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This follows discussions from #3413. Followup commits add clang-format file, script and blame ignore lists.
710 lines
19 KiB
C++
710 lines
19 KiB
C++
// SPDX-License-Identifier: MIT
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#pragma once
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#include <FEXCore/Utils/ThreadPoolAllocator.h>
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#include <FEXCore/IR/IR.h>
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#include <FEXCore/fextl/memory.h>
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#include <FEXCore/fextl/sstream.h>
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namespace FEXCore::IR {
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class OrderedNode;
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class RegisterAllocationPass;
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class RegisterAllocationData;
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/**
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* @brief The IROp_Header is an dynamically sized array
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* At the end it contains a uint8_t for the number of arguments that Op has
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* Then there is an unsized array of NodeWrapper arguments for the number of arguments this op has
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* The op structures that are including the header must ensure that they pad themselves correctly to the number of arguments used
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*/
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struct IROp_Header;
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/**
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* @brief Represents the ID of a given IR node.
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*
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* Intended to provide strong typing from other integer values
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* to prevent passing incorrect values to certain API functions.
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*/
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struct NodeID final {
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using value_type = uint32_t;
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constexpr NodeID() noexcept = default;
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constexpr explicit NodeID(value_type Value_) noexcept
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: Value {Value_} {}
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constexpr NodeID(const NodeID&) noexcept = default;
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constexpr NodeID& operator=(const NodeID&) noexcept = default;
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constexpr NodeID(NodeID&&) noexcept = default;
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constexpr NodeID& operator=(NodeID&&) noexcept = default;
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[[nodiscard]]
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constexpr bool IsValid() const noexcept {
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return Value != 0;
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}
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[[nodiscard]]
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constexpr bool IsInvalid() const noexcept {
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return !IsValid();
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}
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constexpr void Invalidate() noexcept {
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Value = 0;
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}
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[[nodiscard]] friend constexpr bool operator==(NodeID, NodeID) noexcept = default;
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[[nodiscard]]
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friend constexpr bool
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operator<(NodeID lhs, NodeID rhs) noexcept {
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return lhs.Value < rhs.Value;
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}
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[[nodiscard]]
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friend constexpr bool
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operator>(NodeID lhs, NodeID rhs) noexcept {
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return operator<(rhs, lhs);
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}
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[[nodiscard]]
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friend constexpr bool
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operator<=(NodeID lhs, NodeID rhs) noexcept {
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return !operator>(lhs, rhs);
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}
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[[nodiscard]]
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friend constexpr bool
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operator>=(NodeID lhs, NodeID rhs) noexcept {
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return !operator<(lhs, rhs);
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}
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friend std::ostream& operator<<(std::ostream& out, NodeID ID) {
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out << ID.Value;
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return out;
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}
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friend std::istream& operator>>(std::istream& in, NodeID& ID) {
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in >> ID.Value;
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return in;
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}
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value_type Value {};
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};
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/**
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* @brief This is a very simple wrapper for our node pointers
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* You probably don't want to use this directly
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* Use OpNodeWrapper and OrderedNodeWrapper types below instead
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*
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* This is necessary to allow two things
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* - Reduce memory usage by having the pointer be an 32bit offset rather than the whole 64bit pointer
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* - Actually use an offset from a base so we aren't storing pointers for everything
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* - Makes IR list copying be as cheap as a memcpy
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* Downsides
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* - The IR nodes have to be allocated out of a linear array of memory
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* - We currently only allow a 32bit offset, so *only* 4 million nodes per list
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* - We have to have the base offset live somewhere else
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* - Has to be POD and trivially copyable
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* - Makes every real node access turn in to a [Base + Offset] access
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* - Can be confusing if you're mixing OpNodeWrapper and OrderedNodeWrapper usage
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*/
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template<typename Type>
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struct NodeWrapperBase final {
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// On x86-64 using a uint64_t type is more efficient since RIP addressing gives you [<Base> + <Index> + <imm offset>]
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// On AArch64 using uint32_t is just more memory efficient. 32bit or 64bit offset doesn't matter
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// We use uint32_t to be more memory efficient (Cuts our node list size in half)
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using NodeOffsetType = uint32_t;
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NodeOffsetType NodeOffset;
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explicit NodeWrapperBase() = default;
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[[nodiscard]]
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static NodeWrapperBase WrapOffset(NodeOffsetType Offset) {
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NodeWrapperBase Wrapped;
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Wrapped.NodeOffset = Offset;
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return Wrapped;
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}
