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C++

// SPDX-License-Identifier: MIT
#include "Common/ArgumentLoader.h"
#include "Common/Config.h"
#include <FEXCore/Config/Config.h>
#include <FEXCore/fextl/fmt.h>
#include <FEXCore/fextl/map.h>
#include <FEXCore/fextl/string.h>
#include <FEXCore/Utils/FileLoading.h>
#include <FEXHeaderUtils/Filesystem.h>
#include <FEXHeaderUtils/SymlinkChecks.h>
#include <cstring>
#ifndef _WIN32
#include <linux/limits.h>
#include <pwd.h>
#endif
#include <list>
#include <utility>
#include <json-maker.h>
#include <tiny-json.h>
namespace FEX::Config {
namespace JSON {
struct JsonAllocator {
jsonPool_t PoolObject;
fextl::unique_ptr<fextl::list<json_t>> json_objects;
};
static_assert(offsetof(JsonAllocator, PoolObject) == 0, "This needs to be at offset zero");
json_t* PoolInit(jsonPool_t* Pool) {
JsonAllocator* alloc = reinterpret_cast<JsonAllocator*>(Pool);
alloc->json_objects = fextl::make_unique<fextl::list<json_t>>();
return &*alloc->json_objects->emplace(alloc->json_objects->end());
}
json_t* PoolAlloc(jsonPool_t* Pool) {
JsonAllocator* alloc = reinterpret_cast<JsonAllocator*>(Pool);
return &*alloc->json_objects->emplace(alloc->json_objects->end());
}
static void LoadJSonConfig(const fextl::string &Config, std::function<void(const char *Name, const char *ConfigSring)> Func) {
fextl::vector<char> Data;
if (!FEXCore::FileLoading::LoadFile(Data, Config)) {
return;
}
JsonAllocator Pool {
.PoolObject = {
.init = PoolInit,
.alloc = PoolAlloc,
},
};
json_t const *json = json_createWithPool(&Data.at(0), &Pool.PoolObject);
if (!json) {
LogMan::Msg::EFmt("Couldn't create json");
return;
}
json_t const* ConfigList = json_getProperty(json, "Config");
if (!ConfigList) {
// This is a non-error if the configuration file exists but no Config section
return;
}
for (json_t const* ConfigItem = json_getChild(ConfigList);
ConfigItem != nullptr;
ConfigItem = json_getSibling(ConfigItem)) {
const char* ConfigName = json_getName(ConfigItem);
const char* ConfigString = json_getValue(ConfigItem);
if (!ConfigName) {
LogMan::Msg::EFmt("Couldn't get config name");
return;
}
if (!ConfigString) {
LogMan::Msg::EFmt("Couldn't get ConfigString for '{}'", ConfigName);
return;
}
Func(ConfigName, ConfigString);
}
}
}
static const fextl::map<FEXCore::Config::ConfigOption, fextl::string> ConfigToNameLookup = {{
#define OPT_BASE(type, group, enum, json, default) {FEXCore::Config::ConfigOption::CONFIG_##enum, #json},
#include <FEXCore/Config/ConfigValues.inl>
}};
void SaveLayerToJSON(const fextl::string& Filename, FEXCore::Config::Layer *const Layer) {
char Buffer[4096];
char *Dest{};
Dest = json_objOpen(Buffer, nullptr);
Dest = json_objOpen(Dest, "Config");
for (auto &it : Layer->GetOptionMap()) {
auto &Name = ConfigToNameLookup.find(it.first)->second;
for (auto &var : it.second) {
Dest = json_str(Dest, Name.c_str(), var.c_str());
}
}
Dest = json_objClose(Dest);
Dest = json_objClose(Dest);
json_end(Dest);
auto File = FEXCore::File::File(Filename.c_str(),
FEXCore::File::FileModes::WRITE |
FEXCore::File::FileModes::CREATE |
FEXCore::File::FileModes::TRUNCATE);
if (File.IsValid()) {
File.Write(Buffer, strlen(Buffer));
}
}
// Application loaders
class OptionMapper : public FEXCore::Config::Layer {
public:
explicit OptionMapper(FEXCore::Config::LayerType Layer);
protected:
void MapNameToOption(const char *ConfigName, const char *ConfigString);
