mirror of
https://github.com/FEX-Emu/FEX.git
synced 2026-10-09 23:00:20 +02:00
Wine does some minimal attaching, peeking, poking, and detaching to have a different process inspect another's TEB region. Ubisoft's launcher does this to check if a debugger is attached and rejects it in the case that it is. While this implementation isn't all-encompassing, it is good enough for this family of games.
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
// SPDX-License-Identifier: MIT
|
|
/*
|
|
$info$
|
|
tags: LinuxSyscalls|syscalls-shared
|
|
$end_info$
|
|
*/
|
|
|
|
#include <FEXCore/Utils/LogManager.h>
|
|
|
|
#include "LinuxSyscalls/Syscalls.h"
|
|
#include "LinuxSyscalls/x32/Syscalls.h"
|
|
#include "LinuxSyscalls/x64/Syscalls.h"
|
|
|
|
#include <errno.h>
|
|
#include <stdint.h>
|
|
#include <sys/types.h>
|
|
|
|
#define SYSCALL_STUB(name) \
|
|
do { \
|
|
ERROR_AND_DIE_FMT("Syscall: " #name " stub!"); \
|
|
return -ENOSYS; \
|
|
} while (0)
|
|
|
|
namespace FEXCore::Core {
|
|
struct CpuStateFrame;
|
|
}
|
|
|
|
namespace FEX::HLE {
|
|
void RegisterStubs(FEX::HLE::SyscallHandler* Handler) {
|
|
REGISTER_SYSCALL_IMPL(modify_ldt, [](FEXCore::Core::CpuStateFrame* Frame, int func, void* ptr, unsigned long bytecount) -> uint64_t {
|
|
SYSCALL_STUB(modify_ldt);
|
|
});
|
|
|
|
REGISTER_SYSCALL_IMPL(restart_syscall, [](FEXCore::Core::CpuStateFrame* Frame) -> uint64_t { SYSCALL_STUB(restart_syscall); });
|
|
|
|
REGISTER_SYSCALL_IMPL(rseq, [](FEXCore::Core::CpuStateFrame* Frame, struct rseq* rseq, uint32_t rseq_len, int flags, uint32_t sig) -> uint64_t {
|
|
// We don't support this
|
|
return -ENOSYS;
|
|
});
|
|
}
|
|
} // namespace FEX::HLE
|