Files
FEX-Emu--FEX/Source/Tools/FEXBash/FEXBash.cpp
T
Ryan Houdek 848c4b2d68 Merge pull request #5621 from wsxarcher/fixfexfolder
Do not exec FEX if it is a folder in FEXBash
2026-06-28 09:22:14 -07:00

107 lines
3.1 KiB
C++

// SPDX-License-Identifier: MIT
/*
$info$
tags: Bin|FEXBash
desc: Wrapper for invoking x86 bash from the rootfs using FEX
$end_info$
*/
#include <FEXCore/fextl/fmt.h>
#include <filesystem>
#include <string>
#include <unistd.h>
#include <vector>
static std::string EnchantedPS1(const char* PS1Env) {
using namespace std::string_view_literals;
const char* ColorTerm = getenv("COLORTERM");
const bool SupportsTrueColor = isatty(STDIN_FILENO) && ColorTerm && (ColorTerm == "truecolor"sv || ColorTerm == "24bit"sv);
std::string PS1 = "PS1=FEXBash ";
if (SupportsTrueColor) {
// Rainbow FEXBash text matching the FEX logo
PS1 = "PS1="
R"(\[\e[38;2;251;0;145m\]F)"
R"(\[\e[38;2;199;0;198m\]E)"
R"(\[\e[38;2;141;68;253m\]X)"
R"(\[\e[38;2;31;159;248m\]B)"
R"(\[\e[38;2;0;218;181m\]a)"
R"(\[\e[38;2;129;229;93m\]s)"
R"(\[\e[38;2;240;220;10m\]h)"
R"(\[\e[0m\] )";
}
if (PS1Env) {
PS1 += &PS1Env[strlen("PS1=")];
} else {
PS1 += R"(\u@\h:\w> )";
}
return PS1;
}
int main(int argc, char** argv, char** const envp) {
// Skip argv[0]
const bool EmptyArgs = argc == 1;
// FEX will handle finding bash in the rootfs
// Use /bin/bash for interactive mode and /bin/sh when running a script or when using -c
const char* BashPath = EmptyArgs ? "/bin/bash" : "/bin/sh";
auto FEXPath = std::filesystem::path(argv[0]).replace_filename("FEX");
// Check if a local FEX to FEXBash exists
// If it does then it takes priority over the installed one
if (!std::filesystem::is_regular_file(FEXPath)) {
std::error_code ec;
auto FEXBashPath = std::filesystem::read_symlink("/proc/self/exe", ec);
if (!ec) {
FEXPath = FEXBashPath.replace_filename("FEX");
}
if (!std::filesystem::is_regular_file(FEXPath)) {
fmt::print(stderr, "Could not locate FEX executable\n");
std::abort();
}
}
std::vector<const char*> Argv;
Argv.emplace_back(FEXPath.c_str());
Argv.emplace_back(BashPath);
for (int i = 1; i < argc; ++i) {
Argv.emplace_back(argv[i]);
}
// Set --norc when no arguments are passed so PS1 doesn't get overwritten
if (EmptyArgs) {
Argv.emplace_back("--norc");
}
Argv.emplace_back(nullptr);
// Prepend `FEXBash>` to PS1 to be less confusing about running under emulation
// In most cases PS1 isn't an environment variable, but instead a shell variable
// But in case the user has set the PS1 environment variable then still prepend
//
// To get the shell variables as an environment variable then you can do `PS1=$PS1 FEXBash`
std::vector<const char*> Envp {};
char* PS1Env {};
for (unsigned i = 0;; ++i) {
if (envp[i] == nullptr) {
break;
}
if (strstr(envp[i], "PS1=") == envp[i]) {
PS1Env = envp[i];
} else {
Envp.emplace_back(envp[i]);
}
}
// Keep the string alive until after execve.
const std::string PS1 = EnchantedPS1(PS1Env);
Envp.emplace_back(PS1.c_str());
Envp.emplace_back(nullptr);
return execve(Argv[0], const_cast<char* const*>(Argv.data()), const_cast<char* const*>(&Envp[0]));
}