Files
FEX-Emu--FEX/Source/Common/Config.cpp
T
Ryan Houdek 4018d23c39 Config: Finish wiring up Regex app overrides
This wasn't quite wired up exactly how we wanted it. It was previously
matching against the opaque file config handle, which can be anything.

Instead compare it to the appname that now gets passed over to it for
matching.

This allows us to do the following:
```
{
    "Config": {
        "ProfileStats": "1",
        "X87ReducedPrecision": "1",
        "TSOEnabled": "1",
        "VectorTSOEnabled": "0",
        "MemcpySetTSOEnabled": "0",
        "HalfBarrierTSOEnabled":"1",
        "MaxInst": "500",
        "Multiblock": "1"
    },
    "AppOverrides" : {
        "setup*" : {
            "Comment": [
                "292030 - The Witcher 3: Wild Hunt"
            ],
            "X87ReducedPrecision": "0"
        }
     }
}
```

Based on #121 which needs to get merged first.

Code Review

Code Review: Class deletion
2026-04-01 10:46:02 -07:00

740 lines
25 KiB
C++

// SPDX-License-Identifier: MIT
#include "Common/ArgumentLoader.h"
#include "Common/Config.h"
#include "Common/JSONPool.h"
#include <FEXCore/Config/Config.h>
#include <FEXCore/fextl/fmt.h>
#include <FEXCore/fextl/map.h>
#include <FEXCore/fextl/string.h>
#include <FEXCore/fextl/vector.h>
#include <FEXCore/Utils/Allocator.h>
#include <FEXCore/Utils/FileLoading.h>
#include <FEXCore/Utils/WildcardMatcher.h>
#include <FEXHeaderUtils/Filesystem.h>
#include <FEXHeaderUtils/SymlinkChecks.h>
#include <cstring>
#include <fmt/format.h>
#include <functional>
#ifndef _WIN32
#include <linux/limits.h>
#include <pwd.h>
#endif
#include <optional>
#include <utility>
#include <tiny-json.h>
#include <range/v3/view/split.hpp>
#include <range/v3/view/transform.hpp>
namespace FEX::Config {
namespace JSON {
static void LoadJSonConfig(const fextl::string& Config, std::optional<fextl::string> AppName,
std::function<void(const char* Name, const char* ConfigString)> Func) {
fextl::vector<char> Data;
if (!FEXCore::FileLoading::LoadFile(Data, Config)) {
return;
}
FEX::JSON::JsonAllocator Pool {};
const json_t* json = FEX::JSON::CreateJSON(Data, Pool);
if (!json) {
ERROR_AND_DIE_FMT("Failed to parse JSON from file '{}' - invalid JSON format", Config);
}
const json_t* ConfigList = json_getProperty(json, "Config");
if (!ConfigList) {
// This is a non-error if the configuration file exists but no Config section
return;
}
fextl::vector<const json_t*> ConfigBlocks;
ConfigBlocks.push_back(ConfigList);
if (AppName) {
const json_t* OverrideList = json_getProperty(json, "AppOverrides");
if (OverrideList) {
for (const json_t* Item = json_getChild(OverrideList); Item != nullptr; Item = json_getSibling(Item)) {
const char* AppPattern = json_getName(Item);
// Find the first match, then break
if (FEXCore::Utils::Wildcard::Matches(AppPattern, *AppName)) {
ConfigBlocks.push_back(Item);
break;
}
}
}
}
for (auto ConfigBlock : ConfigBlocks) {
for (const json_t* ConfigItem = json_getChild(ConfigBlock); ConfigItem != nullptr; ConfigItem = json_getSibling(ConfigItem)) {
const char* ConfigName = json_getName(ConfigItem);
const char* ConfigString = json_getValue(ConfigItem);
if (!ConfigString) {
LogMan::Msg::EFmt("JSON file '{}': Couldn't get value for config item '{}'", Config, ConfigName);
return;
}
Func(ConfigName, ConfigString);
}
}
}
} // namespace JSON
static constexpr std::pair<std::string_view, FEXCore::Config::ConfigOption> ConfigLookup[] {
#define OPT_BASE(type, group, enum, json, default) {#json, FEXCore::Config::ConfigOption::CONFIG_##enum},
