Files
FEX-Emu--FEX/Source/Tools/LinuxEmulation
Ryan Houdek 86c492da13 LinuxSyscalls: Fixes a major stack memory leak
Fixes an issue where a thread that exits with the `exit` syscall never
actually frees its pivot stack. This is common practice and it was
missed when I was fixing the previous stack pivot leak.

This was uncovered when looking at the game
[RUINER](https://store.steampowered.com/agecheck/app/464060/?curator_clanid=4777282)
for timing bugs. Turns out the Linux build of the game creates and
destroys a VLC object every tick of the engine. Creating this VLC
object creates six threads behind the scenes. At what I assume the
default tick of the engine is of 120Hz(?) this would mean it is
attempting to create and destroy 720 threads per second, quickly
leading to memory exhaustion under FEX.

While this hits the biggest memory leak we have around thread creation,
this game is still hitting thread creation so hard that I can see other
leaks that I need to track down still.
2025-04-16 19:47:56 -07:00
..
2025-02-06 22:35:29 +01:00