This captures the remaining FEX allocations that /aren't/ coming from
JEMalloc, allowing us to separate our mapped regions versus just
jemalloc allocations.
With some additional naming in jemalloc (which I'm not adding here) this
gets us interesting results:
```
Misc resident: 54 MiB
JEMalloc resident: 208 MiB
```
So 208MB of active jemalloc allocations in this particular case. These will be able to be tracked in heaptrack-like applications if careful.
This should let us target down whatever live allocations we're keeping
large amounts of data around if possible.
This nearly gets FEX's TestHarnessRunner to be self-hosting inside of
FEX. The only thing blocking it currently is that our SBRK emulation
reserves the whole region, when it should be "soft-reserved" and mmap
with MAP_FIXED_NOREPLACE can override it. Plus an assert in
OpcodeDispatcher preventing any 32-bit code from running from a 64-bit
process.
In the most simple terms, gdt and ldt are setup to be unique per thread,
and modify_ldt then modifies that thread's ldt entry. On thread
creation, these values get inherited as a copy.
This allows installation of 32-bit code entries, which with the previous
PRs merged allows the code to attempt jumping to that 32-bit code entry.
It then will immediately explode with an assert in our OpcodeDispatcher.
We can't allow 32-bit code jumping yet until our OpDispatcher/X86Tables
allows runtime selection of 64-bit and 32-bit code entries which is
still a ways away.
With the assert removed and the SBRK code handling hacked out,
/technically/ the TestHarnessRunner can run some code, albeit anything
that changes behaviour between bitness is completely incorrect.
clone3 was added in Linux 5.3 but our minimum spec is 5.0. Additionally
the Raspberry Pi 5 kernel seems to complain about clone3 for some
reason?
Just use clone instead of clone3
Seccomp is a relatively complex feature that was added to Linux back in
2005, and was further extended in 2013 to support BPF based protections.
Once seccomp is enabled, you can no longer disable seccomp but
additional protections can be placed on top of existing seccomp filters.
Additionally seccomp filters are inherited in child processes, which
ensures the process tree can't escape from the secure computing
environment through child processes.
The basis of this feature is a shim that lives between userspace and the
kernel at the syscall entrypoint.
In "strict" mode, seccomp only allows read, write, exit, exit_group, and {rt_,}sigreturn to function.
When in "filter" mode, a BPF filter is run on syscall entrypoint and
returns state about if the syscall should be allowed or not. Multiple
filters can be installed in this mode, all of which get executed. The
result that is the most restricted is the action that occurs at the end.
There are some significant limitations in filter mode that must be
adhered to which makes executing this code inside of kernel space a
non-issue and effectively limits how much cpu time is spent in the filters.
Although these filters are free to do basically anything with the
provided data, just can't do any loops.
FEX needs to implement seccomp because there are multiple applications
using the feature, the primary one being Chromium which some games embed
without disabling the sandbox. WINE also uses seccomp for capturing
games that do raw Windows system calls. Apparently Red Dead Redemption
is one of the games that requires this.
While FEX implements seccomp, it is not yet all encompassing, which is
one of the reasons why it isn't enabled by default and requires a config
option.
**seccomp_unotify is not implemented**
This is a relatively new feature for seccomp which lets the seccomp
filter signal an FD for multiple things. Luckily Chromium and WINE don't
use this. This will be tricky to implement under FEX since it
requires ioctl trapping and some other behaviour
**ptrace isn't supported**
One feature of seccomp is that it can raise ptrace events. Since FEX
doesn't support ptrace at all, this isn't handled. Again Chromium and
WINE don't use this.
**kill-thread not quite correct**
This isn't directly related to seccomp but more about how we do thread
shutdown in FEX. This will require some more changes around thread state
tracking before fully supporting this. Chromium and WINE don't use this.
kill-process also falls under this
Features that are supported:
- Strict mode and seccomp-bpf mode supported
- All BFP instructions that seccomp-bpf understands
- Inheriting seccomp through execve
- This means we serialize and deserialize the calling thread's
seccomp filters
- An execve that escapes FEX will also escape seccomp. Not much we
can do about it
- TSync - Allowing post-mortem seccomp insertion which allows threads to
synchronize seccomp filters after the fact
Features that are not supported:
- Different arch qualifiers depending on syscall entrypoint
- Just like our syscall handler, we are hardcoded to the arch that the
application starts with
- user_notif
- ptrace
- Runtime code cache invalidation when seccomp is installed
- Currently we must ensure all syscalls go through the frontend
syscall handler
- Runtime invalidation of code cache with inline syscalls will get
fixed in the future.
This currently isn't enabled by default because of the minor feature
problems that haven't been resolved. Currently the Linux Kernel's test
application works for the features that FEX supports, and WINE's usage
can be handled by FEX. Chromium's sandbox doesn't yet work with this PR,
but it only fails due to features unrelated to seccomp.
Having this open for merging now so we can work to resolve the remaining
issues without this bitrotting.
Two primary things here:
- Remove the static `GlobalDelegator`
- Move the thread_local SignalDelegator::ThreadState information
directly in to ThreadStateObject
Having the ThreadStateObject and the SignalDelegator information
disjoint was confusing but was required when we didn't have any object
in the frontend that could have its own independent data. Since we fixed
this with the `ThreadStateObject` type we can now move this over.
The `GlobalDelegator` object is now instead stored in
`ThreadStateObject` instead.
Instead of using a thread_local variable, we now just consume 8-bytes of
the signal alt-stack since the kernel gives us that information about
where it lives. This then converts all the thread_local usage to use
either the passed in CPU state if it exists, or fetching it from the
alt-stack offset.
Very minor changes in behaviour here, will help when trying to improve
FEX's behaviour around signals.
For the remaining syscalls we need to introduce some new concepts around
checking if pointers and string arrays are readable and I don't want to
do that yet.
This has been leaked state to FEXCore for quite a while. FEXCore never
actually needed this information, moves the bits to the frontend that
are necessary.
Minor behaviour change that `RunUntilExit` now just assumes the primary
thread is using it. This behaviour is on the chopping block to get
removed next anyway.
Reimagining of #3355 without any json generators or new concepts.
Fixes some mislabeling of system calls. Some getting inlined when they
shouldn't be, a lot not getting inlined when they can be.
This really cleans up the syscall implementation, all syscalls that can
be passthrough implementations require a very small two line
declaration.
Additionally cleans up a bit of implementation cruft where some
passthrough syscalls were using the glibc syscall handler, and some were
using the glibc implementation. We have had multiple issues in the past
where the glibc implementation does something subtly different than the
raw syscall and breaks things. Now all passthrough handlers do a system
call directly, removing at least one indirection and some ambiguity.
This makes it significantly easier to add new passthrough syscalls as
well. Only need to do a version check and add the three lines per
syscall. Which there are new syscalls incoming that we will want to add.
Tangible improvements:
- Syscalls are lower overhead than ever.
- When I'm adding more syscalls I have less chance of mucking it up.
Which requires moving LinuxEmulation to its own independent folder as
well. Since both IRLoader and FEXLoader rely on it.
No functional change, just moves the the code around.