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[[nodiscard]]
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static NodeWrapperBase WrapPtr(uintptr_t Base, uintptr_t Value) {
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NodeWrapperBase Wrapped;
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Wrapped.SetOffset(Base, Value);
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return Wrapped;
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}
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[[nodiscard]]
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static void* UnwrapNode(uintptr_t Base, NodeWrapperBase Node) {
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return Node.GetNode(Base);
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}
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[[nodiscard]]
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NodeID ID() const;
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[[nodiscard]]
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bool IsInvalid() const {
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return NodeOffset == 0;
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}
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[[nodiscard]]
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Type* GetNode(uintptr_t Base) {
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return reinterpret_cast<Type*>(Base + NodeOffset);
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}
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[[nodiscard]]
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const Type* GetNode(uintptr_t Base) const {
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return reinterpret_cast<const Type*>(Base + NodeOffset);
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}
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void SetOffset(uintptr_t Base, uintptr_t Value) {
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NodeOffset = Value - Base;
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}
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[[nodiscard]]
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friend constexpr bool
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operator==(const NodeWrapperBase<Type>&, const NodeWrapperBase<Type>&) = default;
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};
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static_assert(std::is_trivial_v<NodeWrapperBase<OrderedNode>>);
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static_assert(sizeof(NodeWrapperBase<OrderedNode>) == sizeof(uint32_t));
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using OpNodeWrapper = NodeWrapperBase<IROp_Header>;
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using OrderedNodeWrapper = NodeWrapperBase<OrderedNode>;
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struct OrderedNodeHeader {
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OpNodeWrapper Value;
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OrderedNodeWrapper Next;
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OrderedNodeWrapper Previous;
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};
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static_assert(sizeof(OrderedNodeHeader) == sizeof(uint32_t) * 3);
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/**
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* @brief This is a node in our IR representation
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* Is a doubly linked list node that lives in a representation of a linearly allocated node list
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* The links in the nodes can live in a list independent of the data IR data
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*
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* ex.
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* Region1 : ... <-> <OrderedNode> <-> <OrderedNode> <-> ...
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* | *<Value> |
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* v v
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* Region2 : <IROp>..<IROp>..<IROp>..<IROp>
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*
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* In this example the OrderedNodes are allocated in one linear memory region (Not necessarily contiguous with one another linking)
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* The second region is contiguous but they don't have any relationship with one another directly
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*/
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class OrderedNode final {
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friend class NodeWrapperIterator;
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friend class OrderedList;
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public:
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// These three values are laid out very specifically to make it fast to access the NodeWrappers specifically
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OrderedNodeHeader Header;
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uint32_t NumUses;
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using value_type = OrderedNodeWrapper;
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OrderedNode() = default;
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/**
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* @brief Appends a node to this current node
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*
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* Before. <Prev> <-> <Current> <-> <Next>
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* After. <Prev> <-> <Current> <-> <Node> <-> Next
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*
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* @return Pointer to the node being added
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*/
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value_type append(uintptr_t Base, value_type Node) {
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// Set Next Node's Previous to incoming node
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SetPrevious(Base, Header.Next, Node);
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// Set Incoming node's links to this node's links
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SetPrevious(Base, Node, Wrapped(Base));
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SetNext(Base, Node, Header.Next);
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// Set this node's next to the incoming node
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SetNext(Base, Wrapped(Base), Node);
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// Return the node we are appending
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return Node;
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}
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OrderedNode* append(uintptr_t Base, OrderedNode* Node) {
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value_type WNode = Node->Wrapped(Base);
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// Set Next Node's Previous to incoming node
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SetPrevious(Base, Header.Next, WNode);
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// Set Incoming node's links to this node's links
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SetPrevious(Base, WNode, Wrapped(Base));
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SetNext(Base, WNode, Header.Next);
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// Set this node's next to the incoming node
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SetNext(Base, Wrapped(Base), WNode);
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// Return the node we are appending
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return Node;
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}
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/**
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* @brief Prepends a node to the current node
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* Before. <Prev> <-> <Current> <-> <Next>
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* After. <Prev> <-> <Node> <-> <Current> <-> Next
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*
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* @return Pointer to the node being added
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*/
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value_type prepend(uintptr_t Base, value_type Node) {
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// Set the previous node's next to the incoming node
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SetNext(Base, Header.Previous, Node);
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// Set the incoming node's links
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SetPrevious(Base, Node, Header.Previous);
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SetNext(Base, Node, Wrapped(Base));
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// Set the current node's link