};
class MainLoader final : public OptionMapper {
public:
explicit MainLoader(FEXCore::Config::LayerType Type);
explicit MainLoader(fextl::string ConfigFile);
void Load() override;
private:
fextl::string Config;
};
class AppLoader final : public OptionMapper {
public:
explicit AppLoader(const fextl::string& Filename, FEXCore::Config::LayerType Type);
void Load();
private:
fextl::string Config;
};
class EnvLoader final : public FEXCore::Config::Layer {
public:
explicit EnvLoader(char *const _envp[]);
void Load() override;
private:
char *const *envp;
};
static const fextl::map<fextl::string, FEXCore::Config::ConfigOption, std::less<>> ConfigLookup = {{
#define OPT_BASE(type, group, enum, json, default) {#json, FEXCore::Config::ConfigOption::CONFIG_##enum},
#include <FEXCore/Config/ConfigValues.inl>
}};
OptionMapper::OptionMapper(FEXCore::Config::LayerType Layer)
: FEXCore::Config::Layer(Layer) {
}
void OptionMapper::MapNameToOption(const char *ConfigName, const char *ConfigString) {
auto it = ConfigLookup.find(ConfigName);
if (it != ConfigLookup.end()) {
Set(it->second, ConfigString);
}
}
static const fextl::vector<std::pair<const char*, FEXCore::Config::ConfigOption>> EnvConfigLookup = {{
#define OPT_BASE(type, group, enum, json, default) {"FEX_" #enum, FEXCore::Config::ConfigOption::CONFIG_##enum},
#include <FEXCore/Config/ConfigValues.inl>
}};
MainLoader::MainLoader(FEXCore::Config::LayerType Type)
: OptionMapper(Type)
, Config{FEXCore::Config::GetConfigFileLocation(Type == FEXCore::Config::LayerType::LAYER_GLOBAL_MAIN)} {
}
MainLoader::MainLoader(fextl::string ConfigFile)
: OptionMapper(FEXCore::Config::LayerType::LAYER_MAIN)
, Config{std::move(ConfigFile)} {
}
void MainLoader::Load() {
JSON::LoadJSonConfig(Config, [this](const char *Name, const char *ConfigString) {
MapNameToOption(Name, ConfigString);
});
}
AppLoader::AppLoader(const fextl::string& Filename, FEXCore::Config::LayerType Type)
: OptionMapper(Type) {
const bool Global = Type == FEXCore::Config::LayerType::LAYER_GLOBAL_STEAM_APP ||
Type == FEXCore::Config::LayerType::LAYER_GLOBAL_APP;
Config = FEXCore::Config::GetApplicationConfig(Filename, Global);
// Immediately load so we can reload the meta layer
Load();
}
void AppLoader::Load() {
JSON::LoadJSonConfig(Config, [this](const char *Name, const char *ConfigString) {
MapNameToOption(Name, ConfigString);
});
}
EnvLoader::EnvLoader(char *const _envp[])
: FEXCore::Config::Layer(FEXCore::Config::LayerType::LAYER_ENVIRONMENT)
, envp {_envp} {
}
void EnvLoader::Load() {
using EnvMapType = fextl::unordered_map<std::string_view, fextl::string>;
EnvMapType EnvMap;
for(const char *const *pvar=envp; pvar && *pvar; pvar++) {
std::string_view Var(*pvar);
size_t pos = Var.rfind('=');
if (fextl::string::npos == pos)
continue;
std::string_view Key = Var.substr(0,pos);
std::string_view Value_View {Var.substr(pos+1)};
std::optional<fextl::string> Value;
#define ENVLOADER
#include <FEXCore/Config/ConfigOptions.inl>
if (Value) {
EnvMap.insert_or_assign(Key, *Value);
}
else {
EnvMap.insert_or_assign(Key, Value_View);
}
}
auto GetVar = [](EnvMapType &EnvMap, const std::string_view id) -> std::optional<std::string_view> {
if (EnvMap.find(id) != EnvMap.end())
return EnvMap.at(id);
// If envp[] was empty, search using std::getenv()
const char* vs = std::getenv(id.data());
if (vs) {
return vs;
}
else {
