In the event that the host doesn't support the requirements for running
AVX-enabled applications (SVE2 with at least 256-bit wide vectors) but
still wanted to run regular SSE-enabled applications, they would be
taking a performance hit due to a load/store pessimization (necessary in
order for 256-bit loads/stores to work)
However, we can add an alternate view into the xmm data that would allow
those hosts to use the previous optimization, while still supporting
AVX-capable hosts.
Creates a pool allocator for OpcodeDispatcher and IRCompaction that
shares memory allocations between threads in a pool and supports
reclaiming stale allocations from participating threads.
A thread will use a heuristic to keep its claimed memory allocation
around if it is allocating a lot of code. If it slows down then it will
start putting the memory allocation back in to the thread pool.
Additionally if the allocation has been "disowned" and gone to sleep
while still retaining the allocation, then another thread can inspect
these stale allocations and reclaim it from the idling thread. Saving
further memory.
This needs some more work and cleanup but this is an interesting concept
that saves a decent amount of memory even in a basic test.
Causes teeworlds' title screen to go from 754MB to 599MB in my simple
test. 79.4% the memory usage is a good start.
This isn't quite a 100% clean sweep of IWYU.
There are some false positives where clang fails.
Additionally there are still a few missed in the frontend side of things
that I didn't get to
If the long divides don't have anything in the upper bits then they can be optimized away.
Teeworlds, SuperTuxKart, and RRootage were between 50%-55% getting removed
Sadly these things can't be split without breaking functionality so it
turns in to a bit of a mess.
SyscallHandler is very much something that is a Linux only construct and
shouldn't be in FEXCore itself. Lets the frontend register a
Syscallhandler with FEXCore. FEXCore itself is then aware of the current
syscall ABI and handles the ABI in an optimal fashion.
So it is not a 100% clean break otherwise we would lose performance.
The SignalDelegator then needs to move to the frontend since the
SyscallHandler requires it for signal based syscalls.
The CPU backend signal handling still needs to happen in FEXCore because
it is a very tight coupling with the CPU backend.
Once we need to support more Signal handling we can give the backends
cleaner support to select which specific OS handler to handle.
RA Pass and passmanager compaction pass don't need to be independent.
This saves some memory.
In the future we should allow passes to fetch passes by name, that will
be part of the PassManager improvement in the future
Based on @phire's idea, Inline constants are constants that can be used as imms in instructions.
This
- Adds OP_INLINECONSTANT to represent them in the IR
- Modifies the ConstProp pass to transform OP_CONSTANT to OP_INLINECONSTANT based on per-platform heuristics
- Modifies the backends to use imms
- Supported opcodes: Add, Sub, Lsl, Lsr, Asr, Ror, Rol
As we run more threaded applications it is becoming apparent that this
needs to be fixed now.
This duplicates the FrontendDecoder and Passmanager per thread so they
no longer block each other while compiling.
Increases a bit of memory usage but completely worth it.
The Passmanager passes need very little or zero x86 knowledge to do
their work. They don't need the x86 OpDispatcher handling code at all.
Convert this entirely over to using the IREmitter class so it can
actually optimize IR code from the IRLoader frontend