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SetPrevious(Base, Wrapped(Base), Node);
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// Return the node we are prepending
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return Node;
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}
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OrderedNode* prepend(uintptr_t Base, OrderedNode* Node) {
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value_type WNode = Node->Wrapped(Base);
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// Set the previous node's next to the incoming node
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SetNext(Base, Header.Previous, WNode);
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// Set the incoming node's links
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SetPrevious(Base, WNode, Header.Previous);
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SetNext(Base, WNode, Wrapped(Base));
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// Set the current node's link
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SetPrevious(Base, Wrapped(Base), WNode);
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// Return the node we are prepending
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return Node;
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}
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/**
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* @brief Gets the remaining size of the blocks from this point onward
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*
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* Doesn't find the head of the list
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*
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*/
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[[nodiscard]]
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size_t size(uintptr_t Base) const {
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size_t Size = 1;
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// Walk the list forward until we hit a sentinel
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value_type Current = Header.Next;
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while (Current.NodeOffset != 0) {
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++Size;
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OrderedNode* RealNode = Current.GetNode(Base);
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Current = RealNode->Header.Next;
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}
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return Size;
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}
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void Unlink(uintptr_t Base) {
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// This removes the node from the list. Orphaning it
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// Before: <Previous> <-> <Current> <-> <Next>
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// After: <Previous <-> <Next>
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SetNext(Base, Header.Previous, Header.Next);
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SetPrevious(Base, Header.Next, Header.Previous);
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}
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[[nodiscard]]
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const IROp_Header* Op(uintptr_t Base) const {
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return Header.Value.GetNode(Base);
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}
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[[nodiscard]]
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IROp_Header* Op(uintptr_t Base) {
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return Header.Value.GetNode(Base);
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}
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[[nodiscard]]
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uint32_t GetUses() const {
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return NumUses;
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}
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void AddUse() {
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++NumUses;
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}
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void RemoveUse() {
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--NumUses;
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}
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[[nodiscard]]
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value_type Wrapped(uintptr_t Base) const {
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value_type Tmp;
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Tmp.SetOffset(Base, reinterpret_cast<uintptr_t>(this));
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return Tmp;
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}
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private:
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[[nodiscard]]
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value_type WrappedOffset(uint32_t Offset) const {
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value_type Tmp;
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Tmp.NodeOffset = Offset;
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return Tmp;
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}
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static void SetPrevious(uintptr_t Base, value_type Node, value_type New) {
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OrderedNode* RealNode = Node.GetNode(Base);
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RealNode->Header.Previous = New;
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}
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static void SetNext(uintptr_t Base, value_type Node, value_type New) {
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OrderedNode* RealNode = Node.GetNode(Base);
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RealNode->Header.Next = New;
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}
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void SetUses(uint32_t Uses) {
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NumUses = Uses;
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}
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};
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static_assert(std::is_trivial_v<OrderedNode>);
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static_assert(std::is_trivially_copyable_v<OrderedNode>);
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static_assert(offsetof(OrderedNode, Header) == 0);
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static_assert(sizeof(OrderedNode) == (sizeof(OrderedNodeHeader) + sizeof(uint32_t)));
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struct RegisterClassType final {
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using value_type = uint32_t;
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value_type Val;
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[[nodiscard]] constexpr operator value_type() const {
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return Val;
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}
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[[nodiscard]]
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friend constexpr bool
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operator==(const RegisterClassType&, const RegisterClassType&) = default;
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};
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struct CondClassType final {
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uint8_t Val;
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[[nodiscard]] constexpr operator uint8_t() const {
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return Val;
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}
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[[nodiscard]]
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friend constexpr bool
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operator==(const CondClassType&, const CondClassType&) = default;
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};
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struct MemOffsetType final {
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uint8_t Val;
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[[nodiscard]] constexpr operator uint8_t() const {
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return Val;
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}
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[[nodiscard]]
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friend constexpr bool
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operator==(const MemOffsetType&, const MemOffsetType&) = default;
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};
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struct TypeDefinition final {
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uint16_t Val;