return std::nullopt;
}
};
std::optional<std::string_view> Value;
for (auto &it : EnvConfigLookup) {
if ((Value = GetVar(EnvMap, it.first)).has_value()) {
Set(it.second, fextl::string(*Value));
}
}
}
fextl::unique_ptr<FEXCore::Config::Layer> CreateGlobalMainLayer() {
return fextl::make_unique<MainLoader>(FEXCore::Config::LayerType::LAYER_GLOBAL_MAIN);
}
fextl::unique_ptr<FEXCore::Config::Layer> CreateMainLayer(fextl::string const *File) {
if (File) {
return fextl::make_unique<MainLoader>(*File);
}
else {
return fextl::make_unique<MainLoader>(FEXCore::Config::LayerType::LAYER_MAIN);
}
}
fextl::unique_ptr<FEXCore::Config::Layer> CreateAppLayer(const fextl::string& Filename, FEXCore::Config::LayerType Type) {
return fextl::make_unique<AppLoader>(Filename, Type);
}
fextl::unique_ptr<FEXCore::Config::Layer> CreateEnvironmentLayer(char *const _envp[]) {
return fextl::make_unique<EnvLoader>(_envp);
}
fextl::string RecoverGuestProgramFilename(fextl::string Program, bool ExecFDInterp, const std::string_view ProgramFDFromEnv) {
// If executed with a FEX FD then the Program argument might be empty.
// In this case we need to scan the FD node to recover the application binary that exists on disk.
// Only do this if the Program argument is empty, since we would prefer the application's expectation
// of application name.
if (!ProgramFDFromEnv.empty() && Program.empty()) {
// Get the `dev` node of the execveat fd string.
Program = "/dev/fd/";
Program += ProgramFDFromEnv;
}
// If we were provided a relative path then we need to canonicalize it to become absolute.
// If the program name isn't resolved to an absolute path then glibc breaks inside it's `_dl_get_origin` function.
// This is because we rewrite `/proc/self/exe` to the absolute program path calculated in here.
if (!Program.starts_with('/')) {
char ExistsTempPath[PATH_MAX];
char *RealPath = FHU::Filesystem::Absolute(Program.c_str(), ExistsTempPath);
if (RealPath) {
Program = RealPath;
}
}
// If FEX was invoked through an FD path (either binfmt_misc or execveat) then we need to check the
// Program to see if it is a symlink to find the real path.
//
// binfmt_misc: Arg[0] is actually the execve `pathname` argument or `/dev/fd/<FD>` path
// - `pathname` with execve (See Side Note)
// - FD path with execveat and FD doesn't have an existing file on the disk
//
// ProgramFDFromEnv: Arg[0] is Application provided data or `/dev/fd/<FD>` from above fix-up.
// - execveat was either passed no arguments (argv=NULL) or the first argument is an empty string (argv[0]="").
// - FD path with execveat and FD doesn't have an existing file on the disk
//
// Side Note:
// The `execve` syscall doesn't take an FD but binfmt_misc will give FEX an FD to execute still.
// Arg[0] will always contain the `pathname` argument provided to execve.
// It does not resolve symlinks, and it does not convert the path to absolute.
//
// Examples:
// - Regular execve. Application must exist on disk.
// execve binfmt_misc args layout: `FEXInterpreter <Path provided to execve pathname> <user provided argv[0]> <user provided argv[n]>...`
// - Regular execveat with FD. FD is backed by application on disk.
// execveat binfmt_misc args layout: `FEXInterpreter <Path provided to execve pathname> <user provided argv[0]> <user provided argv[n]>...`
// - Regular execveat with FD. FD points to file on disk that has been deleted.
