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With PR #5863, the bug that was breaking rendering in d3dx9 and Fallout New Vegas is now resolved. This means we can now enable the feature by default again as all known bugs are resolved. With 3DNow! and full x87 softfloat enabled in FO:NV inside of the starting house. The game is running at around 40-43FPS, doing ~22.6 to 34 million soft float operations per second. With 3DNow! disabled the game is running 30-31FPS, doing ~24-50 million softfloat operations per second. In both cases if x87 reduced precision is enabled then the game is running at around 108-113FPS with zero softfloat instances getting counted. Can't see the performance difference at that speed.