We actually never use this anymore, we instead always pass zero for
both, and then rely on the thread inheritance model or setting the
values manually. Now that we expose visibility of the
InternalThreadState to the frontend they just access it directly.
Just a smidge of cleanup, NFC.
We were passing through 32-bit signed values to the 64-bit handler,
which isn't valid and we need to make sure to sign extend.
I don't think this fixes anything because negative values aren't valid,
but a negative could have been interpreted as a large positive without
this.
rpmalloc is currently very aggressively configured which causes
significant reductions in resident memory over jemalloc.
In Bayonetta's title screen it went from 963MB down to 834MB resident.
- Do compiler/architecture checks EARLY, don't waste time doing random
configuration stuff if the user can't even compile in the first place
- MSVC is unsupported, I assume? So add a check to disallow. There's
literally no MSVC or MSC_VER checks anywhere, so...
- Rather than using the MSVC architecture definitions, use our own
`ARCHITECTURE_arm64` et al. Hijacking existing "standard" definitions
is a very bad idea. Also makes it more readable in CMake
- Change the x86 host check to `x86|amd64`. Some systems still refer to
themselves as x86 despite being 64-bit for... reasons, and I saw one a
very long time ago that referred to it as amd64. This should
basically never come up, nor is it really relevant given that FEX is
for arm64... but it kinda annoyed me so whatever.
TODOs:
- Should we check `CMAKE_SIZEOF_VOID_P (equal) 64`? I don't think anyone
is even trying to compile this thing on armv7 or older, but might as
well? maybe?
- What's the status of *BSD, Solaris, macOS? Technically macOS does
support Wine, not sure about the others.
Signed-off-by: crueter <crueter@eden-emu.dev>
This reverts commit e1a45a2720, reversing
changes made to bd7edd8651.
The change rendered pressure-vessel non-functional on muvm-based setups
like Fedora Asahi Remix.
rpmalloc is currently very aggressively configured which causes
significant reductions in resident memory over jemalloc.
In Bayonetta's title screen it went from 963MB down to 834MB resident.
This nearly gets FEX's TestHarnessRunner to be self-hosting inside of
FEX. The only thing blocking it currently is that our SBRK emulation
reserves the whole region, when it should be "soft-reserved" and mmap
with MAP_FIXED_NOREPLACE can override it. Plus an assert in
OpcodeDispatcher preventing any 32-bit code from running from a 64-bit
process.
In the most simple terms, gdt and ldt are setup to be unique per thread,
and modify_ldt then modifies that thread's ldt entry. On thread
creation, these values get inherited as a copy.
This allows installation of 32-bit code entries, which with the previous
PRs merged allows the code to attempt jumping to that 32-bit code entry.
It then will immediately explode with an assert in our OpcodeDispatcher.
We can't allow 32-bit code jumping yet until our OpDispatcher/X86Tables
allows runtime selection of 64-bit and 32-bit code entries which is
still a ways away.
With the assert removed and the SBRK code handling hacked out,
/technically/ the TestHarnessRunner can run some code, albeit anything
that changes behaviour between bitness is completely incorrect.
Wine does some minimal attaching, peeking, poking, and detaching to have
a different process inspect another's TEB region. Ubisoft's launcher
does this to check if a debugger is attached and rejects it in the case
that it is.
While this implementation isn't all-encompassing, it is good enough for
this family of games.
With the previous stack leak fix, RUINER reduced its memory leaking down
to around 50MB/s. The remaining memory leaks come from the pthread stack
that we are required to allocate (128KB per thread) and some internal
DTV tracking structures.
The problems come in the fact that glibc/pthread only tears down its
internal state for these if the pthread function actually returns! We
can **technically** switch the initial stack over to a "user" stack but
that introduces more problems around internal dtv tracking that we
already fixed months ago, so we can't actually do that in practice.
This leaves us no choice, we effectively are mandated to return from the
pthread function in order to free the memory from glibc. The only way we
can safely do this is with a long jump and deferring some data structure
management until that case.
This is all incredibly sucky but it's necessary to work. With these
changes, RUINER is no longer leaking memory (Hovering at around 3GB used
while in-game) and even Steam is consuming less memory.
It doesn't solve the problem that thread creation and teardown could
likely be faster, but not many applications are creating 720
threads/second.
Fixes an issue where a thread that exits with the `exit` syscall never
actually frees its pivot stack. This is common practice and it was
missed when I was fixing the previous stack pivot leak.