// execveat binfmt_misc args layout: `FEXInterpreter /dev/fd/<FD> <user provided argv[0]> <user provided argv[n]>...`
#ifndef _WIN32
if (ExecFDInterp || !ProgramFDFromEnv.empty()) {
// Only in the case that FEX is executing an FD will the program argument potentially be a symlink.
// This symlink will be in the style of `/dev/fd/<FD>`.
//
// If the argument /is/ a symlink then resolve its path to get the original application name.
if (FHU::Symlinks::IsSymlink(Program)) {
char Filename[PATH_MAX];
auto SymlinkPath = FHU::Symlinks::ResolveSymlink(Program, Filename);
if (SymlinkPath.starts_with('/')) {
// This file was executed through an FD.
// Remove the ` (deleted)` text if the file was deleted after the fact.
// Otherwise just get the symlink without the deleted text.
return fextl::string{SymlinkPath.substr(0, SymlinkPath.rfind(" (deleted)"))};
}
}
}
#endif
return Program;
}
ApplicationNames LoadConfig(
bool NoFEXArguments,
bool LoadProgramConfig,
int argc,
char **argv,
char **const envp,
bool ExecFDInterp,
const std::string_view ProgramFDFromEnv) {
FEX::Config::InitializeConfigs();
FEXCore::Config::Initialize();
FEXCore::Config::AddLayer(CreateGlobalMainLayer());
FEXCore::Config::AddLayer(CreateMainLayer());
if (NoFEXArguments) {
FEX::ArgLoader::LoadWithoutArguments(argc, argv);
}
else {
FEXCore::Config::AddLayer(fextl::make_unique<FEX::ArgLoader::ArgLoader>(argc, argv));
}
FEXCore::Config::AddLayer(CreateEnvironmentLayer(envp));
FEXCore::Config::Load();
auto Args = FEX::ArgLoader::Get();
if (LoadProgramConfig) {
if (Args.empty()) {
// Early exit if we weren't passed an argument
return {};
}
Args[0] = RecoverGuestProgramFilename(std::move(Args[0]), ExecFDInterp, ProgramFDFromEnv);
fextl::string& Program = Args[0];
bool Wine = false;
fextl::string ProgramName;
for (size_t CurrentProgramNameIndex = 0; CurrentProgramNameIndex < Args.size(); ++CurrentProgramNameIndex) {
auto CurrentProgramName = FHU::Filesystem::GetFilename(Args[CurrentProgramNameIndex]);
if (CurrentProgramName == "wine-preloader" ||
CurrentProgramName == "wine64-preloader") {
// Wine preloader is required to be in the format of `wine-preloader <wine executable>`
// The preloader doesn't execve the executable, instead maps it directly itself
// Skip the next argument since we know it is wine (potentially with custom wine executable name)
++CurrentProgramNameIndex;
Wine = true;
}
else if(CurrentProgramName == "wine" ||
CurrentProgramName == "wine64") {
// Next argument, this isn't the program we want
//
// If we are running wine or wine64 then we should check the next argument for the application name instead.
// wine will change the active program name with `setprogname` or `prctl(PR_SET_NAME`.
// Since FEX needs this data far earlier than libraries we need a different check.
Wine = true;
}
else {
if (Wine == true) {
// If this was path separated with '\' then we need to check that.
auto WinSeparator = CurrentProgramName.find_last_of('\\');
if (WinSeparator != CurrentProgramName.npos) {
// Used windows separators
CurrentProgramName = CurrentProgramName.substr(WinSeparator + 1);
}
}
ProgramName = CurrentProgramName;
// Past any wine program names
break;
}
}
FEXCore::Config::AddLayer(CreateAppLayer(ProgramName, FEXCore::Config::LayerType::LAYER_GLOBAL_APP));
FEXCore::Config::AddLayer(CreateAppLayer(ProgramName, FEXCore::Config::LayerType::LAYER_LOCAL_APP));
auto SteamID = getenv("SteamAppId");
if (SteamID) {
// If a SteamID exists then let's search for Steam application configs as well.