#include <FEXCore/Config/ConfigValues.inl>
};
static char* SaveLayerToJSON(char* JsonBuffer, const FEXCore::Config::Layer* Layer) {
JsonBuffer = json_objOpen(JsonBuffer, "Config");
for (auto& it : Layer->GetOptionMap()) {
std::string_view Name {};
for (auto& name_it : ConfigLookup) {
if (name_it.second == it.first) {
Name = name_it.first;
break;
}
}
if (std::holds_alternative<fextl::string>(it.second)) {
JsonBuffer = json_str(JsonBuffer, Name.data(), std::get<fextl::string>(it.second).c_str());
} else if (std::holds_alternative<FEXCore::Config::StringArrayType>(it.second)) {
for (auto& var : std::get<FEXCore::Config::StringArrayType>(it.second)) {
JsonBuffer = json_str(JsonBuffer, Name.data(), var.c_str());
}
} else {
LogMan::Msg::AFmt("Trying to store config with pre-converted type");
}
}
return json_objClose(JsonBuffer);
}
void SaveLayerToJSON(const fextl::string& Filename, const FEXCore::Config::Layer* Layer, const fextl::unordered_map<fextl::string, bool>& HostLibs) {
char Buffer[4096];
char* Dest {};
Dest = json_objOpen(Buffer, nullptr);
Dest = SaveLayerToJSON(Dest, Layer);
Dest = json_objOpen(Dest, "ThunksDB");
for (auto& [Name, Enabled] : HostLibs) {
Dest = json_int(Dest, Name.c_str(), Enabled);
}
Dest = json_objClose(Dest);
Dest = json_objClose(Dest);
json_end(Dest);
LogMan::Throw::AFmt(Dest <= std::end(Buffer), "Exceeded JSON buffer size");
auto File = FEXCore::File::File(Filename.c_str(),
FEXCore::File::FileModes::WRITE | FEXCore::File::FileModes::CREATE | FEXCore::File::FileModes::TRUNCATE);
if (File.IsValid()) {
File.Write(Buffer, strlen(Buffer));
}
}
void SaveLayerToJSON(const fextl::string& Filename, const FEXCore::Config::Layer* Layer) {
fextl::unordered_map<fextl::string, bool> HostLibsDB;
// Load existing ThunksDB entry to persist it
{
fextl::vector<char> FileData;
if (!FEXCore::FileLoading::LoadFile(FileData, Filename)) {
goto WriteConfig;
}
// Find bounds of previously existing Config entry (if any)
FEX::JSON::JsonAllocator Pool {};
const json_t* json = FEX::JSON::CreateJSON(FileData, Pool);
if (!json) {
goto WriteConfig;
}
const json_t* ThunksDB = json_getProperty(json, "ThunksDB");
if (!ThunksDB) {
goto WriteConfig;
}
for (const json_t* Item = json_getChild(ThunksDB); Item != nullptr; Item = json_getSibling(Item)) {
HostLibsDB.emplace(json_getName(Item), (json_getInteger(Item) != 0));
}
}
WriteConfig:
SaveLayerToJSON(Filename, Layer, HostLibsDB);
}
// Application loaders
class OptionMapper : public FEXCore::Config::Layer {
public:
explicit OptionMapper(FEXCore::Config::LayerType Layer);
protected:
void MapNameToOption(const char* ConfigName, const char* ConfigString);
void SetCurrentConfigFile(const fextl::string& Filename) {
CurrentConfigFile = Filename;
}
fextl::string CurrentConfigFile;
};
class MainLoader final : public OptionMapper {
public:
explicit MainLoader(FEXCore::Config::LayerType Type, std::optional<fextl::string> AppName = std::nullopt);
explicit MainLoader(fextl::string ConfigFile, std::optional<fextl::string> AppName = std::nullopt);
explicit MainLoader(FEXCore::Config::LayerType Type, std::string_view ConfigFile);
void Load() override;
private:
std::optional<fextl::string> AppName;
fextl::string Config;
};
class AppLoader final : public OptionMapper {
public:
explicit AppLoader(const fextl::string& AppName, FEXCore::Config::LayerType Type);
void Load();
private:
const fextl::string AppName;
fextl::string Config;
};
