Files
FEX-Emu--FEX/Source/Tools/LinuxEmulation/LinuxSyscalls/ThreadManager.h
T
Ryan Houdek 2fa6c3c918 LinuxEmulation: Add a helper for getting the ThreadStateObject from CPU frame
Pulled from the seccomp WIP PR where it pulls this object more frequently.
Since it is an opaque frontend pointer it needs to be cast and we
already have a few locations that use it.

No functional change.
2024-06-15 18:31:37 -07:00

115 lines
3.7 KiB
C++

// SPDX-License-Identifier: MIT
/*
$info$
tags: LinuxSyscalls|ThreadManager
desc: Frontend thread management
$end_info$
*/
#pragma once
#include <FEXCore/Core/Context.h>
#include <FEXCore/fextl/vector.h>
#include <FEXCore/Utils/SignalScopeGuards.h>
#include <cstdint>
namespace FEX::HLE {
class SyscallHandler;
class SignalDelegator;
struct ThreadStateObject : public FEXCore::Allocator::FEXAllocOperators {
FEXCore::Core::InternalThreadState* Thread;
};
class ThreadManager final {
public:
ThreadManager(FEXCore::Context::Context* CTX, FEX::HLE::SignalDelegator* SignalDelegation)
: CTX {CTX}
, SignalDelegation {SignalDelegation} {}
~ThreadManager();
///< Returns the ThreadStateObject from a CpuStateFrame object.
static inline FEX::HLE::ThreadStateObject* GetStateObjectFromCPUState(FEXCore::Core::CpuStateFrame* Frame) {
return static_cast<FEX::HLE::ThreadStateObject*>(Frame->Thread->FrontendPtr);
}
FEX::HLE::ThreadStateObject*
CreateThread(uint64_t InitialRIP, uint64_t StackPointer, FEXCore::Core::CPUState* NewThreadState = nullptr, uint64_t ParentTID = 0);
void TrackThread(FEX::HLE::ThreadStateObject* Thread) {
std::lock_guard lk(ThreadCreationMutex);
Threads.emplace_back(Thread);
}
void DestroyThread(FEX::HLE::ThreadStateObject* Thread, bool NeedsTLSUninstall = false);
void StopThread(FEX::HLE::ThreadStateObject* Thread);
void RunThread(FEX::HLE::ThreadStateObject* Thread);
void Pause();
void Run();
void Step();
void Stop(bool IgnoreCurrentThread = false);
void WaitForIdle();
void WaitForIdleWithTimeout();
void WaitForThreadsToRun();
void SleepThread(FEXCore::Context::Context* CTX, FEXCore::Core::CpuStateFrame* Frame);
void UnlockAfterFork(FEXCore::Core::InternalThreadState* Thread, bool Child);
void IncrementIdleRefCount() {
++IdleWaitRefCount;
}
void InvalidateGuestCodeRange(FEXCore::Core::InternalThreadState* CallingThread, uint64_t Start, uint64_t Length) {
std::lock_guard lk(ThreadCreationMutex);
// Potential deferred since Thread might not be valid.
// Thread object isn't valid very early in frontend's initialization.
// To be more optimal the frontend should provide this code with a valid Thread object earlier.
auto CodeInvalidationlk = GuardSignalDeferringSectionWithFallback(CTX->GetCodeInvalidationMutex(), CallingThread);
for (auto& Thread : Threads) {
CTX->InvalidateGuestCodeRange(Thread->Thread, Start, Length);
}
}
void InvalidateGuestCodeRange(FEXCore::Core::InternalThreadState* CallingThread, uint64_t Start, uint64_t Length,
FEXCore::Context::CodeRangeInvalidationFn callback) {
std::lock_guard lk(ThreadCreationMutex);
// Potential deferred since Thread might not be valid.
// Thread object isn't valid very early in frontend's initialization.
// To be more optimal the frontend should provide this code with a valid Thread object earlier.
auto CodeInvalidationlk = GuardSignalDeferringSectionWithFallback(CTX->GetCodeInvalidationMutex(), CallingThread);
for (auto& Thread : Threads) {
CTX->InvalidateGuestCodeRange(Thread->Thread, Start, Length, callback);
}
}
const fextl::vector<FEX::HLE::ThreadStateObject*>* GetThreads() const {
return &Threads;
}
private:
FEXCore::Context::Context* CTX;
FEX::HLE::SignalDelegator* SignalDelegation;
FEXCore::ForkableUniqueMutex ThreadCreationMutex;
fextl::vector<FEX::HLE::ThreadStateObject*> Threads;
// Thread idling support.
bool Running {};
std::mutex IdleWaitMutex;
std::condition_variable IdleWaitCV;
std::atomic<uint32_t> IdleWaitRefCount {};
void HandleThreadDeletion(FEX::HLE::ThreadStateObject* Thread, bool NeedsTLSUninstall = false);
void NotifyPause();
};
} // namespace FEX::HLE