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[[nodiscard]] constexpr operator uint16_t() const {
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return Val;
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}
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[[nodiscard]]
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static constexpr TypeDefinition Create(uint8_t Bytes) {
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TypeDefinition Type {};
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Type.Val = Bytes << 8;
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return Type;
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}
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[[nodiscard]]
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static constexpr TypeDefinition Create(uint8_t Bytes, uint8_t Elements) {
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TypeDefinition Type {};
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Type.Val = (Bytes << 8) | (Elements & 255);
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return Type;
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}
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[[nodiscard]]
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constexpr uint8_t Bytes() const {
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return Val >> 8;
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}
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[[nodiscard]]
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constexpr uint8_t Elements() const {
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return Val & 255;
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}
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[[nodiscard]]
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friend constexpr bool
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operator==(const TypeDefinition&, const TypeDefinition&) = default;
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};
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static_assert(std::is_trivial_v<TypeDefinition>);
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struct FenceType final {
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using value_type = uint8_t;
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value_type Val;
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[[nodiscard]] constexpr operator value_type() const {
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return Val;
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}
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[[nodiscard]]
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friend constexpr bool
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operator==(const FenceType&, const FenceType&) = default;
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};
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struct RoundType final {
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uint8_t Val;
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[[nodiscard]] constexpr operator uint8_t() const {
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return Val;
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}
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[[nodiscard]]
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friend constexpr bool
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operator==(const RoundType&, const RoundType&) = default;
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};
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class NodeIterator;
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/* This iterator can be used to step though nodes.
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* Due to how our IR is laid out, this can be used to either step
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* though the CodeBlocks or though the code within a single block.
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*/
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class NodeIterator {
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public:
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using value_type = std::tuple<OrderedNode*, IROp_Header*>;
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using size_type = std::size_t;
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using difference_type = std::ptrdiff_t;
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using reference = value_type&;
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using const_reference = const value_type&;
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using pointer = value_type*;
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using const_pointer = const value_type*;
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using iterator = NodeIterator;
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using const_iterator = const NodeIterator;
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using reverse_iterator = iterator;
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using const_reverse_iterator = const_iterator;
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using iterator_category = std::bidirectional_iterator_tag;
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NodeIterator(uintptr_t Base, uintptr_t IRBase)
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: BaseList {Base}
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, IRList {IRBase} {}
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explicit NodeIterator(uintptr_t Base, uintptr_t IRBase, OrderedNodeWrapper Ptr)
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: BaseList {Base}
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, IRList {IRBase}
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, Node {Ptr} {}
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[[nodiscard]]
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bool
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operator==(const NodeIterator& rhs) const {
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return Node.NodeOffset == rhs.Node.NodeOffset;
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}
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[[nodiscard]]
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bool
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operator!=(const NodeIterator& rhs) const {
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return !operator==(rhs);
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}
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NodeIterator operator++() {
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OrderedNodeHeader* RealNode = reinterpret_cast<OrderedNodeHeader*>(Node.GetNode(BaseList));
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Node = RealNode->Next;
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return *this;
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}
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NodeIterator operator--() {
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OrderedNodeHeader* RealNode = reinterpret_cast<OrderedNodeHeader*>(Node.GetNode(BaseList));
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Node = RealNode->Previous;
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return *this;
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}
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[[nodiscard]]
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value_type
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operator*() {
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OrderedNode* RealNode = Node.GetNode(BaseList);
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return {RealNode, RealNode->Op(IRList)};
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}
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[[nodiscard]]
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value_type
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operator()() {
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OrderedNode* RealNode = Node.GetNode(BaseList);
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return {RealNode, RealNode->Op(IRList)};
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}
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[[nodiscard]]
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NodeID ID() const {
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return Node.ID();
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}
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[[nodiscard]]
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static NodeIterator Invalid() {
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return NodeIterator(0, 0);
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}
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protected:
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uintptr_t BaseList {};
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uintptr_t IRList {};
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OrderedNodeWrapper Node {};
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};
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// This must directly match bytes to the named opsize.