class EnvLoader final : public FEXCore::Config::Layer {
public:
explicit EnvLoader(char* const _envp[]);
void Load() override;
private:
char* const* envp;
};
OptionMapper::OptionMapper(FEXCore::Config::LayerType Layer)
: FEXCore::Config::Layer(Layer) {}
void OptionMapper::MapNameToOption(const char* ConfigName, const char* ConfigString) {
std::optional<FEXCore::Config::ConfigOption> KeyOptionValue;
for (auto& it : ConfigLookup) {
if (it.first != ConfigName) {
continue;
}
KeyOptionValue = it.second;
break;
}
if (!KeyOptionValue.has_value()) {
LogMan::Msg::IFmt("Unknown configuration option '{}' in JSON config file '{}'", ConfigName, CurrentConfigFile);
return;
}
const auto KeyOption = *KeyOptionValue;
const auto KeyName = std::string_view(ConfigName);
const auto Value_View = std::string_view(ConfigString);
#define JSONLOADER
#include <FEXCore/Config/ConfigOptions.inl>
}
MainLoader::MainLoader(FEXCore::Config::LayerType Type, std::optional<fextl::string> AppName)
: OptionMapper(Type)
, AppName {AppName}
, Config {FEXCore::Config::GetConfigFileLocation(Type == FEXCore::Config::LayerType::LAYER_GLOBAL_MAIN)} {}
MainLoader::MainLoader(fextl::string ConfigFile, std::optional<fextl::string> AppName)
: OptionMapper(FEXCore::Config::LayerType::LAYER_MAIN)
, AppName {AppName}
, Config {std::move(ConfigFile)} {}
MainLoader::MainLoader(FEXCore::Config::LayerType Type, std::string_view ConfigFile)
: OptionMapper(Type)
, Config {ConfigFile} {}
void MainLoader::Load() {
SetCurrentConfigFile(Config);
JSON::LoadJSonConfig(Config, AppName, [this](const char* Name, const char* ConfigString) { MapNameToOption(Name, ConfigString); });
}
AppLoader::AppLoader(const fextl::string& AppName, FEXCore::Config::LayerType Type)
: OptionMapper(Type)
, AppName {AppName} {
const bool Global = Type == FEXCore::Config::LayerType::LAYER_GLOBAL_STEAM_APP || Type == FEXCore::Config::LayerType::LAYER_GLOBAL_APP;
Config = FEXCore::Config::GetApplicationConfig(AppName, Global);
// Immediately load so we can reload the meta layer
Load();
}
void AppLoader::Load() {
SetCurrentConfigFile(Config);
JSON::LoadJSonConfig(Config, AppName, [this](const char* Name, const char* ConfigString) { MapNameToOption(Name, ConfigString); });
}
EnvLoader::EnvLoader(char* const _envp[])
: FEXCore::Config::Layer(FEXCore::Config::LayerType::LAYER_ENVIRONMENT)
, envp {_envp} {}
void EnvLoader::Load() {
using EnvMapType = fextl::unordered_map<std::string_view, fextl::string>;
EnvMapType EnvMap;
for (const char* const* pvar = envp; pvar && *pvar; pvar++) {
std::string_view Var(*pvar);
///< All FEX environment variables start with `FEX_`
if (!Var.starts_with("FEX_")) {
continue;
}
size_t pos = Var.rfind('=');
if (fextl::string::npos == pos) {
continue;
}
std::string_view Key = Var.substr(0, pos);
std::string_view Value_View {Var.substr(pos + 1)};
std::optional<fextl::string> Value;
#define ENVLOADER
#include <FEXCore/Config/ConfigOptions.inl>
if (Value) {
EnvMap.insert_or_assign(Key, std::move(*Value));
} else {
EnvMap.insert_or_assign(Key, Value_View);
}
}
auto GetVar = [](const EnvMapType& EnvMap, std::string_view id) -> std::optional<std::string_view> {
const auto EnvEntry = EnvMap.find(id);
if (EnvEntry != EnvMap.end()) {
return EnvEntry->second;
}
// If envp[] was empty, search using std::getenv()
const char* vs = std::getenv(id.data());
if (vs) {
return vs;
} else {
return std::nullopt;
}
};
std::optional<std::string_view> Value;
// Walk all the environment options and corresponding config option.
