- RNDRRS is still broken on this CPU
- Fault granularity checking needs to use loads
- stlxp does monitor check before alignment check, use loads for all
for consistency
- Fault granularity is still 16B which matches LSE2 requirements.
- X2E still only ships a 19.2Mhz cycle counter, so still only
ARMv9.0-a hardware
- Adds product name to CPUID
- Oryon-3 being CPU PartID 2 isn't a mistake.
- No distinction between Oryon-1 and Oryon-2, both are partid 1.
cpuinfo:
```
processor : 0
BogoMIPS : 38.40
Features : fp asimd evtstrm aes pmull sha1 sha2 crc32 atomics fphp asimdhp cpuid asimdrdm jscvt fcma lrcpc dcpop sha3 sm3 sm4 asimddp sha512 sve asimdfhm uscat ilrcpc flagm ssbs sb paca pacg dcpodp sve2 sveaes svesha3 svesm4 flagm2 frint svei8mm svebf16 i8mm bf16 rng ecv afp rpres
CPU implementer : 0x51
CPU architecture: 8
CPU variant : 0x1
CPU part : 0x002
CPU revision : 1
```
Docker's seccomp filter fails to follow AAPCS64 and SysV zero-extension
rules. For values smaller than 64-bit they were required in their
seccomp filters to truncate the value to the specific size but do not.
Instead they do a 64-bit comparison operation against smaller arguments
(in this case 32-bit). This means 64-bit -1 and 32-bit -1 passed through
have different values for this `personality` syscall.
The real fix would be for Docker to audit their seccomp filter rules and
ensure they zero-extend every argument that is smaller than 64-bit, but
we don't control that. So there is likely to be more bugs in their
filter that we encounter, this is just an easy one to resolve.
The previous `ForkableSharedMutex` using `std::shared_mutex` was showing
up as significant CPU time on arm64ec. In particular it was showing up
upwards of 700ms/S of CPU time for read-contented workloads at only
~2700 locks per second. The libc++ implementation for arm64ec must be
particularly gnarly for this to be so slow.
With this swapped over, it's now only spending around 56ms/S on the
contended shared lock, but at ~8000 locks per second. So a significant
uplift.
Don't use pread, instead map the file and madvise larger blocks. This
removes copying overhead as its just mapping file pages in instead.
Also splits the implementation of file reading from hashing to make
tinkering less involved, as if I want more performance out of this (say
due to live hashing) then it's easier to tinker.
Improves hashing performance from ~2.2GB/s to ~3.6GB/s on my system,
which is CPU bounded by xxhash here.
This was causing an unfortunate set of circumstances where Dark Souls
III was modifying MXCSR and we weren't saving it, cause the value to change
from 0x9fc0 to 0.
This "enabled" float exceptions by unmasking the exception masks in
MXCSR. This in turn had Dark Souls III's `expf` function to fault out,
as it checks if the MXCSR exception masks are set or not for determining
if underflow should assert or not.
Wow64/arm64ec has a similar problem where it always sets back to default
on signal. Which means game lose DAZ, but I'm not fixing that bug right
now.
Fixes#5391
ELF headers were read unconditionally because doing so was assumed to be cheap
(as the guest app would read them anyway shortly after). However, relocation
parsing was added since then, which has less predictable performance due to
crossing page boundaries and reading larger amounts of memory. It might be
possible to make the underlying code more efficient, but until that's done
it's better to skip this logic unless needed.
Closes#5390
We needed this handling on old kernels that didn't understand the
NOREPLACE flag. We no longer support kernels this old, so remove some of
this vestigial code.
Disables THP on some key locations that are fairly sparse
- rpmalloc
- This is the big one as this allocates some heavy sparse buffers.
- CallRet stacks
- These get in the hundreds of megabytes, while not being sparse they
trend towards only using a handful of pages and ballooning to 2MB
per thread is quite heavy.
- Lookup cache
- L1 specifically gets hit here which adds a decent chunk of overhead
due to sparsity.
Win32 for all of these also aren't handled, but that will need to be a
followup.
Add a no-op for zero length in ChangeProtectionFlags.
This fixes AMD Vivado 2025.2 which tries to mprotect with 0 as size and merge strategies fails:
```
Unexpected ChangeProtectionFlags Merge strategy! [0x400000, 0x401000) Versus [0x0, 0x0)
```
We were passing through 32-bit signed values to the 64-bit handler,
which isn't valid and we need to make sure to sign extend.
I don't think this fixes anything because negative values aren't valid,
but a negative could have been interpreted as a large positive without
this.
So WTF can see their usage. Previously didn't add this due to some weird
madvise bug that delete anon names, but that seems to be fixed in a
newer kernel.
rpmalloc is currently very aggressively configured which causes
significant reductions in resident memory over jemalloc.
In Bayonetta's title screen it went from 963MB down to 834MB resident.
Mesa uses this to determine what the executable name is in a process for
application profiles. Without thunking, the guest glibc sets this
correctly, with thunking mesa would pick up `FEX` instead of the app.
With this fixed, it fixes Dead Island rendering when thunks are enabled.
Plenty of other games in Mesa's application profiles that it would fix
as well.