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FEX-Emu--FEX/FEXCore/Source/Interface/Core/SharedCodeBufferManager.h
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Ryan Houdek c9c5a75b76 FEXCore/SharedCodeBufferManager: Pivot what tracks memory allocations
It's soon going to change how these buffers are managed, where the
CodeBuffer is going to manage its own allocations soon once it changes
over to the bitmap allocator. Additionally the Manager class is actually
going to do proper management, pooling, and invalidation handling.

Split the task preemptively before we switch to the bitmap allocator to
reduce churn. A little change in the CodeCache where it needs to query
the codebuffer directly rather than the context, but fairly safe.

Shouldn't be any real behaviour change.
2026-08-20 16:35:28 -07:00

119 lines
3.8 KiB
C++

// SPDX-License-Identifier: MIT
/*
$info$
category: code buffer ~ Thread shared code buffer management
tags: backend|shared
$end_info$
*/
#pragma once
#include <FEXCore/fextl/memory.h>
#include <FEXCore/Utils/MathUtils.h>
#include <FEXCore/Utils/SignalScopeGuards.h>
#include <FEXCore/Utils/TypeDefines.h>
#include <cstddef>
#include <cstdint>
namespace FEXCore {
struct GuestToHostMap;
}
namespace FEXCore::CPU {
struct CodeBuffer {
uint8_t* Ptr;
uint8_t* CodeBufferEnd;
size_t AllocatedSize; // including guard page; see UsableSize()
// Code buffer allocation information.
std::atomic<uint8_t*> CodeBufferOffset {};
fextl::unique_ptr<GuestToHostMap> LookupCache;
CodeBuffer(size_t Size);
CodeBuffer(const CodeBuffer&) = delete;
CodeBuffer& operator=(const CodeBuffer&) = delete;
CodeBuffer(CodeBuffer&& oth) = delete;
CodeBuffer& operator=(CodeBuffer&&) = delete;
~CodeBuffer();
/// Returns the number of bytes available for storing code
size_t UsableSize() const {
return AllocatedSize - FEXCore::Utils::FEX_PAGE_SIZE;
}
// Atomically allocate a fixed size buffer out of the current allocated codebuffer.
// Lockless because it's just a linear allocator.
struct CodeBufferAllocation {
const uint8_t* BufferBase;
uint8_t* BufferAllocationOffset;
};
CodeBufferAllocation AtomicAllocateBuffer(size_t Size) {
Size = FEXCore::AlignUp(Size, 16);
LOGMAN_THROW_A_FMT(reinterpret_cast<uintptr_t>(CodeBufferOffset.load()) % 16 == 0, "Buffer needs to always be 16B aligned!");
auto ExpectedOffset = CodeBufferOffset.load(std::memory_order_relaxed);
auto DesiredOffset = ExpectedOffset + Size;
if (DesiredOffset > CodeBufferEnd) {
// Couldn't fit.
return {};
}
while (!CodeBufferOffset.compare_exchange_strong(ExpectedOffset, DesiredOffset)) {
DesiredOffset = ExpectedOffset + Size;
if (DesiredOffset > CodeBufferEnd) {
// Couldn't fit.
return {};
}
}
// Managed to fit.
return {
.BufferBase = Ptr,
.BufferAllocationOffset = ExpectedOffset,
};
}
size_t GetAllocatedSize() const {
return CodeBufferOffset - Ptr;
}
};
/**
* A manager that coordinates access to the CodeBuffer used for compiling new code across threads.
*
* The CodeBuffer is managed as a partially persistent data structure:
* - Exactly one CodeBuffer is now designated as "active", which means data can be appended to it
* - Lossy modifications to the active CodeBuffer will not invalidate any data in use by other threads (which is what enables save CodeBuffer sharing across threads)
* - Instead, such lossy modifications trigger a new "version" of the data in the modifying thread. Old versions of the CodeBuffer persist as read-only data for use by the other threads.
* - The other threads can update their version of the CodeBuffer. This will decrease the reference count and eventually trigger deallocation of the old version
*/
class SharedCodeBufferManager {
public:
virtual ~SharedCodeBufferManager() = default;
// Get the CodeBuffer that was most recently allocated.
// This is the only CodeBuffer that data may be written to.
fextl::shared_ptr<CodeBuffer> GetLatest();
// Allocate a new CodeBuffer with geometric growth up to an internal maximum.
// Subsequent calls to GetLatest will point to the returned buffer.
fextl::shared_ptr<CodeBuffer> StartLargerCodeBuffer();
// Allocate a new CodeBuffer with maximum internal size.
// Subsequent calls to GetLatest will point to the returned buffer.
fextl::shared_ptr<CodeBuffer> StartMaximalCodeBuffer();
virtual void OnCodeBufferAllocated(const std::shared_ptr<CodeBuffer>&) {};
private:
fextl::shared_ptr<CodeBuffer> Latest;
fextl::shared_ptr<CodeBuffer> AllocateNew(size_t Size);
};
} // namespace FEXCore::CPU