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https://github.com/FEX-Emu/FEX.git
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86 lines
2.6 KiB
C++
86 lines
2.6 KiB
C++
#include "Interface/IR/PassManager.h"
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#include "Interface/Core/OpcodeDispatcher.h"
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namespace FEXCore::IR {
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class RedundantFlagCalculationEliminination final : public FEXCore::IR::Pass {
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public:
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bool Run(OpDispatchBuilder *Disp) override;
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};
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bool RedundantFlagCalculationEliminination::Run(OpDispatchBuilder *Disp) {
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std::array<OrderedNode*, 32> LastValidFlagStores{};
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bool Changed = false;
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auto CurrentIR = Disp->ViewIR();
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uintptr_t ListBegin = CurrentIR.GetListData();
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uintptr_t DataBegin = CurrentIR.GetData();
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auto Begin = CurrentIR.begin();
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auto Op = Begin();
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OrderedNode *RealNode = Op->GetNode(ListBegin);
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auto HeaderOp = RealNode->Op(DataBegin)->CW<FEXCore::IR::IROp_IRHeader>();
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LogMan::Throw::A(HeaderOp->Header.Op == OP_IRHEADER, "First op wasn't IRHeader");
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OrderedNode *BlockNode = HeaderOp->Blocks.GetNode(ListBegin);
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while (1) {
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auto BlockIROp = BlockNode->Op(DataBegin)->CW<FEXCore::IR::IROp_CodeBlock>();
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LogMan::Throw::A(BlockIROp->Header.Op == OP_CODEBLOCK, "IR type failed to be a code block");
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// We grab these nodes this way so we can iterate easily
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auto CodeBegin = CurrentIR.at(BlockIROp->Begin);
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auto CodeLast = CurrentIR.at(BlockIROp->Last);
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while (1) {
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auto CodeOp = CodeBegin();
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OrderedNode *CodeNode = CodeOp->GetNode(ListBegin);
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auto IROp = CodeNode->Op(DataBegin);
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if (IROp->Op == OP_STOREFLAG) {
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auto Op = IROp->CW<IR::IROp_StoreFlag>();
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// If we have had a valid flag store previously and it hasn't been touched until this new store
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// Then just delete the old one and let DCE to take care of the rest
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if (LastValidFlagStores[Op->Flag] != nullptr) {
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Disp->Remove(LastValidFlagStores[Op->Flag]);
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Changed = true;
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}
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// Set this node as the last one valid for this flag
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LastValidFlagStores[Op->Flag] = CodeNode;
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}
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else if (IROp->Op == OP_LOADFLAG) {
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auto Op = IROp->CW<IR::IROp_LoadFlag>();
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// If we loaded a flag then we can't track past this
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LastValidFlagStores[Op->Flag] = nullptr;
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}
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// CodeLast is inclusive. So we still need to dump the CodeLast op as well
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if (CodeBegin == CodeLast) {
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break;
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}
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++CodeBegin;
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}
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if (BlockIROp->Next.ID() == 0) {
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break;
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} else {
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BlockNode = BlockIROp->Next.GetNode(ListBegin);
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}
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// We don't track across block boundaries
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LastValidFlagStores.fill(nullptr);
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}
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return Changed;
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}
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FEXCore::IR::Pass* CreateRedundantFlagCalculationEliminination() {
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return new RedundantFlagCalculationEliminination{};
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}
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}
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