// We want to key off both the SteamAppId number /and/ the executable since we may not want to thunk all binaries.
fextl::string SteamAppName = fextl::fmt::format("Steam_{}_{}", SteamID, ProgramName);
FEXCore::Config::AddLayer(CreateAppLayer(SteamAppName, FEXCore::Config::LayerType::LAYER_GLOBAL_STEAM_APP));
FEXCore::Config::AddLayer(CreateAppLayer(SteamAppName, FEXCore::Config::LayerType::LAYER_LOCAL_STEAM_APP));
}
return ApplicationNames{std::move(Program), std::move(ProgramName)};
}
return {};
}
#ifndef _WIN32
char const* FindUserHomeThroughUID() {
auto passwd = getpwuid(geteuid());
if (passwd) {
return passwd->pw_dir;
}
return nullptr;
}
const char *GetHomeDirectory() {
char const *HomeDir = getenv("HOME");
// Try to get home directory from uid
if (!HomeDir) {
HomeDir = FindUserHomeThroughUID();
}
// try the PWD
if (!HomeDir) {
HomeDir = getenv("PWD");
}
// Still doesn't exit? You get local
if (!HomeDir) {
HomeDir = ".";
}
return HomeDir;
}
#else
const char *GetHomeDirectory() {
const char *HomeObjectPath = getenv("WINEHOMEDIR");
if (!HomeObjectPath) {
return nullptr;
}
// Skip over the \??\ prefix in the NT path since we want a DOS path
return HomeObjectPath + 4;
}
#endif
fextl::string GetDataDirectory() {
fextl::string DataDir{};
char const *HomeDir = GetHomeDirectory();
char const *DataXDG = getenv("XDG_DATA_HOME");
char const *DataOverride = getenv("FEX_APP_DATA_LOCATION");
if (DataOverride) {
// Data override will override the complete directory
DataDir = DataOverride;
}
else {
DataDir = DataXDG ?: HomeDir;
DataDir += "/.fex-emu/";
}
return DataDir;
}
fextl::string GetConfigDirectory(bool Global) {
fextl::string ConfigDir;
if (Global) {
ConfigDir = GLOBAL_DATA_DIRECTORY;
}
else {
char const *HomeDir = GetHomeDirectory();
char const *ConfigXDG = getenv("XDG_CONFIG_HOME");
char const *ConfigOverride = getenv("FEX_APP_CONFIG_LOCATION");
if (ConfigOverride) {
// Config override completely overrides the config directory
ConfigDir = ConfigOverride;
}
else {
ConfigDir = ConfigXDG ? ConfigXDG : HomeDir;
ConfigDir += "/.fex-emu/";
}
// Ensure the folder structure is created for our configuration
if (!FHU::Filesystem::Exists(ConfigDir) &&
!FHU::Filesystem::CreateDirectories(ConfigDir)) {
// Let's go local in this case
return "./";
}
}
return ConfigDir;
}
fextl::string GetConfigFileLocation(bool Global) {
fextl::string ConfigFile{};
if (Global) {
ConfigFile = GetConfigDirectory(true) + "Config.json";
}
else {
const char *AppConfig = getenv("FEX_APP_CONFIG");
if (AppConfig) {
// App config environment variable overwrites only the config file
ConfigFile = AppConfig;
}
else {
ConfigFile = GetConfigDirectory(false) + "Config.json";
}
}
return ConfigFile;
}
void InitializeConfigs() {
FEXCore::Config::SetDataDirectory(GetDataDirectory());
FEXCore::Config::SetConfigDirectory(GetConfigDirectory(false), false);
FEXCore::Config::SetConfigDirectory(GetConfigDirectory(true), true);
FEXCore::Config::SetConfigFileLocation(GetConfigFileLocation(false), false);
FEXCore::Config::SetConfigFileLocation(GetConfigFileLocation(true), true);
}
}