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// Implicit sized IR operations does math to get between sizes.
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enum OpSize : uint8_t {
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i8Bit = 1,
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i16Bit = 2,
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i32Bit = 4,
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i64Bit = 8,
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i128Bit = 16,
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i256Bit = 32,
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};
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enum class FloatCompareOp : uint8_t {
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EQ = 0,
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LT,
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LE,
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UNO,
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NEQ,
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ORD,
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};
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enum class ShiftType : uint8_t {
|
|
LSL = 0,
|
|
LSR,
|
|
ASR,
|
|
ROR,
|
|
};
|
|
|
|
|
|
// Converts a size stored as an integer in to an OpSize enum.
|
|
// This is a nop operation and will be eliminated by the compiler.
|
|
static inline OpSize SizeToOpSize(uint8_t Size) {
|
|
switch (Size) {
|
|
case 1: return OpSize::i8Bit;
|
|
case 2: return OpSize::i16Bit;
|
|
case 4: return OpSize::i32Bit;
|
|
case 8: return OpSize::i64Bit;
|
|
case 16: return OpSize::i128Bit;
|
|
case 32: return OpSize::i256Bit;
|
|
default: FEX_UNREACHABLE;
|
|
}
|
|
}
|
|
|
|
#define IROP_ENUM
|
|
#define IROP_STRUCTS
|
|
#define IROP_SIZES
|
|
#define IROP_REG_CLASSES
|
|
#include <FEXCore/IR/IRDefines.inc>
|
|
|
|
/* This iterator can be used to step though every single node in a multi-block in SSA order.
|
|
*
|
|
* Iterates in the order of:
|
|
*
|
|
* end <-- CodeBlockA <--> BlockAInst1 <--> BlockAInst2 <--> CodeBlockB <--> BlockBInst1 <--> BlockBInst2 --> end
|
|
*/
|
|
class AllNodesIterator : public NodeIterator {
|
|
public:
|
|
AllNodesIterator(uintptr_t Base, uintptr_t IRBase)
|
|
: NodeIterator(Base, IRBase) {}
|
|
explicit AllNodesIterator(uintptr_t Base, uintptr_t IRBase, OrderedNodeWrapper Ptr)
|
|
: NodeIterator(Base, IRBase, Ptr) {}
|
|
AllNodesIterator(NodeIterator other)
|
|
: NodeIterator(other) {} // Allow NodeIterator to be upgraded
|
|
|
|
AllNodesIterator operator++() {
|
|
OrderedNodeHeader* RealNode = reinterpret_cast<OrderedNodeHeader*>(Node.GetNode(BaseList));
|
|
auto IROp = Node.GetNode(BaseList)->Op(IRList);
|
|
|
|
// If this is the last node of a codeblock, we need to continue to the next block
|
|
if (IROp->Op == OP_ENDBLOCK) {
|
|
auto EndBlock = IROp->C<IROp_EndBlock>();
|
|
|
|
auto CurrentBlock = EndBlock->BlockHeader.GetNode(BaseList);
|
|
Node = CurrentBlock->Header.Next;
|
|
} else if (IROp->Op == OP_CODEBLOCK) {
|
|
auto CodeBlock = IROp->C<IROp_CodeBlock>();
|
|
|
|
Node = CodeBlock->Begin;
|
