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https://github.com/FEX-Emu/FEX.git
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We were using this variable for two things, letting the frontend signal to the backend that it wants to start executing once the thread is created, and also for handling thread pausing. These two features are conflated with one another and actually makes things more confusing. - Move StartRunning/StartPaused to the frontend, because its a construct that only needs to exist in the frontend - Adds a FEX::HLE::ThreadStateObject CV for handling pausing, which only needs to exist for gdbserver
182 lines
5.7 KiB
C++
182 lines
5.7 KiB
C++
// SPDX-License-Identifier: MIT
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/*
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$info$
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tags: LinuxSyscalls|ThreadManager
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desc: Frontend thread management
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$end_info$
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*/
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#pragma once
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#include "LinuxSyscalls/Types.h"
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#include "LinuxSyscalls/Seccomp/SeccompEmulator.h"
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#include <FEXCore/Core/Context.h>
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#include <FEXCore/fextl/vector.h>
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#include <FEXCore/Utils/SignalScopeGuards.h>
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#include <cstdint>
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#include <linux/seccomp.h>
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namespace FEX::HLE {
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class SyscallHandler;
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class SignalDelegator;
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enum class SignalEvent : uint32_t {
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Nothing, // If the guest uses our signal we need to know it was errant on our end
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Pause,
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Stop,
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Return,
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ReturnRT,
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};
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struct ThreadStateObject : public FEXCore::Allocator::FEXAllocOperators {
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struct DeferredSignalState {
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siginfo_t Info;
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int Signal;
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};
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FEXCore::Core::InternalThreadState* Thread;
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struct {
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uint32_t parent_tid;
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uint32_t PID;
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std::atomic<uint32_t> TID;
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int32_t* set_child_tid {0};
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int32_t* clear_child_tid {0};
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uint64_t robust_list_head {0};
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} ThreadInfo {};
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struct {
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SignalDelegator* Delegator {};
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void* AltStackPtr {};
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stack_t GuestAltStack {
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.ss_sp = nullptr,
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.ss_flags = SS_DISABLE, // By default the guest alt stack is disabled
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.ss_size = 0,
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};
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// This is the thread's current signal mask
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FEX::HLE::GuestSAMask CurrentSignalMask {};
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// The mask prior to a suspend
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FEX::HLE::GuestSAMask PreviousSuspendMask {};
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uint64_t PendingSignals {};
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// Queue of thread local signal frames that have been deferred.
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// Async signals aren't guaranteed to be delivered in any particular order, but FEX treats them as FILO.
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fextl::vector<DeferredSignalState> DeferredSignalFrames;
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} SignalInfo {};
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// Seccomp thread specific data.
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uint32_t SeccompMode {SECCOMP_MODE_DISABLED};
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fextl::vector<FEX::HLE::SeccompEmulator::FilterInformation*> Filters {};
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// personality emulation.
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uint32_t persona {};
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// Thread signaling information
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std::atomic<SignalEvent> SignalReason {SignalEvent::Nothing};
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// Thread pause handling
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FEXCore::InterruptableConditionVariable ThreadPaused;
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int StatusCode {};
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};
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class ThreadManager final {
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public:
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ThreadManager(FEXCore::Context::Context* CTX, FEX::HLE::SignalDelegator* SignalDelegation)
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: CTX {CTX}
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, SignalDelegation {SignalDelegation} {}
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~ThreadManager();
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///< Returns the ThreadStateObject from a CpuStateFrame object.
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static inline FEX::HLE::ThreadStateObject* GetStateObjectFromCPUState(FEXCore::Core::CpuStateFrame* Frame) {
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return static_cast<FEX::HLE::ThreadStateObject*>(Frame->Thread->FrontendPtr);
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}
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static inline FEX::HLE::ThreadStateObject* GetStateObjectFromFEXCoreThread(FEXCore::Core::InternalThreadState* Thread) {
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return static_cast<FEX::HLE::ThreadStateObject*>(Thread->FrontendPtr);
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}
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FEX::HLE::ThreadStateObject* CreateThread(uint64_t InitialRIP, uint64_t StackPointer, const FEXCore::Core::CPUState* NewThreadState = nullptr,
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uint64_t ParentTID = 0, FEX::HLE::ThreadStateObject* InheritThread = nullptr);
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void TrackThread(FEX::HLE::ThreadStateObject* Thread) {
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std::lock_guard lk(ThreadCreationMutex);
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Threads.emplace_back(Thread);
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}
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void DestroyThread(FEX::HLE::ThreadStateObject* Thread, bool NeedsTLSUninstall = false);
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void StopThread(FEX::HLE::ThreadStateObject* Thread);
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void UnpauseThread(FEX::HLE::ThreadStateObject* Thread);
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void Pause();
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void Run();
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void Step();
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void Stop(bool IgnoreCurrentThread = false);
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void WaitForIdle();
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void WaitForIdleWithTimeout();
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void WaitForThreadsToRun();
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void SleepThread(FEXCore::Context::Context* CTX, FEXCore::Core::CpuStateFrame* Frame);
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void UnlockAfterFork(FEXCore::Core::InternalThreadState* Thread, bool Child);
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void IncrementIdleRefCount() {
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++IdleWaitRefCount;
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}
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void InvalidateGuestCodeRange(FEXCore::Core::InternalThreadState* CallingThread, uint64_t Start, uint64_t Length) {
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std::lock_guard lk(ThreadCreationMutex);
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// Potential deferred since Thread might not be valid.
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// Thread object isn't valid very early in frontend's initialization.
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// To be more optimal the frontend should provide this code with a valid Thread object earlier.
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auto CodeInvalidationlk = GuardSignalDeferringSectionWithFallback(CTX->GetCodeInvalidationMutex(), CallingThread);
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for (auto& Thread : Threads) {
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CTX->InvalidateGuestCodeRange(Thread->Thread, Start, Length);
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}
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}
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void InvalidateGuestCodeRange(FEXCore::Core::InternalThreadState* CallingThread, uint64_t Start, uint64_t Length,
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FEXCore::Context::CodeRangeInvalidationFn callback) {
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std::lock_guard lk(ThreadCreationMutex);
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// Potential deferred since Thread might not be valid.
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// Thread object isn't valid very early in frontend's initialization.
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// To be more optimal the frontend should provide this code with a valid Thread object earlier.
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auto CodeInvalidationlk = GuardSignalDeferringSectionWithFallback(CTX->GetCodeInvalidationMutex(), CallingThread);
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for (auto& Thread : Threads) {
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CTX->InvalidateGuestCodeRange(Thread->Thread, Start, Length, callback);
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}
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}
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const fextl::vector<FEX::HLE::ThreadStateObject*>* GetThreads() const {
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return &Threads;
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}
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private:
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FEXCore::Context::Context* CTX;
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FEX::HLE::SignalDelegator* SignalDelegation;
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FEXCore::ForkableUniqueMutex ThreadCreationMutex;
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fextl::vector<FEX::HLE::ThreadStateObject*> Threads;
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// Thread idling support.
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bool Running {};
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std::mutex IdleWaitMutex;
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std::condition_variable IdleWaitCV;
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std::atomic<uint32_t> IdleWaitRefCount {};
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void HandleThreadDeletion(FEX::HLE::ThreadStateObject* Thread, bool NeedsTLSUninstall = false);
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void NotifyPause();
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};
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} // namespace FEX::HLE
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