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https://github.com/FEX-Emu/FEX.git
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Previously, these didn't match up with the implementation (luckily it's only used internally at the moment).
106 lines
3.5 KiB
C++
106 lines
3.5 KiB
C++
// SPDX-License-Identifier: MIT
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#pragma once
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#include <FEXCore/Config/Config.h>
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#include <FEXCore/fextl/memory.h>
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#include <FEXCore/fextl/string.h>
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#include <FEXCore/fextl/unordered_map.h>
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#include <FEXCore/fextl/vector.h>
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#include <string_view>
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namespace FEX::ArgLoader {
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class ArgLoader;
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}
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/**
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* @brief This is a singleton for storing global configuration state
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*/
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namespace FEX::Config {
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class EmptyMapper : public FEXCore::Config::Layer {
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public:
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explicit EmptyMapper()
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: FEXCore::Config::Layer(FEXCore::Config::LayerType::LAYER_MAIN) {}
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void Load() override {}
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protected:
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};
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void SaveLayerToJSON(const fextl::string& Filename, const FEXCore::Config::Layer* Layer);
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void SaveLayerToJSON(const fextl::string& Filename, const FEXCore::Config::Layer* Layer, const fextl::unordered_map<fextl::string, bool>& HostLibs);
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struct ApplicationNames {
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// This is the full path to the program (if it exists).
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fextl::string ProgramPath;
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// This is the program executable name (if it exists).
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fextl::string ProgramName;
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};
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struct PortableInformation {
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bool IsPortable;
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// Path of folder containing FEX (including / at the end)
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fextl::string InterpreterPath;
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};
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/**
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* @param ExecFDInterp If FEX was executed with binfmt_misc FD argument
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* @param ProgramFDFromEnv The execveat FD argument passed through FEX
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*
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* @return The application name and path structure
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*/
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ApplicationNames GetApplicationNames(const fextl::vector<fextl::string>& Args, bool ExecFDInterp, int ProgramFDFromEnv);
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/**
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* @brief Loads the FEX and application configurations for the application that is getting ready to run.
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*
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* @param ProgramName Optional program name, if non-empty application specific configurations will be loaded
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* @param envp Optional `envp` passed to main(...)
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*/
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void LoadConfig(fextl::string ProgramName = {}, char** const envp = nullptr, const PortableInformation& PortableInfo = {});
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fextl::string GetHomeDirectory();
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fextl::string GetDataDirectory(bool Global, const PortableInformation& PortableInfo);
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fextl::string GetConfigDirectory(bool Global, const PortableInformation& PortableInfo);
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fextl::string GetConfigFileLocation(bool Global, const PortableInformation& PortableInfo);
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fextl::string GetCacheDirectory();
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void InitializeConfigs(const PortableInformation& PortableInfo);
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/**
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* @brief Loads the global FEX config
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*
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* @return unique_ptr for that layer
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*/
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fextl::unique_ptr<FEXCore::Config::Layer> CreateGlobalMainLayer();
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/**
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* @brief Loads the main application config
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*
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* @param File Optional override to load a specific config file in to the main layer
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* Shouldn't be commonly used
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*
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* @return unique_ptr for that layer
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*/
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fextl::unique_ptr<FEXCore::Config::Layer> CreateMainLayer(const fextl::string* File = nullptr, std::optional<fextl::string> AppName = std::nullopt);
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fextl::unique_ptr<FEXCore::Config::Layer> CreateUserOverrideLayer(std::string_view AppConfig, std::optional<fextl::string> AppName);
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/**
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* @brief Create an application configuration loader
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*
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* @param Filename Application filename component
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* @param Global Load the global configuration or user accessible file
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*
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* @return unique_ptr for that layer
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*/
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fextl::unique_ptr<FEXCore::Config::Layer> CreateAppLayer(const fextl::string& Filename, FEXCore::Config::LayerType Type);
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/**
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* @brief iCreate an environment configuration loader
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*
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* @param _envp[] The environment array from main
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*
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* @return unique_ptr for that layer
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*/
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fextl::unique_ptr<FEXCore::Config::Layer> CreateEnvironmentLayer(char* const _envp[]);
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} // namespace FEX::Config
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