Files
FEX-Emu--FEX/Source/Interface/IR/Passes/RedundantFlagCalculationElimination.cpp
T

86 lines
2.6 KiB
C++

#include "Interface/IR/PassManager.h"
#include "Interface/Core/OpcodeDispatcher.h"
namespace FEXCore::IR {
class RedundantFlagCalculationEliminination final : public FEXCore::IR::Pass {
public:
bool Run(OpDispatchBuilder *Disp) override;
};
bool RedundantFlagCalculationEliminination::Run(OpDispatchBuilder *Disp) {
std::array<OrderedNode*, 32> LastValidFlagStores{};
bool Changed = false;
auto CurrentIR = Disp->ViewIR();
uintptr_t ListBegin = CurrentIR.GetListData();
uintptr_t DataBegin = CurrentIR.GetData();
auto Begin = CurrentIR.begin();
auto Op = Begin();
OrderedNode *RealNode = Op->GetNode(ListBegin);
auto HeaderOp = RealNode->Op(DataBegin)->CW<FEXCore::IR::IROp_IRHeader>();
LogMan::Throw::A(HeaderOp->Header.Op == OP_IRHEADER, "First op wasn't IRHeader");
OrderedNode *BlockNode = HeaderOp->Blocks.GetNode(ListBegin);
while (1) {
auto BlockIROp = BlockNode->Op(DataBegin)->CW<FEXCore::IR::IROp_CodeBlock>();
LogMan::Throw::A(BlockIROp->Header.Op == OP_CODEBLOCK, "IR type failed to be a code block");
// We grab these nodes this way so we can iterate easily
auto CodeBegin = CurrentIR.at(BlockIROp->Begin);
auto CodeLast = CurrentIR.at(BlockIROp->Last);
while (1) {
auto CodeOp = CodeBegin();
OrderedNode *CodeNode = CodeOp->GetNode(ListBegin);
auto IROp = CodeNode->Op(DataBegin);
if (IROp->Op == OP_STOREFLAG) {
auto Op = IROp->CW<IR::IROp_StoreFlag>();
// If we have had a valid flag store previously and it hasn't been touched until this new store
// Then just delete the old one and let DCE to take care of the rest
if (LastValidFlagStores[Op->Flag] != nullptr) {
Disp->Remove(LastValidFlagStores[Op->Flag]);
Changed = true;
}
// Set this node as the last one valid for this flag
LastValidFlagStores[Op->Flag] = CodeNode;
}
else if (IROp->Op == OP_LOADFLAG) {
auto Op = IROp->CW<IR::IROp_LoadFlag>();
// If we loaded a flag then we can't track past this
LastValidFlagStores[Op->Flag] = nullptr;
}
// CodeLast is inclusive. So we still need to dump the CodeLast op as well
if (CodeBegin == CodeLast) {
break;
}
++CodeBegin;
}
if (BlockIROp->Next.ID() == 0) {
break;
} else {
BlockNode = BlockIROp->Next.GetNode(ListBegin);
}
// We don't track across block boundaries
LastValidFlagStores.fill(nullptr);
}
return Changed;
}
FEXCore::IR::Pass* CreateRedundantFlagCalculationEliminination() {
return new RedundantFlagCalculationEliminination{};
}
}