This was uncovered when looking at the game
[RUINER](https://store.steampowered.com/agecheck/app/464060/?curator_clanid=4777282)
for timing bugs. Turns out the Linux build of the game creates and
destroys a VLC object every tick of the engine. Creating this VLC
object creates six threads behind the scenes. At what I assume the
default tick of the engine is of 120Hz(?) this would mean it is
attempting to create and destroy 720 threads per second, quickly
leading to memory exhaustion under FEX.
While this hits the biggest memory leak we have around thread creation,
this game is still hitting thread creation so hard that I can see other
leaks that I need to track down still.
Just four new *at variants of the xattr syscalls.
This will also let us use the *at variants for the non-at versions but I
didn't implement that optimization because this is brand new.
Make sure to pass the clone3 arguments all the way to the fork handler
so it can check the flags. Currently nothing I know of uses fork plus
the new clone3 flags, but it would be hard to see without any logging.
Brought up in #4225 where it had issues with Openat2 which was added in
5.8.
The main driving force around minimum kernel version requirement is that
the lowest kernel version in our CI is 5.15. A benefit to this choice is
that this is an LTS release, which is also what Ubuntu 22.04 is
shipping.
Once the single CI machine is fixed to ship something newer then the
next logical choice would be kernel 6.1 which is also LTS, but until
then just lift it to 5.15. This version was released in October 2021,
and is supported by the kernel developers until 2026. Our previous
minimum of 5.0 was released in March 2019, so a two year leap here.
This removes the openat2 workaround that was necessary to pass our CI
since it is no longer necessary.
if an application is using `exit` then it is usually a faulting
condition rather than cleanly exiting. When cleanly exiting
applications will typically use `exit_group` instead.
`exit` is useful to quickly cause a single thread to exit in a
multi-threaded environment as well, where `exit_group` will take down
the entire process group.
FEX had implemented this in a way that would do a double Stop signal,
cascading to a crash. When tied in to a crash handler, this could get
caught in a weird way.
This /should/ fix#4198, but I can't confirm locally. It looks like in
that issue that the steam install is slightly buggered (as evident by
missing srt-logger and steam-runtime-identify-library-abi).
This is a bug regardless so fix it and create a unittest. If it doesn't
fix the user's bug, then we have another workaround that will definitely
solve it.
clone3 was added in Linux 5.3 but our minimum spec is 5.0. Additionally
the Raspberry Pi 5 kernel seems to complain about clone3 for some
reason?
Just use clone instead of clone3
Now that all the threading behaviour has been correctly separated/moved
to the frontend, these functions serve no purpose.
- Instead of using RunUntilExit, all threads can use `ExecuteThread`
directly, since there's nothing special about the primary thread now.
- This also removes the public function definition of `ExecutionThread` since that was only used for threading logic.
- Instead of using an exit handler, just do the same cleanup after
`ExecuteThread` has returned.
- Just make gdbserver is cleaned up early if it exists since it may
want to send some things to the connected gdb instance before
threads are exited.
Now that most of the thread tracking is in the frontend, change this
over to building the thread execution handler on the parent thread.
Removes a memory allocation/free pair, and removes the copy of each
variable in the child thread.
We were using this variable for two things, letting the frontend signal
to the backend that it wants to start executing once the thread is
created, and also for handling thread pausing. These two features are
conflated with one another and actually makes things more confusing.
- Move StartRunning/StartPaused to the frontend, because its a construct
that only needs to exist in the frontend
- Adds a FEX::HLE::ThreadStateObject CV for handling pausing, which only
needs to exist for gdbserver
This is a Linux construct, move it to the frontend.
This is going to need some changes in the future since exit_group and
exit syscalls are supposed to behave differently than how FEX implements
it. For now just move it to the frontend.
Needed by Discord, part of the Chromium sandbox code. The warning still
triggers because Chromium asks for CLONE_VM on x86_64, but that can be
safely ignored (CLONE_FS is the one that matters).
Chromium/CEF has code that iterates through all open FDs and bails if
any are directories (apparently a sandboxing sanity check). To avoid
this check, we need to hide the RootFS FD. This requires hooking all the
getdents variants to skip that entry.
To keep the runtime cost low, we keep track of the inode of
/proc/self/fd/<rootfs fd> (note: not the RootFS inode, the inode of the
magic symlink in /proc), and first do a quick check on that. If it
matches, then we stat the dirfd we are reading and check against the
procfs device, to complete the inode equality check.
As an extra benefit, this also fixes code that tries to iterate and
close all/extra FDs and ends up closing the RootFS fd.
We were creating a copy of the FEXCore::Core::CPUState object when we
didn't need to. We can pass the host thread's CPUState frame through to
the creation handlers since it's read-only (so modify it to be const).
We then just move the RAX and RSP setting to /after/ the CreateThread
handling instead of before.
This reduces stack usage from ~1392 bytes to ~80 bytes.