|
} else {
|
|
Node = RealNode->Next;
|
|
}
|
|
|
|
return *this;
|
|
}
|
|
|
|
AllNodesIterator operator--() {
|
|
auto IROp = Node.GetNode(BaseList)->Op(IRList);
|
|
|
|
if (IROp->Op == OP_BEGINBLOCK) {
|
|
auto BeginBlock = IROp->C<IROp_EndBlock>();
|
|
|
|
Node = BeginBlock->BlockHeader;
|
|
} else if (IROp->Op == OP_CODEBLOCK) {
|
|
auto PrevBlockWrapper = Node.GetNode(BaseList)->Header.Previous;
|
|
auto PrevCodeBlock = PrevBlockWrapper.GetNode(BaseList)->Op(IRList)->C<IROp_CodeBlock>();
|
|
|
|
Node = PrevCodeBlock->Last;
|
|
} else {
|
|
Node = Node.GetNode(BaseList)->Header.Previous;
|
|
}
|
|
|
|
return *this;
|
|
}
|
|
|
|
[[nodiscard]]
|
|
static AllNodesIterator Invalid() {
|
|
return AllNodesIterator(0, 0);
|
|
}
|
|
};
|
|
|
|
class IRListView;
|
|
class IREmitter;
|
|
|
|
template<typename Type>
|
|
inline NodeID NodeWrapperBase<Type>::ID() const {
|
|
return NodeID(NodeOffset / sizeof(IR::OrderedNode));
|
|
}
|
|
|
|
bool IsFragmentExit(FEXCore::IR::IROps Op);
|
|
bool IsBlockExit(FEXCore::IR::IROps Op);
|
|
|
|
void Dump(fextl::stringstream* out, const IRListView* IR, IR::RegisterAllocationData* RAData);
|
|
fextl::unique_ptr<IREmitter> Parse(FEXCore::Utils::IntrusivePooledAllocator& ThreadAllocator, fextl::stringstream& MapsStream);
|
|
} // namespace FEXCore::IR
|
|
|
|
template<>
|
|
struct std::hash<FEXCore::IR::NodeID> {
|
|
size_t operator()(const FEXCore::IR::NodeID& ID) const noexcept {
|
|
return std::hash<FEXCore::IR::NodeID::value_type> {}(ID.Value);
|
|
}
|
|
};
|
|
|
|
template<>
|
|
struct fmt::formatter<FEXCore::IR::NodeID> : fmt::formatter<FEXCore::IR::NodeID::value_type> {
|
|
using Base = fmt::formatter<FEXCore::IR::NodeID::value_type>;
|
|
|
|
// Pass-through the underlying value, so IDs can
|
|
// be formatted like any integral value.
|
|
template<typename FormatContext>
|
|
auto format(const FEXCore::IR::NodeID& ID, FormatContext& ctx) const {
|
|
return Base::format(ID.Value, ctx);
|
|
}
|
|
};
|
|
|
|
template<>
|
|
struct fmt::formatter<FEXCore::IR::RegisterClassType> : fmt::formatter<FEXCore::IR::RegisterClassType::value_type> {
|
|
using Base = fmt::formatter<FEXCore::IR::RegisterClassType::value_type>;
|
|
|
|
template<typename FormatContext>
|
|
auto format(const FEXCore::IR::RegisterClassType& Class, FormatContext& ctx) const {
|
|
return Base::format(Class.Val, ctx);
|
|
}
|
|
};
|
|
|
|
template<>
|
|
struct fmt::formatter<FEXCore::IR::FenceType> : fmt::formatter<FEXCore::IR::FenceType::value_type> {
|
|
using Base = fmt::formatter<FEXCore::IR::FenceType::value_type>;
|
|
|
|
template<typename FormatContext>
|
|
auto format(const FEXCore::IR::FenceType& Fence, FormatContext& ctx) const {
|
|
return Base::format(Fence.Val, ctx);
|
|
}
|
|
};
|
|
|
|
template<>
|
|
struct fmt::formatter<FEXCore::IR::OpSize> : fmt::formatter<std::underlying_type_t<FEXCore::IR::OpSize>> {
|
|
using Base = fmt::formatter<std::underlying_type_t<FEXCore::IR::OpSize>>;
|
|
|
|
template<typename FormatContext>
|
|
auto format(const FEXCore::IR::OpSize& OpSize, FormatContext& ctx) const {
|
|
return Base::format(FEXCore::ToUnderlying(OpSize), ctx);
|
|
}
|
|
};
|