In the event that the host doesn't support the requirements for running
AVX-enabled applications (SVE2 with at least 256-bit wide vectors) but
still wanted to run regular SSE-enabled applications, they would be
taking a performance hit due to a load/store pessimization (necessary in
order for 256-bit loads/stores to work)
However, we can add an alternate view into the xmm data that would allow
those hosts to use the previous optimization, while still supporting
AVX-capable hosts.
Allows for a smaller struct size.
This movement of the struct members also requires us to modify the
DeadContextStorePass to take the new locations into account.
On the plus side, we get to remove all of the padding bits in the
CPUState struct, so we can remove the handling for them.
The recursive algorithm used here previously led to deeply nested function
calls, which eventually exhausted the available stack space. The simple
non-recursive algorithm used now avoids this problem at the expense of
small overhead.
Gets rid of some magic numbers and reduces the number of things that
need to manually change (e.g. when supporting AVX and needing to
increase the xmm size).
This allows us to have RCPC loadstore operations with a 9-bit signed
offset.
This gives us a small range of [-256,256) of immediate encoding range on
our TSO loadstore operations.
Updates the inline constant pass in ConstProp to support this range on
TSO IR ops if the host supports RCPC2.
Apple M1 supports this extension, didn't test with Cortex-X2/A710.
Creates a pool allocator for OpcodeDispatcher and IRCompaction that
shares memory allocations between threads in a pool and supports
reclaiming stale allocations from participating threads.
A thread will use a heuristic to keep its claimed memory allocation
around if it is allocating a lot of code. If it slows down then it will
start putting the memory allocation back in to the thread pool.
Additionally if the allocation has been "disowned" and gone to sleep
while still retaining the allocation, then another thread can inspect
these stale allocations and reclaim it from the idling thread. Saving
further memory.
This needs some more work and cleanup but this is an interesting concept
that saves a decent amount of memory even in a basic test.
Causes teeworlds' title screen to go from 754MB to 599MB in my simple
test. 79.4% the memory usage is a good start.
In the case of an AArch64 builder is using 16kb or 64kb pages like is
common on servers then it would fail to compile, even if the resulting
application would only ever run on 4k page hosts.
Resolve this by removing the build check and hardcoding 4kb pages for
each of our uses. We still require 4kb pages to run, so this mostly just
removes the weirdness where it is 16kb builder + 4k runner. Would have
broken some of our assumptions when running.
In some cases we can generate more optimal code if we have more
information about a syscall which number gets const-propagated.
In particular optimizing through syscalls, not synchronizing state, and
never returning.
- Noreturn is used by a syscall that never returns, like exit.
This means that it never needs to try and synchronize state coming back
- Not synchronizing state and optimizing through syscalls
Useful for syscalls that don't read the state past arguments and only
returns a value.
Migrates lingering instances of the old logger over to fmt where
applicable. This allows removing some of the old defines and functions.
The only remaining usages of the printf-based variant of the logger is
in Tests/LinuxSyscalls/Syscalls.cpp for the strace handling.
The end of this optimization pass is getting to a bit long.
It might be worth adding a new flag to IR ops soon for ops we can't
optimize context loadstores through.
In a syscall microbench this improves performance by ~19% on my
Snapdragon 888.
Going from ~9.6 million syscalls per second to ~11.5 million.
Macbook Pro is less effective here due to high syscall overhead due to
VM. Going form 7.2M/s to 7.6M/s, ~6% improvement
We can also inline some 32-bit syscalls but that will need some more
work which isn't done yet. Even though the op in the JIT supports it.
There's zero need for these to have an independent size field and it was
just confusing.
For stores it was always set to zero and for loads it was just
duplicated.
In addition this allows introspection of the store op without casting
the op, which can be useful in edge cases
Previously the offset mismatch error was expecting two arguments, but
only one was provided.
While we're in the area we can convert the logging type over to the
fmt-capable one which can catch these.
This allows the RA Validation pass to verify that a spill slot contains
the correct SSA.
I was originally planning to do a IR equlivent test between the IR
before and after register allocation, mostly to catch this type of error.
But this approach was much faster to implement and gives 90%
of the benefits.
This can prove that the ssa in the Spill slots are consistant based on
control flow.
It's one major blind spot is that it can't prove the spill slot actually
contains the correct ssa, if it has the same wrong ssa on every cfg
path.
This is a validation pass that attempts to prove the output from the RA pass is valid.
The current design should be able to prove that the RA result is internally
consistent. That no-matter what control flow path you take thought the control
flow graph, the physical registers and spill slots will always contain a single
possible SSA value.
It also checks that the SSA values in the IR actually line up with the SSA value
in the physical register.
This isn't quite a 100% clean sweep of IWYU.
There are some false positives where clang fails.
Additionally there are still a few missed in the frontend side of things
that I didn't get to
ConstProp has an assumption that a VMOV of the same size arguments is a no-op.
This isn't quite 100% true as this could be behaving as a zext and the pass can't see through the op correctly.
Something to be said that the vector ops should be looked over to see which op is leaving dirty bits in the upper bits
of the register. But that's a battle for a different time
There is an assumption in the RCLSE pass that if a StoreContext + LoadContext pair of the same size
with a vector register that it is safe to remove the LoadContext.
This isn't quite safe since it can't entirely see through the IR to determine if the store op
had already zext the upper bits of the register.
This was causing 8byte loadcontext operations to "load" with garbage data in the upper
bits when it was expecting a zext.
Which granted it is likely a bug that not all vector ops zero their upper bits but that's a battle for a different day.
Additionally:
- Removes a couple dead optimizations in the GPR path that was never hit.
- Cleans up how access types are checked
- Uses ReplaceAllUsesWithRange to reinforce that this is purely a per block optimization still
Prior to the introduction of fmt, there wasn't a nice and easy way to
format std::string_view, but now that we have it in place, we can modify
relevant log calls to make use of it and get rid of the need to
construct a string around the view.
While we're in the same area, we can make the rest of the modified file
use fmt where appropriate.