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I may have gotten carried away. - I missed some stuff for end parenthesis because I accidentally searched within project files instead of the entire directory (so some thunk/test/windows stuff was missed), cleaned those up. - `INTERFACE`, `PUBLIC`, `PRIVATE`, `RUNTIME`, `LIBRARY` should be on the same line as the target name. (I should really invest in making a style guide...) - Some short statements were unnecessarily split across multiple lines--cleaned those up - Made a common `LinkerGC` module that applies gc-sections etc. to a target in Release mode - Usually for functions you want to have something on the first line, e.g. `FILES`/`DIRECTORY` for install, or the target/a positional argument, etc etc. Not always though, notably for some custom_command calls TODO: - What's with the `list(APPEND LIBS...)` stuff? It's used really inconsistently, sometimes not at all, sometimes it looks like there're duplicates? A more thorough cleanup is in order there. Signed-off-by: crueter <crueter@eden-emu.dev>
32 lines
1.1 KiB
CMake
32 lines
1.1 KiB
CMake
function(build_implib name)
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set(name_ex ${name}_ex)
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add_custom_target(${name_ex}lib ALL DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/lib${name_ex}.a)
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add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lib${name_ex}.a
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COMMAND ${CMAKE_DLLTOOL} -d ${CMAKE_CURRENT_SOURCE_DIR}/Defs/${name}.def -k -l lib${name_ex}.a
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COMMENT "Building lib${name_ex}.a")
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add_library(${name_ex} SHARED IMPORTED)
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set_property(TARGET ${name_ex} PROPERTY IMPORTED_IMPLIB ${CMAKE_CURRENT_BINARY_DIR}/lib${name_ex}.a)
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add_dependencies(${name_ex} ${name_ex}lib)
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endfunction()
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function(patch_library_wine target)
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add_custom_command(TARGET ${target} POST_BUILD
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COMMAND dd bs=32 count=1 seek=2 conv=notrunc if=${CMAKE_SOURCE_DIR}/Source/Windows/wine_builtin.bin of=$<TARGET_FILE:${target}>)
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endfunction()
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execute_process(COMMAND ${CMAKE_CXX_COMPILER} ${CMAKE_CXX_FLAGS} -print-libgcc-file-name
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OUTPUT_VARIABLE LIBGCC_PATH
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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build_implib(ntdll)
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build_implib(wow64)
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add_subdirectory(Common)
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if (ARCHITECTURE_arm64ec)
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add_subdirectory(ARM64EC)
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elseif (ARCHITECTURE_arm64)
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add_subdirectory(WOW64)
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endif()
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