Commit Graph
5 Commits
Author SHA1 Message Date
Ryan Houdek f161e3bfb0 Massive amount of IWYU cleanup
This isn't quite a 100% clean sweep of IWYU.
There are some false positives where clang fails.
Additionally there are still a few missed in the frontend side of things
that I didn't get to
2021-08-28 00:32:15 -07:00
Ryan Houdek ca482e3e96 Implements 32-bit truncate64 syscall
A 32-bit game was using this syscall and now it gets farther in game
2021-06-20 01:10:19 -07:00
Stefanos Kornilios Mitsis Poiitidis 942b8549c6 Docs: Add tags to the source code 2021-03-30 12:21:18 +03:00
Scott Mansell 6ed36e3304 Refactor syscalls to take Frame
The vast majoirty of syscalls don't need anything in thread or frame.
So lets save an indirection for all those syscalls.

Most of the syscalls which do need Thread (or CTX via
Thread are in Thread.cpp or Memory.cpp
These have all been modifiy to fetch Thread from Frame
2021-03-09 20:28:50 +13:00
Ryan Houdek 37983006f0 Moves FEXCore's SignalDelegator and SyscallHandler to the frontend
Sadly these things can't be split without breaking functionality so it
turns in to a bit of a mess.

SyscallHandler is very much something that is a Linux only construct and
shouldn't be in FEXCore itself. Lets the frontend register a
Syscallhandler with FEXCore. FEXCore itself is then aware of the current
syscall ABI and handles the ABI in an optimal fashion.
So it is not a 100% clean break otherwise we would lose performance.

The SignalDelegator then needs to move to the frontend since the
SyscallHandler requires it for signal based syscalls.
The CPU backend signal handling still needs to happen in FEXCore because
it is a very tight coupling with the CPU backend.
Once we need to support more Signal handling we can give the backends
cleaner support to select which specific OS handler to handle.
2020-12-13 22:38:04 -08:00