#define OPT_BASE(type, group, enum, json, default) \
Value = GetVar(EnvMap, "FEX_" #enum); \
if (Value.has_value()) Set(FEXCore::Config::ConfigOption::CONFIG_##enum, *Value);
#define OPT_STRARRAY(group, enum, json, default) \
Value = GetVar(EnvMap, "FEX_" #enum); \
if (Value.has_value()) AppendStrArrayValue(FEXCore::Config::ConfigOption::CONFIG_##enum, *Value);
#include <FEXCore/Config/ConfigValues.inl>
}
fextl::unique_ptr<FEXCore::Config::Layer> CreateGlobalMainLayer() {
return fextl::make_unique<MainLoader>(FEXCore::Config::LayerType::LAYER_GLOBAL_MAIN);
}
fextl::unique_ptr<FEXCore::Config::Layer> CreateMainLayer(const fextl::string* File, std::optional<fextl::string> AppName) {
if (File) {
return fextl::make_unique<MainLoader>(*File, std::move(AppName));
} else {
return fextl::make_unique<MainLoader>(FEXCore::Config::LayerType::LAYER_MAIN, std::move(AppName));
}
}
fextl::unique_ptr<FEXCore::Config::Layer> CreateUserOverrideLayer(std::string_view AppConfig) {
return fextl::make_unique<MainLoader>(FEXCore::Config::LayerType::LAYER_USER_OVERRIDE, AppConfig);
}
fextl::unique_ptr<FEXCore::Config::Layer> CreateAppLayer(const fextl::string& Filename, FEXCore::Config::LayerType Type) {
return fextl::make_unique<AppLoader>(Filename, Type);
}
fextl::unique_ptr<FEXCore::Config::Layer> CreateEnvironmentLayer(char* const _envp[]) {
return fextl::make_unique<EnvLoader>(_envp);
}
fextl::string RecoverGuestProgramFilename(fextl::string Program, bool ExecFDInterp, int ProgramFDFromEnv) {
// If executed with a FEX FD then the Program argument might be empty.
// In this case we need to scan the FD node to recover the application binary that exists on disk.
// Only do this if the Program argument is empty, since we would prefer the application's expectation
// of application name.
if (ProgramFDFromEnv != -1 && Program.empty()) {
// Get the `dev` node of the execveat fd string.
Program = fextl::fmt::format("/dev/fd/{}", ProgramFDFromEnv);
}
// If we were provided a relative path then we need to canonicalize it to become absolute.
// If the program name isn't resolved to an absolute path then glibc breaks inside it's `_dl_get_origin` function.
// This is because we rewrite `/proc/self/exe` to the absolute program path calculated in here.
if (!Program.starts_with('/')) {
char ExistsTempPath[PATH_MAX];
char* RealPath = FHU::Filesystem::Absolute(Program.c_str(), ExistsTempPath);
if (RealPath) {
Program = RealPath;
}
}
// If FEX was invoked through an FD path (either binfmt_misc or execveat) then we need to check the
// Program to see if it is a symlink to find the real path.
//
// binfmt_misc: Arg[0] is actually the execve `pathname` argument or `/dev/fd/<FD>` path
// - `pathname` with execve (See Side Note)
// - FD path with execveat and FD doesn't have an existing file on the disk
//
// ProgramFDFromEnv: Arg[0] is Application provided data or `/dev/fd/<FD>` from above fix-up.
// - execveat was either passed no arguments (argv=NULL) or the first argument is an empty string (argv[0]="").
// - FD path with execveat and FD doesn't have an existing file on the disk
//
// Side Note:
// The `execve` syscall doesn't take an FD but binfmt_misc will give FEX an FD to execute still.
// Arg[0] will always contain the `pathname` argument provided to execve.
// It does not resolve symlinks, and it does not convert the path to absolute.
//
// Examples:
// - Regular execve. Application must exist on disk.
// execve binfmt_misc args layout: `FEX <Path provided to execve pathname> <user provided argv[0]> <user provided argv[n]>...`
// - Regular execveat with FD. FD is backed by application on disk.
