The JIT was doing a bunch of additional work where it was saving and
restoring registers and then juggling the arguments back in to a stack
frame. All of this is nonsensical without the optimization where we
could call syscalls inline without a stack frame.
Instead remove this optimization entirely and behave like a "generic"
syscall path always. The Linux syscall handler now pulls the arguments
out of the CPU context directly and stores the result back in to RAX
directly as well.
This has knock-on effects where technically syscalls are
going to be slightly faster because no stack frame setup for the
arguments, but additionally we are going to be able to have syscalls be
proper serialization points where we can interrupt the syscall and
long-jump out without problems.
Bumps the DiskCache version again because it causes codegen to change.
Previously this would result in a larger amount of words specified than
necessary.
e.g. Given nfds = 1:
With AlignUp(1, 32) / 4, we'd end up with supposedly eight words, when it
should only be one word.
On the other extreme, given a full fd set of 1024 fds, then we'd end up
with 256 words, when it should only be 32.
We were passing through 32-bit signed values to the 64-bit handler,
which isn't valid and we need to make sure to sign extend.
I don't think this fixes anything because negative values aren't valid,
but a negative could have been interpreted as a large positive without
this.
This was a nasty race condition where each thread could be accessing the
DRM cache at any given moment. Move it over to a per thread object that
is only allocated once it gets used.
Also removes an `atexit` registration that contributes to crashing on
exit.
Steam started taking advantage of newer fcntl commands, in particular
`F_CREATED_QUERY`. This was causing our fcntl handler for 32-bit
processes to assert out.
Fixes the handler so it passes all other fcntl commands forward, just
like the Linux kernel does. Splits the 32-bit handler to explicitly
ignore a handful of commands just like the Linux kernel.
Fixes an assert that Steam was hitting.
- Do compiler/architecture checks EARLY, don't waste time doing random
configuration stuff if the user can't even compile in the first place
- MSVC is unsupported, I assume? So add a check to disallow. There's
literally no MSVC or MSC_VER checks anywhere, so...
- Rather than using the MSVC architecture definitions, use our own
`ARCHITECTURE_arm64` et al. Hijacking existing "standard" definitions
is a very bad idea. Also makes it more readable in CMake
- Change the x86 host check to `x86|amd64`. Some systems still refer to
themselves as x86 despite being 64-bit for... reasons, and I saw one a
very long time ago that referred to it as amd64. This should
basically never come up, nor is it really relevant given that FEX is
for arm64... but it kinda annoyed me so whatever.
TODOs:
- Should we check `CMAKE_SIZEOF_VOID_P (equal) 64`? I don't think anyone
is even trying to compile this thing on armv7 or older, but might as
well? maybe?
- What's the status of *BSD, Solaris, macOS? Technically macOS does
support Wine, not sure about the others.
Signed-off-by: crueter <crueter@eden-emu.dev>
This nearly gets FEX's TestHarnessRunner to be self-hosting inside of
FEX. The only thing blocking it currently is that our SBRK emulation
reserves the whole region, when it should be "soft-reserved" and mmap
with MAP_FIXED_NOREPLACE can override it. Plus an assert in
OpcodeDispatcher preventing any 32-bit code from running from a 64-bit
process.
In the most simple terms, gdt and ldt are setup to be unique per thread,
and modify_ldt then modifies that thread's ldt entry. On thread
creation, these values get inherited as a copy.
This allows installation of 32-bit code entries, which with the previous
PRs merged allows the code to attempt jumping to that 32-bit code entry.
It then will immediately explode with an assert in our OpcodeDispatcher.
We can't allow 32-bit code jumping yet until our OpDispatcher/X86Tables
allows runtime selection of 64-bit and 32-bit code entries which is
still a ways away.
With the assert removed and the SBRK code handling hacked out,
/technically/ the TestHarnessRunner can run some code, albeit anything
that changes behaviour between bitness is completely incorrect.
Taking this very slowly because this is very fickle code. The frontend
needs to manage GDT and LDT, but before we get there, we need to
actually add support for LDT in the backend. Split the segments to two
arrays so the JIT can actually update their cached values correctly.
Still treats GDT and LDT as mirrors like how the JIT previously did (By
it ignoring the selector's TI bit).
This patch does cover up all v4l2 syscalls in i386. It just works
well with the poor v4l2 driver of wine32.
Signed-off-by: Changwei Miao <chanthmiao@outlook.com>