Files
FEX-Emu--FEX/Source/Tools/LinuxEmulation/LinuxSyscalls/Syscalls/Stubs.cpp
T
Ryan Houdek 7ed9bea16b Linux: Implement enough of ptrace to allow Ubisoft launcher
Wine does some minimal attaching, peeking, poking, and detaching to have
a different process inspect another's TEB region. Ubisoft's launcher
does this to check if a debugger is attached and rejects it in the case
that it is.

While this implementation isn't all-encompassing, it is good enough for
this family of games.
2025-06-09 16:32:42 -07:00

42 lines
1.2 KiB
C++

// SPDX-License-Identifier: MIT
/*
$info$
tags: LinuxSyscalls|syscalls-shared
$end_info$
*/
#include <FEXCore/Utils/LogManager.h>
#include "LinuxSyscalls/Syscalls.h"
#include "LinuxSyscalls/x32/Syscalls.h"
#include "LinuxSyscalls/x64/Syscalls.h"
#include <errno.h>
#include <stdint.h>
#include <sys/types.h>
#define SYSCALL_STUB(name) \
do { \
ERROR_AND_DIE_FMT("Syscall: " #name " stub!"); \
return -ENOSYS; \
} while (0)
namespace FEXCore::Core {
struct CpuStateFrame;
}
namespace FEX::HLE {
void RegisterStubs(FEX::HLE::SyscallHandler* Handler) {
REGISTER_SYSCALL_IMPL(modify_ldt, [](FEXCore::Core::CpuStateFrame* Frame, int func, void* ptr, unsigned long bytecount) -> uint64_t {
SYSCALL_STUB(modify_ldt);
});
REGISTER_SYSCALL_IMPL(restart_syscall, [](FEXCore::Core::CpuStateFrame* Frame) -> uint64_t { SYSCALL_STUB(restart_syscall); });
REGISTER_SYSCALL_IMPL(rseq, [](FEXCore::Core::CpuStateFrame* Frame, struct rseq* rseq, uint32_t rseq_len, int flags, uint32_t sig) -> uint64_t {
// We don't support this
return -ENOSYS;
});
}
} // namespace FEX::HLE