now obsolete!
Results for the whole series are excellent:
Difference at 95.0% confidence
-3.97603% +/- 0.254656%
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Augment IREmitter to inline constants as we generate code, rather than
needing a later clean up pass. This replaces the last function of ConstProp.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
I don't think these are worth it, and also currently they don't trigger ever.
n=100:
Difference at 95.0% confidence
-0.00245961 +/- 0.00139573
-0.524468% +/- 0.297615%
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This is expensive and only needed for spilling, so only do it for spilling. This
complicates the RA a bit but speeds us up on average since most blocks
don't spill. Total results of this change (including the prep commits that
slowed things down temporarily):
Difference at 95.0% confidence
-1.71952% +/- 0.455996%
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
if we spill for SRA, we don't need/want to execute this code path. this will be
load bearing by the end of this series.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This has the Frontend and OpcodeDispatcher select their operating mode
depending on the incoming code segment long-mode flag.
Adds some asserts since currently it is unexpected if the configuration
changes at runtime.
This is fairly straightforward for an initial setup but isn't fully
fleshed out.
Right now FEX's x86 tables aren't setup in a way to support choosing a
different instruction decoding depending on runtime operating mode
change, so that would break in interesting ways.
Primarily this just gets FEX setup to start piping the operating mode
through from the frontend to the backend. This is a long term task, so
it is going to take a long time to iron out all the issues.
If we have more constants than registers, something will be rematerialized. Use
a simple round-robin heuristic to pick instead of the better-but-slower approach
with RA. This is a heuristic to reduce JIT time with minimal impact on code
quality. In Instcountci, the only impact is a block in oblivion only increasing
instruction count by 0.2%. And moves of constants are free for cycles at least
on Firestorm, so this isn't where we want to spend piles of JIT time anyway.
Difference at 95.0% confidence
-0.00138911 +/- 0.00104724
-0.418608% +/- 0.315587%
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This is slightly worse for x87 blocks since we can't share constants between the
x87 and the main code, but otherwise should be comparable and this avoids an
expensive remapping operation.
Difference at 95.0% confidence
-0.00474273 +/- 0.00119189
-1.40908% +/- 0.354114%
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part of waitpkg is the TPAUSE instruction. This instruction gives an
RDTSC deadline to go in to a low power sleep mode with the CPU.
Semantically we can't implement umonitor and umwait with ARM's exclusive
monitor implementation, but a nop implementation is sane. Just need to
make sure to clear the pre-req flags.
This lowers power consumption of UE5 games since their job handler now
goes to a tpause based implementation instead of a `pause` spinloop
implementation.
If a multiblock contains a call instruction, we know at the point
of compilation that the instruction after that call will likely be
jumped to at some point. Avoid redundant recompilation by tracking
such cases and including an entrypoint for that instruction in the
multiblock aswell.
Buffers are tied to the lifetime of their owned flag, and as that
is a member of PoolBufferWithTimedRetirement we must always unclaim here.
Avoids the need to manually remember this quirk (which was forgot for the
temporary compilation buffer in JIT.cpp) at every use-site.
Turns out Bayonetta hammers SINCOS, our splitting the operation is
actually harming the performance of games that heavily use FSINCOS. We
instead can actually combine the operation which improves performance.
Not enough to get the game running full speed consistently on my Radxa,
but good numbers in my microbenchmark.
```
Test, Total Cycles, Total Runs, Cycles Average, Internal Loops, Average cycles per internal, per/second
64-bit:
Before:
FSIN, 2691031290, 50000, 53820.6, 1000, 53.8206, 18580.237319
FCOS, 2719397120, 50000, 54387.9, 1000, 54.3879, 18386.428239
FSINCOS, 5586917530, 50000, 111738, 1000, 111.738, 8949.478801
After:
FSIN, 2669959250, 50000, 53399.2, 1000, 53.3992, 18726.877573
FCOS, 2740942260, 50000, 54818.8, 1000, 54.8188, 18241.901965
FSINCOS, 3189472870, 50000, 63789.5, 1000, 63.7895, 15676.571659
80-bit:
Before:
FSIN, 24702939380, 50000, 494059, 1000, 494.059, 2024.050629
FCOS, 19127131020, 50000, 382543, 1000, 382.543, 2614.087808
FSINCOS, 40386785260, 50000, 807736, 1000, 807.736, 1238.028719
After:
FSIN, 24869980710, 50000, 497400, 1000, 497.4, 2010.455922
FCOS, 19131849590, 50000, 382637, 1000, 382.637, 2613.443084
FSINCOS, 38329985570, 50000, 766600, 1000, 766.6, 1304.461749
Improvement 64-bit: 1.75x
Improvement 80-bit: 1.05x
```
Only a minor improvement at 80-bit precision since cephes doesn't provide a combined sincos operation, but the f64 implementation is significantly improved, allowing 75% more operations per second.
Disabled in the simulator because we can't easily support pairs of
vector registers being returned.
for constant function where we don't have a leaf. this isn't fully general but
we can't do better without a more general post-RA optimizer. i'm not inclined to
do that unless/until we get hot blocks demonstrating its value (that we can
compare against the JIT time hit of the heavier-duty optimizer.)
however this special case we can (and should) optimize for now.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
this makes it a lot easier to turn a long division into a non-long division,
just by nulling out a source.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>