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These are pulled from headers using an automated script. Almost all functions are easy drop in, only a handful are commented out. Works in every game that I've tested.
24 lines
321 B
C++
24 lines
321 B
C++
/*
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$info$
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tags: thunklibs|asound
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$end_info$
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*/
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extern "C" {
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#include <alsa/asoundlib.h>
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}
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#include <stdio.h>
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#include <cstring>
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#include <map>
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#include <string>
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#include "common/Guest.h"
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#include <stdarg.h>
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#include "thunks.inl"
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#include "function_packs.inl"
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#include "function_packs_public.inl"
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LOAD_LIB(libasound)
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