// execveat binfmt_misc args layout: `FEX <Path provided to execve pathname> <user provided argv[0]> <user provided argv[n]>...`
// - Regular execveat with FD. FD points to file on disk that has been deleted.
// execveat binfmt_misc args layout: `FEX /dev/fd/<FD> <user provided argv[0]> <user provided argv[n]>...`
#ifndef _WIN32
if (ExecFDInterp || ProgramFDFromEnv != -1) {
// Only in the case that FEX is executing an FD will the program argument potentially be a symlink.
// This symlink will be in the style of `/dev/fd/<FD>`.
//
// If the argument /is/ a symlink then resolve its path to get the original application name.
if (FHU::Symlinks::IsSymlink(Program)) {
char Filename[PATH_MAX];
auto SymlinkPath = FHU::Symlinks::ResolveSymlink(Program, Filename);
if (SymlinkPath.starts_with('/')) {
// This file was executed through an FD.
// Remove the ` (deleted)` text if the file was deleted after the fact.
// Otherwise just get the symlink without the deleted text.
return fextl::string {SymlinkPath.substr(0, SymlinkPath.rfind(" (deleted)"))};
}
}
}
#endif
return Program;
}
ApplicationNames GetApplicationNames(const fextl::vector<fextl::string>& Args, bool ExecFDInterp, int ProgramFDFromEnv) {
if (Args.empty()) {
// Early exit if we weren't passed an argument
return {};
}
fextl::string Program {};
fextl::string ProgramName {};
Program = RecoverGuestProgramFilename(Args[0], ExecFDInterp, ProgramFDFromEnv);
bool Wine = false;
for (size_t CurrentProgramNameIndex = 0; CurrentProgramNameIndex < Args.size(); ++CurrentProgramNameIndex) {
auto CurrentProgramName = FHU::Filesystem::GetFilename(Args[CurrentProgramNameIndex]);
if (CurrentProgramName == "wine-preloader" || CurrentProgramName == "wine64-preloader") {
// Wine preloader is required to be in the format of `wine-preloader <wine executable>`
// The preloader doesn't execve the executable, instead maps it directly itself
// Skip the next argument since we know it is wine (potentially with custom wine executable name)
++CurrentProgramNameIndex;
Wine = true;
} else if (CurrentProgramName == "wine" || CurrentProgramName == "wine64") {
// Next argument, this isn't the program we want
//
// If we are running wine or wine64 then we should check the next argument for the application name instead.
// wine will change the active program name with `setprogname` or `prctl(PR_SET_NAME`.
// Since FEX needs this data far earlier than libraries we need a different check.
Wine = true;
} else {
if (Wine == true) {
// If this was path separated with '\' then we need to check that.
auto WinSeparator = CurrentProgramName.find_last_of('\\');
if (WinSeparator != CurrentProgramName.npos) {
// Used windows separators
CurrentProgramName = CurrentProgramName.substr(WinSeparator + 1);
}
}
ProgramName = std::move(CurrentProgramName);
// Past any wine program names
break;
}
}
return ApplicationNames {std::move(Program), std::move(ProgramName)};
}
void LoadConfig(fextl::string ProgramName, char** const envp, const PortableInformation& PortableInfo) {
const bool IsPortable = PortableInfo.IsPortable;
FEX::Config::InitializeConfigs(PortableInfo);
FEXCore::Config::Initialize();
if (!IsPortable) {
FEXCore::Config::AddLayer(CreateGlobalMainLayer());
}
FEXCore::Config::AddLayer(CreateMainLayer(nullptr, ProgramName.empty() ? std::nullopt : std::optional {ProgramName}));
if (!ProgramName.empty()) {
if (!IsPortable) {
FEXCore::Config::AddLayer(CreateAppLayer(ProgramName, FEXCore::Config::LayerType::LAYER_GLOBAL_APP));
}
FEXCore::Config::AddLayer(CreateAppLayer(ProgramName, FEXCore::Config::LayerType::LAYER_LOCAL_APP));
auto SteamID = getenv("SteamAppId");
if (SteamID) {
// If a SteamID exists then let's search for Steam application configs as well.
