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This will be useful for keying specific executables to steamids. This is sadly required because a bunch of games end up naming themselves "game.exe" so we can't safely enable thunks for all things shipping a generic name.
129 lines
4.7 KiB
C++
129 lines
4.7 KiB
C++
#include "Common/ArgumentLoader.h"
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#include "Common/Config.h"
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#include <FEXCore/Config/Config.h>
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#include <cstring>
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#include <filesystem>
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#include <fstream>
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#include <map>
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#include <list>
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#include <unordered_map>
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#include <utility>
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#include <json-maker.h>
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namespace FEX::Config {
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static const std::map<FEXCore::Config::ConfigOption, std::string> ConfigToNameLookup = {{
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#define OPT_BASE(type, group, enum, json, default) {FEXCore::Config::ConfigOption::CONFIG_##enum, #json},
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#include <FEXCore/Config/ConfigValues.inl>
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}};
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void SaveLayerToJSON(const std::string& Filename, FEXCore::Config::Layer *const Layer) {
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char Buffer[4096];
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char *Dest{};
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Dest = json_objOpen(Buffer, nullptr);
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Dest = json_objOpen(Dest, "Config");
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for (auto &it : Layer->GetOptionMap()) {
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auto &Name = ConfigToNameLookup.find(it.first)->second;
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for (auto &var : it.second) {
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Dest = json_str(Dest, Name.c_str(), var.c_str());
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}
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}
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Dest = json_objClose(Dest);
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Dest = json_objClose(Dest);
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json_end(Dest);
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std::ofstream Output (Filename, std::ios::out | std::ios::binary);
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if (Output.is_open()) {
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Output.write(Buffer, strlen(Buffer));
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Output.close();
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}
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}
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std::pair<std::string, std::string> LoadConfig(
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bool NoFEXArguments,
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bool LoadProgramConfig,
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int argc,
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char **argv,
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char **const envp) {
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FEXCore::Config::Initialize();
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FEXCore::Config::AddLayer(FEXCore::Config::CreateGlobalMainLayer());
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FEXCore::Config::AddLayer(FEXCore::Config::CreateMainLayer());
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if (NoFEXArguments) {
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FEX::ArgLoader::LoadWithoutArguments(argc, argv);
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}
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else {
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FEXCore::Config::AddLayer(std::make_unique<FEX::ArgLoader::ArgLoader>(argc, argv));
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}
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FEXCore::Config::AddLayer(FEXCore::Config::CreateEnvironmentLayer(envp));
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FEXCore::Config::Load();
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auto Args = FEX::ArgLoader::Get();
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if (LoadProgramConfig) {
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if (Args.empty()) {
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// Early exit if we weren't passed an argument
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return {};
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}
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std::string Program = Args[0];
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bool Wine = false;
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std::filesystem::path ProgramName;
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for (size_t CurrentProgramNameIndex = 0; CurrentProgramNameIndex < Args.size(); ++CurrentProgramNameIndex) {
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auto CurrentProgramName = std::filesystem::path(Args[CurrentProgramNameIndex]).filename();
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if (CurrentProgramName == "wine-preloader" ||
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CurrentProgramName == "wine64-preloader") {
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// Wine preloader is required to be in the format of `wine-preloader <wine executable>`
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// The preloader doesn't execve the executable, instead maps it directly itself
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// Skip the next argument since we know it is wine (potentially with custom wine executable name)
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++CurrentProgramNameIndex;
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Wine = true;
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}
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else if(CurrentProgramName == "wine" ||
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CurrentProgramName == "wine64") {
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// Next argument, this isn't the program we want
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//
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// If we are running wine or wine64 then we should check the next argument for the application name instead.
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// wine will change the active program name with `setprogname` or `prctl(PR_SET_NAME`.
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// Since FEX needs this data far earlier than libraries we need a different check.
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Wine = true;
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}
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else {
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if (Wine == true) {
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// If this was path separated with '\' then we need to check that.
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auto WinSeparator = CurrentProgramName.string().find_last_of('\\');
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if (WinSeparator != CurrentProgramName.string().npos) {
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// Used windows separators
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CurrentProgramName = CurrentProgramName.string().substr(WinSeparator + 1);
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}
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}
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ProgramName = CurrentProgramName;
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// Past any wine program names
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break;
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}
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}
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FEXCore::Config::AddLayer(FEXCore::Config::CreateAppLayer(ProgramName, FEXCore::Config::LayerType::LAYER_GLOBAL_APP));
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FEXCore::Config::AddLayer(FEXCore::Config::CreateAppLayer(ProgramName, FEXCore::Config::LayerType::LAYER_LOCAL_APP));
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auto SteamID = getenv("SteamAppId");
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if (SteamID) {
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// If a SteamID exists then let's search for Steam application configs as well.
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// We want to key off both the SteamAppId number /and/ the executable since we may not want to thunk all binaries.
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auto SteamAppName = fmt::format("Steam_{}_{}", SteamID, ProgramName.string());
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FEXCore::Config::AddLayer(FEXCore::Config::CreateAppLayer(SteamAppName, FEXCore::Config::LayerType::LAYER_GLOBAL_STEAM_APP));
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FEXCore::Config::AddLayer(FEXCore::Config::CreateAppLayer(SteamAppName, FEXCore::Config::LayerType::LAYER_LOCAL_STEAM_APP));
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}
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return std::make_pair(Program, ProgramName);
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}
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return {};
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}
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}
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