Files
FEX-Emu--FEX/Source/Tools/LinuxEmulation/LinuxSyscalls/ThreadManager.h
T
Ryan Houdek 3b2e657fd4 FEXCore: Removes ThreadManager
This has been leaked state to FEXCore for quite a while. FEXCore never
actually needed this information, moves the bits to the frontend that
are necessary.

Minor behaviour change that `RunUntilExit` now just assumes the primary
thread is using it. This behaviour is on the chopping block to get
removed next anyway.
2024-07-25 14:54:10 -07:00

124 lines
3.9 KiB
C++

// SPDX-License-Identifier: MIT
/*
$info$
tags: LinuxSyscalls|ThreadManager
desc: Frontend thread management
$end_info$
*/
#pragma once
#include <FEXCore/Core/Context.h>
#include <FEXCore/fextl/vector.h>
#include <FEXCore/Utils/SignalScopeGuards.h>
#include <cstdint>
namespace FEX::HLE {
class SyscallHandler;
class SignalDelegator;
struct ThreadStateObject : public FEXCore::Allocator::FEXAllocOperators {
FEXCore::Core::InternalThreadState* Thread;
struct {
uint32_t parent_tid;
uint32_t PID;
std::atomic<uint32_t> TID;
int32_t* set_child_tid {0};
int32_t* clear_child_tid {0};
uint64_t robust_list_head {0};
} ThreadInfo {};
};
class ThreadManager final {
public:
ThreadManager(FEXCore::Context::Context* CTX, FEX::HLE::SignalDelegator* SignalDelegation)
: CTX {CTX}
, SignalDelegation {SignalDelegation} {}
~ThreadManager();
///< Returns the ThreadStateObject from a CpuStateFrame object.
static inline FEX::HLE::ThreadStateObject* GetStateObjectFromCPUState(FEXCore::Core::CpuStateFrame* Frame) {
return static_cast<FEX::HLE::ThreadStateObject*>(Frame->Thread->FrontendPtr);
}
FEX::HLE::ThreadStateObject*
CreateThread(uint64_t InitialRIP, uint64_t StackPointer, FEXCore::Core::CPUState* NewThreadState = nullptr, uint64_t ParentTID = 0);
void TrackThread(FEX::HLE::ThreadStateObject* Thread) {
std::lock_guard lk(ThreadCreationMutex);
Threads.emplace_back(Thread);
}
void DestroyThread(FEX::HLE::ThreadStateObject* Thread, bool NeedsTLSUninstall = false);
void StopThread(FEX::HLE::ThreadStateObject* Thread);
void RunThread(FEX::HLE::ThreadStateObject* Thread);
void Pause();
void Run();
void Step();
void Stop(bool IgnoreCurrentThread = false);
void WaitForIdle();
void WaitForIdleWithTimeout();
void WaitForThreadsToRun();
void SleepThread(FEXCore::Context::Context* CTX, FEXCore::Core::CpuStateFrame* Frame);
void UnlockAfterFork(FEXCore::Core::InternalThreadState* Thread, bool Child);
void IncrementIdleRefCount() {
++IdleWaitRefCount;
}
void InvalidateGuestCodeRange(FEXCore::Core::InternalThreadState* CallingThread, uint64_t Start, uint64_t Length) {
std::lock_guard lk(ThreadCreationMutex);
// Potential deferred since Thread might not be valid.
// Thread object isn't valid very early in frontend's initialization.
// To be more optimal the frontend should provide this code with a valid Thread object earlier.
auto CodeInvalidationlk = GuardSignalDeferringSectionWithFallback(CTX->GetCodeInvalidationMutex(), CallingThread);
for (auto& Thread : Threads) {
CTX->InvalidateGuestCodeRange(Thread->Thread, Start, Length);
}
}
void InvalidateGuestCodeRange(FEXCore::Core::InternalThreadState* CallingThread, uint64_t Start, uint64_t Length,
FEXCore::Context::CodeRangeInvalidationFn callback) {
std::lock_guard lk(ThreadCreationMutex);
// Potential deferred since Thread might not be valid.
// Thread object isn't valid very early in frontend's initialization.
// To be more optimal the frontend should provide this code with a valid Thread object earlier.
auto CodeInvalidationlk = GuardSignalDeferringSectionWithFallback(CTX->GetCodeInvalidationMutex(), CallingThread);
for (auto& Thread : Threads) {
CTX->InvalidateGuestCodeRange(Thread->Thread, Start, Length, callback);
}
}
const fextl::vector<FEX::HLE::ThreadStateObject*>* GetThreads() const {
return &Threads;
}
private:
FEXCore::Context::Context* CTX;
FEX::HLE::SignalDelegator* SignalDelegation;
FEXCore::ForkableUniqueMutex ThreadCreationMutex;
fextl::vector<FEX::HLE::ThreadStateObject*> Threads;
// Thread idling support.
bool Running {};
std::mutex IdleWaitMutex;
std::condition_variable IdleWaitCV;
std::atomic<uint32_t> IdleWaitRefCount {};
void HandleThreadDeletion(FEX::HLE::ThreadStateObject* Thread, bool NeedsTLSUninstall = false);
void NotifyPause();
};
} // namespace FEX::HLE