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Started by cherry-picking some cases from the variants that appeared when running Steam, games, AV1 convolve tests, openssl, ffmpeg, libjpeg-turbo, openh264, libvpx, gemmlowp, libyuv, and dav1d. Then turned it around and optimized them all since all variants end up needing to be split in to two halves, that effectively means we need to have 16 implementations, plus a couple of special cases for duplicated results. Fixes #3795