// We want to key off both the SteamAppId number /and/ the executable since we may not want to thunk all binaries.
fextl::string SteamAppName = fextl::fmt::format("Steam_{}_{}", SteamID, ProgramName);
if (!IsPortable) {
FEXCore::Config::AddLayer(CreateAppLayer(SteamAppName, FEXCore::Config::LayerType::LAYER_GLOBAL_STEAM_APP));
}
FEXCore::Config::AddLayer(CreateAppLayer(SteamAppName, FEXCore::Config::LayerType::LAYER_LOCAL_STEAM_APP));
}
}
const char* AppConfig = getenv("FEX_APP_CONFIG");
if (AppConfig) {
fextl::string AppConfigStr = AppConfig;
if (IsPortable && FHU::Filesystem::IsRelative(AppConfig)) {
AppConfigStr = PortableInfo.InterpreterPath + AppConfigStr;
}
if (FHU::Filesystem::Exists(AppConfigStr)) {
FEXCore::Config::AddLayer(CreateUserOverrideLayer(AppConfigStr));
}
}
FEXCore::Config::AddLayer(CreateEnvironmentLayer(envp));
FEXCore::Config::Load();
}
#ifndef _WIN32
fextl::string FindUserHomeThroughUID() {
// `getpwuid` allocates memory, parse `/etc/passwd` manually.
// Format is trivial: `<name>:<password hash>:<uid>:<gid>:<comment>:<home>:<shell>`
fextl::vector<char> Data;
if (!FEXCore::FileLoading::LoadFile(Data, "/etc/passwd")) {
return {};
}
auto to_string_view = [](auto rng) {
return std::string_view(&*rng.begin(), ranges::distance(rng));
};
const auto uid = geteuid();
for (const auto entry : ranges::views::split(Data, '\n') | ranges::views::transform(to_string_view)) {
const auto elements = ranges::views::split(entry, ':') | ranges::views::transform(to_string_view);
// Reject bad entries.
if (std::distance(elements.begin(), elements.end()) != 7) {
continue;
}
auto iter = elements.begin();
++iter; // name
++iter; // password hash
++iter; // comment
// uid
const auto uid_s = *iter;
++iter;
++iter; // gid
// home
const auto home_s = *iter;
++iter;
++iter; // shell
uint64_t element_uid;
auto Results = std::from_chars(uid_s.begin(), uid_s.end(), element_uid, 10);
// Error parsing.
if (Results.ptr == uid_s.begin()) {
continue;
}
if (element_uid == uid) {
return fextl::string(home_s);
}
}
return {};
}
fextl::string GetHomeDirectory() {
const char* HomeDir = getenv("HOME");
// Try to get home directory from uid
if (!HomeDir || !FHU::Filesystem::Exists(HomeDir)) {
auto UIDHome = FindUserHomeThroughUID();
if (!UIDHome.empty() && FHU::Filesystem::Exists(UIDHome)) {
return UIDHome;
}
}
// try the PWD
if (!HomeDir || !FHU::Filesystem::Exists(HomeDir)) {
HomeDir = getenv("PWD");
}
// Still doesn't exit? You get local
if (!HomeDir || !FHU::Filesystem::Exists(HomeDir)) {
HomeDir = ".";
}
return HomeDir;
}
#else
fextl::string GetHomeDirectory() {
const char* HomeDir = getenv("WINEHOMEDIR");
if (HomeDir) {
// Skip over the \??\ prefix in the NT path since we want a DOS path
HomeDir += 4;
};
if (!HomeDir) {
HomeDir = getenv("LOCALAPPDATA");
}
if (!HomeDir) {
HomeDir = ".";
}
return HomeDir;
}
#endif
fextl::string GetDataDirectory(bool Global, const PortableInformation& PortableInfo) {
#ifdef FEX_STEAM_SUPPORT
const char* SteamDataPath = getenv("STEAM_COMPAT_DATA_PATH");
if (SteamDataPath) {
return fextl::fmt::format("{}/fex-emu/", SteamDataPath);
}
#endif
const char* DataOverride = getenv("FEX_APP_DATA_LOCATION");
if (PortableInfo.IsPortable && (Global || !DataOverride)) {
return fextl::fmt::format("{}/fex-emu/", PortableInfo.InterpreterPath);
}
