuestCode = Address;
L1Entry.HostCode = HostCode;
if (!DisableL2Cache()) {
// Do ful map
auto FullAddress = Address;
Address = Address & (VirtualMemSize - 1);
uint64_t PageOffset = Address & (0x0FFF);
Address >>= 12;
uintptr_t* Pointers = reinterpret_cast<uintptr_t*>(PagePointer);
uint64_t LocalPagePointer = Pointers[Address];
if (!LocalPagePointer) {
// We don't have a page pointer for this address
// Allocate one now if we can
uintptr_t NewPageBacking = AllocateBackingForPage();
if (!NewPageBacking) {
// Couldn't allocate, clear L2 and retry
ClearL2Cache(lk);
CacheBlockMapping(Address, HostCode, lk);
return;
}
Pointers[Address] = NewPageBacking;
LocalPagePointer = NewPageBacking;
}
// Add the new pointer to the page block
auto BlockPointers = reinterpret_cast<LookupCacheEntry*>(LocalPagePointer);
// This silently replaces existing mappings
BlockPointers[PageOffset].GuestCode = FullAddress;
BlockPointers[PageOffset].HostCode = HostCode;
}
}
uintptr_t AllocateBackingForPage() {
uintptr_t NewBase = AllocateOffset;
uintptr_t NewEnd = AllocateOffset + SIZE_PER_PAGE;
if (NewEnd >= CODE_SIZE) {
// We ran out of block backing space. Need to clear the block cache and tell the JIT cores to clear their caches as well
// Tell whatever is calling this that it needs to do it.
return 0;
}
AllocateOffset = NewEnd;
return PageMemory + NewBase;
}
uintptr_t PagePointer;
uintptr_t PageMemory;
uintptr_t L1Pointer;
uintptr_t L1PointerMask;
size_t TotalCacheSize;
// Start with 8k entries in L1 to give 128KB of L1 cache to each thread.
// Max out at 1 million entries to give each thread 16MB of L1 cache maximum.
constexpr static size_t MIN_L1_ENTRIES = 8 * 1024; // Must be a power of 2
constexpr static size_t MAX_L1_ENTRIES = 1 * 1024 * 1024; // Must be a power of 2
constexpr static size_t CODE_SIZE = 128 * 1024 * 1024;
constexpr static size_t SIZE_PER_PAGE = FEXCore::Utils::FEX_PAGE_SIZE * sizeof(LookupCacheEntry);
constexpr static size_t MAX_L1_SIZE = MAX_L1_ENTRIES * sizeof(LookupCacheEntry);
size_t AllocateOffset {};
FEXCore::Context::ContextImpl* ctx;
uint64_t VirtualMemSize {};
size_t CurrentL1Entries = MIN_L1_ENTRIES;
uint64_t L2L3CacheHits {};
std::chrono::time_point<std::chrono::system_clock> LastPeriod {};
constexpr static std::chrono::seconds SamplePeriod {1};
FEX_CONFIG_OPT(DynamicL1CacheIncreaseCountHeuristic, DYNAMICL1CACHEINCREASECOUNTHEURISTIC);
FEX_CONFIG_OPT(DynamicL1CacheDecreaseCountHeuristic, DYNAMICL1CACHEDECREASECOUNTHEURISTIC);
FEX_CONFIG_OPT(DynamicL1Cache, DYNAMICL1CACHE);
FEX_CONFIG_OPT(DisableL2Cache, DISABLEL2CACHE);
};
} // namespace FEXCore