This has been a bug that we have technically lived with ever since SMC
tracking was introduced. The problem boils down to the fact that memory
management syscalls from multiple threads can race our SMC tracking.
This was only uncovered due to recent changes in the Steam client where
downloading games has more aggressively started reallocating memory.
This causes Steam to oversubscribe the CPU by a small margin, causing
threads to context switch more heavily during memory management.
The strace that finally managed to capture this:
```
41574 munmap(0xba84e000, 724992 <unfinished ...>
<...>
41227 mmap(NULL, 540672, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -3, 0 <unfinished ...>
<...>
41574 <... munmap resumed>) = 0
<...>
41227 <... mmap resumed>) = 0xba87b000
```
While FEX's tracking linearly was:
```
mmap, 0xba87b000, 0x84000, 0x3, 0x22, 0xfffffffd, 0x0
munmap, 0xba84e000, 0xb1000
```
The way munmap and mmap perfectly interleave while getting context switched meant that the kernel's view of munmap then mmap didn't match our view of mmap completing first then munmap happening afterwards.
The kernel/strace is obviously the correct view in this instance.
This all comes down to how these threads are racing the VMA tracking
mutex after the syscall happens and not guaranteeing sequential
consistency that matches the kernel's view.
The only way to correct this sanely is to extend the locking period to
also encompass the syscalls getting executed. This is a bit tricky since
the VMA tracking needs to ensure that the lock is no longer held once
ThreadManager invalidation occurs so a callback to do the syscall
operation is about the only sane approach here. Luckily we now have
fextl::move_only_function.
Fixes consistent crashes with Steam game downloads (and maybe some
chromium crashes?)
This was a funny joke that this was here, but it is fundamentally
incompatible with what we're doing. All those users are running proot
anyway because of how broken running under termux directly is.
Just remove this from here.
Reimagining of #3355 without any json generators or new concepts.
Fixes some mislabeling of system calls. Some getting inlined when they
shouldn't be, a lot not getting inlined when they can be.
This really cleans up the syscall implementation, all syscalls that can
be passthrough implementations require a very small two line
declaration.
Additionally cleans up a bit of implementation cruft where some
passthrough syscalls were using the glibc syscall handler, and some were
using the glibc implementation. We have had multiple issues in the past
where the glibc implementation does something subtly different than the
raw syscall and breaks things. Now all passthrough handlers do a system
call directly, removing at least one indirection and some ambiguity.
This makes it significantly easier to add new passthrough syscalls as
well. Only need to do a version check and add the three lines per
syscall. Which there are new syscalls incoming that we will want to add.
Tangible improvements:
- Syscalls are lower overhead than ever.
- When I'm adding more syscalls I have less chance of mucking it up.
Which requires moving LinuxEmulation to its own independent folder as
well. Since both IRLoader and FEXLoader rely on it.
No functional change, just moves the the code around.