if (Global) {
return GLOBAL_DATA_DIRECTORY;
}
auto HomeDir = GetHomeDirectory();
const char* DataXDG = getenv("XDG_DATA_HOME");
const fextl::string LegacyDir = fextl::string {HomeDir} + "/.fex-emu/";
// If $HOME/.fex-emu exists, use that
if (FHU::Filesystem::Exists(LegacyDir)) {
return LegacyDir;
}
fextl::string DataDir {};
if (DataOverride) {
// Data override will override the complete directory
DataDir = DataOverride;
} else {
// use ~/.local/share if XDG_DATA_HOME is unset
DataDir = DataXDG ? DataXDG : fmt::format("{}/.local/share", HomeDir);
DataDir += "/fex-emu/";
}
return DataDir;
}
fextl::string GetConfigDirectory(bool Global, const PortableInformation& PortableInfo) {
const char* ConfigOverride = getenv("FEX_APP_CONFIG_LOCATION");
if (PortableInfo.IsPortable && Global) {
return fextl::fmt::format("{}/fex-emu/", PortableInfo.InterpreterPath);
} else if (ConfigOverride && !Global) {
fextl::string AppConfigStr = ConfigOverride;
if (FHU::Filesystem::IsRelative(AppConfigStr)) {
AppConfigStr = PortableInfo.InterpreterPath + AppConfigStr;
}
return AppConfigStr;
}
#ifdef FEX_STEAM_SUPPORT
const char* SteamDataPath = getenv("STEAM_COMPAT_DATA_PATH");
if (SteamDataPath) {
return fextl::fmt::format("{}/fex-emu/", SteamDataPath);
}
#endif
fextl::string ConfigDir;
if (Global) {
return GLOBAL_DATA_DIRECTORY;
}
auto HomeDir = GetHomeDirectory();
const char* ConfigXDG = getenv("XDG_CONFIG_HOME");
const fextl::string LegacyDir = fextl::string {HomeDir} + "/.fex-emu/";
// If $HOME/.fex-emu exists, use that
if (FHU::Filesystem::Exists(LegacyDir)) {
return LegacyDir;
}
if (ConfigOverride) {
// Config override will override the complete directory
ConfigDir = ConfigOverride;
} else {
// use ~/.config if XDG_CONFIG_HOME is unset
ConfigDir = ConfigXDG ? ConfigXDG : fmt::format("{}/.config", HomeDir);
ConfigDir += "/fex-emu/";
}
return ConfigDir;
}
fextl::string GetCacheDirectory() {
const char* CacheOverride = getenv("FEX_APP_CACHE_LOCATION");
if (CacheOverride) {
return CacheOverride;
}
#ifndef _WIN32
#ifdef FEX_STEAM_SUPPORT
const char* SteamDataPath = getenv("STEAM_COMPAT_SHADER_PATH");
if (SteamDataPath) {
return fextl::fmt::format("{}/fex-emu/", SteamDataPath);
}
#endif
auto HomeDir = GetHomeDirectory();
const char* CacheXDG = getenv("XDG_CACHE_HOME");
return (CacheXDG ? fextl::string {CacheXDG} : (fextl::string {HomeDir} + "/.cache")) + "/fex-emu/";
#else
const char* PrefixAppData = getenv("LOCALAPPDATA");
return PrefixAppData ? (fextl::string {PrefixAppData} + "\\fex-emu\\") : fextl::string {".\\"};
#endif
}
fextl::string GetConfigFileLocation(bool Global, const PortableInformation& PortableInfo) {
return GetConfigDirectory(Global, PortableInfo) + "Config.json";
}
void InitializeConfigs(const PortableInformation& PortableInfo) {
FEXCore::Config::SetDataDirectory(GetDataDirectory(false, PortableInfo), false);
FEXCore::Config::SetDataDirectory(GetDataDirectory(true, PortableInfo), true);
FEXCore::Config::SetConfigDirectory(GetConfigDirectory(false, PortableInfo), false);
FEXCore::Config::SetConfigDirectory(GetConfigDirectory(true, PortableInfo), true);
FEXCore::Config::SetConfigFileLocation(GetConfigFileLocation(false, PortableInfo), false);
FEXCore::Config::SetConfigFileLocation(GetConfigFileLocation(true, PortableInfo), true);
}
} // namespace FEX::Config