There are some cases where we want to test multiple instructions where
we can do optimizations that would overwise be hard to see.
eg:
```asm
; Can be optimized to a single stp
push eax
push ebx
; Can remove half of the copy since we know the direction
cld
rep movsb
; Can remove a redundant insert
addss xmm0, xmm1
addss xmm0, xmm2
```
This lets us have arbitrary sized code in instruction count CI, with the
original json key becoming only a label if the instruction array is
provided.
There are still some major limitations to this, instructions that
generate side-effects might have "garbage" after the end of the block
that isn't correctly accounted for. So care must be taken.
Example in the json
```json
"push ax, bx": {
"ExpectedInstructionCount": 4,
"Optimal": "No",
"Comment": "0x50",
"x86Insts": [
"push ax",
"push bx"
],
"ExpectedArm64ASM": [
"uxth w20, w4",
"strh w20, [x8, #-2]!",
"uxth w20, w7",
"strh w20, [x8, #-2]!"
]
}
```
Six of the EFLAGS can't be used directly in a bitmask because they are
either contained in a different flags location or has multiple bits
stored in it.
SF, ZF, CF, OF are stored in ARM's NZCV format in offset 24.
PF calculation is deferred but stored in the regular offset.
AF is also deferred in relation to the PF but stored in the regular
offset.
These /need/ to be reconstructed using the `ReconstructCompactedEFLAGS`
function when wanting to read the EFLAGS.
When setting these flags they /need/ to be set using
`SetFlagsFromCompactedEFLAGS`.
If either of these functions are not used when managing EFLAGs then the
internal representation will get mangled and the state will be
corrupted.
Having a little `_RAW` on these to signify that these aren't just
regular single bit representations like the other flags in EFLAGS should
make us puzzle about this issue before writing more broken code that
tries accessing it directly.
This allows us to use reciprocal instructions which matches precision of
what x86 expects rather than converting everything to float divides.
Currently no hardware supports this, and even the upcoming X4/A720/A520
won't support it, but it was trivial to implement so wire it up.
Suggested by Alyssa. Adding an IR operation can be a little tedious
since you need to add the definition to JIT.cpp for the dispatch switch,
JITClass.h for the function declared, and then actually defining the
implementation in the correct file.
Instead support the common case where an IR operation just gets
dispatched through to the regular handler. This lets the developer just
put the function definition in to the json and the relevent cpp file and
it just gets picked up.
Some minor things:
- Needs to support dynamic dispatch for {Load,Store}Register and
{Load,Store}Mem
- This is just a bool in the json
- It needs to not output JIT dispatch for some IR operations
- SSE4.2 string instructions and x87 operations
- These go down the "Unhandled" path
- Needs to support a Dispatcher function override
- This is just for handling NoOp IR operations that get used for
other reasons.
- Finally removes VSMul and VUMul, consolidating to VMul
- Unlike V{U,S}Mull, signed or unsigned doesn't change behaviour here
- Fixed a couple random handler names not matching the IR operation
name.
Enables in InstCountCI so Pi users can run InstCountCI can run the tests
without breaking on crypto operations.
When crypto is enabled or disabled just wholesale change AES, CRC32, and
PMULL 128-bit in one step. We don't really care about partial support
here.
The motivation towards just having a pointer array in CpuState was that
initialization was fairly cheap and that we have limited space inside
the encoding depending on what we want to do.
Initialization cost is still a concern but doing a memcpy of 128-bytes
isn't that big of a deal.
Limited space in CpuState, while a concern isn't a significant one.
- Needs to currently be less than 1 page in size
- Needs to be under the architectural offset limitations of loadstore
scaled offsets. Which is 65KB for 128-bit vectors
Still keeps the pointer array around for cases when we would need
synthesize an address offset and it's just easier to load the
process-wide table.
The performance improvement here is removing the dependency in the
ldr+ldr chain. In microbenchmarks this has shown to have an improvement
of ~4% by removing this dependency chain on Cortex-X1C.
This is the cause of a bunch of redundant moves that shows up in
InstCountCI. Fixing this aliasing and pre-colouring issue causes a ton
of 256-bit operations to become optimal.
Using the cached zero value is less efficient than loading it in to the
register for all these cases.
Lets us use rename hardware more efficiently and removes a dependency
chain on a single register.
Original:
```
movi v2.2d, #0x0
mov z16.d, p7/m, z2.d
<... 16 more times>
mov z31.d, p7/m, z2.d
```
Result:
```
movi v16.2d, #0x0
<... 16 more times>
movi v31.2d, #0x0
```
With the removal of the x86 JIT, there is no need to have these be
independent classes.
Merges the Arm64Dispatcher in to the base Dispatcher class.
No functional change, just moving code.
If we ever get around to fusing ops with shifts in the ConstProp optimizer (may
or may not be worthwhile), this will delete an instruction from things like "or
al, bh".
Even though lsr is the same speed as bfe on Firestorm, I feel if you ask for
garbage you should get garbage C:
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Pointless, upper bits ignored anyway. Deletes piles of uxt and even some 32-bit
instruction moves.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
To load 8-bit sources without bfe'ing for al/bl/cl if the caller knows it
doesn't need masking behaviour, but without lying about the size so the extract
for ah/bh/ch will still work properly.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
For the GPR result, the masking already happens as part of the bfi. So the only
point of masking is for the flag calculation. But actually, every flag except
carry will ignore the upper bits anyway. And the carry calculation actually
WANTS the upper bit as a faster impl.
Deletes a pile of code both in FEX and the output :-)
ADC/SBC could probably get similar treatment later.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Now unused, its former users all prefer LoadPFRaw since they can fold in some of
this math into the use.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Use the raw popcount rather than the final PF and use some sneaky bit math to
come out 1 instruction ahead.
Closes#3117
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Mostly copypaste of Orlshl... we really should deduplicate this mess somehow.
Maybe a shift enum on the core Or op?
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
If we const-prop the required functions and leafs then we can directly
encode the CPUID information rather than jumping out of the JIT.
In testing almost all CPUID executions const-prop which function is
getting called. Worst case that I found was only 85% const-prop rate.
This isn't quite 100% optimal since we need to call the RCLSE and
Constprop passes after we optimize these, which would remove some
redundant moves.
Sadly there seems to be a bug in the constprop pass that starts crashing
applications if that is done.
Easily enough tested by running Half-Life 2 and it immediately hitting
SIGILL.
Even without this optimization, this is stil a significant savings since
we aren't jumping out of the JIT anymore for these optimized CPUIDs.
Most CPUID routines return constant data, there are four that don't.
Some CPUID functions also need the leaf descriptor, so we need to
describe that as well.
Functions that don't return constant data:
- function 1Ah - Returns different data depending on current CPU core
- function 8000_000{2,3,4} - Different data based on CPU core
Functions that need leaf constprop:
- 4h, 7h, Dh, 4000_0001h, 8000_001Dh
Gets us the constant source optimization without more code duplication. And
honestly I prefer the combined presentation.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
movprfx is invalid to use when the source register matches the movprfx
destination.
This was getting picked up on by `TwoByte/0F_D1.asm` now that RCLSE is
working better now.
The bug that was causing crashes with this was due to inline syscalls.
Now that this is fixed we can re-enable store->load operations.
This allows constant propagation to work significantly better, which
means inline syscalls start working again. This can significantly
improve syscall performance in some cases.
This is most likely to improve performance in dxsetup and vc_redist but
hard to get a real profile.
Additionally this will let us inline cpuid results in the future which
is pretty nice.