Files
FEX-Emu--FEX/Source/Tools/LinuxEmulation/LinuxSyscalls/ThreadManager.h
T
Ryan Houdek 9056d9b9de SignalDelegator: Refactor how thread local data is stored
Two primary things here:
- Remove the static `GlobalDelegator`
- Move the thread_local SignalDelegator::ThreadState information
  directly in to ThreadStateObject

Having the ThreadStateObject and the SignalDelegator information
disjoint was confusing but was required when we didn't have any object
in the frontend that could have its own independent data. Since we fixed
this with the `ThreadStateObject` type we can now move this over.

The `GlobalDelegator` object is now instead stored in
`ThreadStateObject` instead.

Instead of using a thread_local variable, we now just consume 8-bytes of
the signal alt-stack since the kernel gives us that information about
where it lives. This then converts all the thread_local usage to use
either the passed in CPU state if it exists, or fetching it from the
alt-stack offset.

Very minor changes in behaviour here, will help when trying to improve
FEX's behaviour around signals.
2024-09-02 06:46:19 -07:00

148 lines
4.6 KiB
C++

// SPDX-License-Identifier: MIT
/*
$info$
tags: LinuxSyscalls|ThreadManager
desc: Frontend thread management
$end_info$
*/
#pragma once
#include "LinuxSyscalls/Types.h"
#include <FEXCore/Core/Context.h>
#include <FEXCore/fextl/vector.h>
#include <FEXCore/Utils/SignalScopeGuards.h>
#include <cstdint>
namespace FEX::HLE {
class SyscallHandler;
class SignalDelegator;
struct ThreadStateObject : public FEXCore::Allocator::FEXAllocOperators {
FEXCore::Core::InternalThreadState* Thread;
struct {
uint32_t parent_tid;
uint32_t PID;
std::atomic<uint32_t> TID;
int32_t* set_child_tid {0};
int32_t* clear_child_tid {0};
uint64_t robust_list_head {0};
} ThreadInfo {};
struct {
SignalDelegator* Delegator {};
void* AltStackPtr {};
stack_t GuestAltStack {
.ss_sp = nullptr,
.ss_flags = SS_DISABLE, // By default the guest alt stack is disabled
.ss_size = 0,
};
// This is the thread's current signal mask
FEX::HLE::GuestSAMask CurrentSignalMask {};
// The mask prior to a suspend
FEX::HLE::GuestSAMask PreviousSuspendMask {};
uint64_t PendingSignals {};
} SignalInfo {};
};
class ThreadManager final {
public:
ThreadManager(FEXCore::Context::Context* CTX, FEX::HLE::SignalDelegator* SignalDelegation)
: CTX {CTX}
, SignalDelegation {SignalDelegation} {}
~ThreadManager();
///< Returns the ThreadStateObject from a CpuStateFrame object.
static inline FEX::HLE::ThreadStateObject* GetStateObjectFromCPUState(FEXCore::Core::CpuStateFrame* Frame) {
return static_cast<FEX::HLE::ThreadStateObject*>(Frame->Thread->FrontendPtr);
}
static inline FEX::HLE::ThreadStateObject* GetStateObjectFromFEXCoreThread(FEXCore::Core::InternalThreadState* Thread) {
return static_cast<FEX::HLE::ThreadStateObject*>(Thread->FrontendPtr);
}
FEX::HLE::ThreadStateObject*
CreateThread(uint64_t InitialRIP, uint64_t StackPointer, FEXCore::Core::CPUState* NewThreadState = nullptr, uint64_t ParentTID = 0);
void TrackThread(FEX::HLE::ThreadStateObject* Thread) {
std::lock_guard lk(ThreadCreationMutex);
Threads.emplace_back(Thread);
}
void DestroyThread(FEX::HLE::ThreadStateObject* Thread, bool NeedsTLSUninstall = false);
void StopThread(FEX::HLE::ThreadStateObject* Thread);
void RunThread(FEX::HLE::ThreadStateObject* Thread);
void Pause();
void Run();
void Step();
void Stop(bool IgnoreCurrentThread = false);
void WaitForIdle();
void WaitForIdleWithTimeout();
void WaitForThreadsToRun();
void SleepThread(FEXCore::Context::Context* CTX, FEXCore::Core::CpuStateFrame* Frame);
void UnlockAfterFork(FEXCore::Core::InternalThreadState* Thread, bool Child);
void IncrementIdleRefCount() {
++IdleWaitRefCount;
}
void InvalidateGuestCodeRange(FEXCore::Core::InternalThreadState* CallingThread, uint64_t Start, uint64_t Length) {
std::lock_guard lk(ThreadCreationMutex);
// Potential deferred since Thread might not be valid.
// Thread object isn't valid very early in frontend's initialization.
// To be more optimal the frontend should provide this code with a valid Thread object earlier.
auto CodeInvalidationlk = GuardSignalDeferringSectionWithFallback(CTX->GetCodeInvalidationMutex(), CallingThread);
for (auto& Thread : Threads) {
CTX->InvalidateGuestCodeRange(Thread->Thread, Start, Length);
}
}
void InvalidateGuestCodeRange(FEXCore::Core::InternalThreadState* CallingThread, uint64_t Start, uint64_t Length,
FEXCore::Context::CodeRangeInvalidationFn callback) {
std::lock_guard lk(ThreadCreationMutex);
// Potential deferred since Thread might not be valid.
// Thread object isn't valid very early in frontend's initialization.
// To be more optimal the frontend should provide this code with a valid Thread object earlier.
auto CodeInvalidationlk = GuardSignalDeferringSectionWithFallback(CTX->GetCodeInvalidationMutex(), CallingThread);
for (auto& Thread : Threads) {
CTX->InvalidateGuestCodeRange(Thread->Thread, Start, Length, callback);
}
}
const fextl::vector<FEX::HLE::ThreadStateObject*>* GetThreads() const {
return &Threads;
}
private:
FEXCore::Context::Context* CTX;
FEX::HLE::SignalDelegator* SignalDelegation;
FEXCore::ForkableUniqueMutex ThreadCreationMutex;
fextl::vector<FEX::HLE::ThreadStateObject*> Threads;
// Thread idling support.
bool Running {};
std::mutex IdleWaitMutex;
std::condition_variable IdleWaitCV;
std::atomic<uint32_t> IdleWaitRefCount {};
void HandleThreadDeletion(FEX::HLE::ThreadStateObject* Thread, bool NeedsTLSUninstall = false);
void NotifyPause();
};
} // namespace FEX::HLE