This unit test hasn't really served any purpose for a while now and
mostly just causes pain when reworking things in the IR.
Just remove the IRLoader, its unit tests, the github action steps and
the public FEXCore interface to it. Since it isn't used by anything
other than Thunks.
Also moves some IR definitions from the public API to the backend.
Currently no functional change but public API breaks should come early.
The thread state object will be used for looking up thread specific
codebuffers in the future when we support MDWE with code mirrors.
Previously we were only storing the 32-bit base address which isn't
actually how segment descriptors work.
In reality segment descriptors are 64-bit descriptors that are laid out
in a particular layout depending on the 4-bit type value. In reality we
only care about code and data segment layouts since the rest are
bonkers.
Describe these descriptors correctly and setup a default code descriptor
for the operating mode that FEX is starting in.
Lots going on here.
This moves OS thread object lifetime management and internal thread
state lifetime management to the frontend. This causes a bunch of thread
handling to move from the FEXCore Context to the frontend.
Looking at `FEXCore/include/FEXCore/Core/Context.h` really shows how
much of the API has moved to the frontend that FEXCore no longer needs
to manage. Primarily this makes FEXCore itself no longer need to care
about most of the management of the emulation state.
A large amount of the behaviour moved wholesale from Core.cpp to
LinuxEmulation's ThreadManager.cpp. Which this manages the lifetimes of
both the OS threads and the FEXCore thread state objects.
One feature lost was the instruction capability, but this was already
buggy and is going to be rewritten/fixed when gdbserver work continues.
Now that all of this management is moved to the frontend, the gdbserver
can start improving since it can start managing all thread state
directly.
Similar to #3284 but works around some of the bugs that one introduced.
This is the minimal amount of changes to move the ownership from FEXCore
to the frontend. Since the frontends don't yet have a full thread state
tracking, there is an opaque pointer that needs to be managed.
In the followup commits this will be changed to have the syscall handler
to be the thread object manager.
Fairly lightweight since it is almost 1:1 transplanting the code from
FEXCore in to the SyscallHandler's thread creation code.
Minor changes:
- ExecutionThreadHandler gets freed before executing the thread
- Saves 16-bytes of memory per thread
- Start all threads paused by default
- Since I moved the code to the frontend, I noticed we needed to do
some post thread-creation setup.
- Without the pause we were racing code execution with TLS setup and
a few other things.
Split from #3284 without changing ownership semantics while I reduce the
debugging surface here.
Removes one usage of ParentThread from FEXCore. Which can be done since
it is no longer an opaque structure, we can read the StatusCode
directly.
No functional change.
The XID signal handler is OS specific and needs to be delegated to being
handled in the frontend. This only happens when we create a thread with
pthread rather than clone/fork/vfork.
The first created pthread will reset the XID signal handler in glibc,
which we need to check the first time this occurs. A little bit disjoint
while the actual thread creation still happens in the backend but will
come together once the thread creation gets moved to the frontend.
The only game I am aware of that requires this to work is SOMA since its
one of its middleware libraries tries asking for root privileges.
Retested the game to make sure it still works as expected.
These are only used by gdbserver for filling out its XML data structures
so just remove them from FEXCore.
Also fixes the ordering on RegNames to match the definition of the enum
class definition in CoreState. This has been out of correct order since
we reordered registers months ago.
As we are moving more and more OS specific code to the frontend, this is
another set of functions that can be moved to FEXLoader from FEXCore.
No functional change here, only code moved from protected to private and
to FEXLoader's SignalDelegator.
Once more thread handling is moved to the frontend we can move even more
out of FEXCore. As follows:
- CheckXIDHandler can get moved.
- First pthread FEX makes would just call this.
- Register/UnregisterTLSState
- This can happen in the clone/thread handler once the frontend
handles it.
This leaves very little in the backend and is mostly an interface for
passing signal data to the frontend that it needs once a signal has
occured.
It additionally also is used for `SignalThread`.
The frontend needs to be in control of how threads are created. This is
inherent to the fact that OS threads are OS specific. We currently have
this weird split that when initializing the FEXCore context, we create a
parent thread at all times.
This does some initial cleanup that gets the core initialization nearly
decoupled.
Split off from #3282 to reduce burden.
We can read the data member directly now since it isn't opaque. In fact
we already do in the signal handlers. Removes these redundant helpers.
Removes one usage of ParentThread in FEXCore.
Removes new warning from clang:
```
FEXCore/include/FEXCore/Core/CoreState.h:119:35: warning: not packing field 'DeferredSignalRefCount' as it is non-POD for the purposes of layout [-Wpacked-non-pod]
119 | NonAtomicRefCounter<uint64_t> DeferredSignalRefCount;
| ^
```
We already ensure sane data layout that this is unnecessary anyway.
The frontend shouldn't need to know any information about how to
reconstruct eflags. Just give us the information we need and it'll work
out.
There are still some inherit limitations of this and some edge cases
that might give invalid data, but it is roughly as close as it was
before.
Just provide if the PC was in the JIT, the host GPRs, and the PState object from the signal
information and FEXCore does the rest.
We don't need to change the signature for `SetFlagsFromCompactedEFLAGS`
because during reloading of register state automatically does this for
us.
Many flag-generating instructions like cmp need to save calculations for
deferred PF and AF flag calculation. Currently, they require a store per flag,
which is prohibitively expensive for hot instructions like cmp. By instead
pinning PF/AF temporary results to registers (x26/x27 by convention here), we
eliminate many stores altogether and turn the rest into zero-cycle moves (on
64-bit at least, this isn't optimal for 32-bit emulation due to CTX->GetGPRSize
shenanigans, need to check if this requirement can be lifted..).
To implement, we model as SRA and then the existing SRA code is able to generate
good code with little manual tuning. (Future work will get us to excellent code
with more tuning ;) ).
The tradeoff is reducing the working dynamic GPR set by 2 registers, which might
increase spilling in some cases. I think it's worth it in practice, though.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Some opcodes only clobber NZCV under certain circumstances, we don't yet have
a good way of encoding that. In the mean time this hot fixes some would-be
instcountci regressions.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
GDBServer is inherently OS specific which is why all this code is
removed when compiling for mingw/win32. This should get moved to the
frontend before we start landing more work to clean this interface up.
Not really any functional change.
Changes:
FEXCore/Context: Adds new public interfaces, these were previously
private.
- WaitForIdle
- If `Pause` was called or the process is shutting down then this
will wait until all threads have paused or exited.
- WaitForThreadsToRun
- If `Pause` was previously called and then `Run` was called to get
them running again, this waits until all the threads have come out
of idle to avoid races.
- GetThreads
- Returns the `InternalThreadData` for all the current threads.
- GDBServer needs to know all the internal thread data state when the
threads are paused which is what this gives it.
GDBServer:
- Removes usages of internal data structures where possible.
- This gets it clean enough that moving it out of FEXCore is now
possible.
Requires #3238 to be merged first since this uses the tbx IR operation.
Worst case is now a three instruction sequence of ldr+ldr+tbx.
Some operations are special-cased, which definitely doesn't cover all
possible cases we could use without tbx, but as a worst case improvement
this is a significant improvement.
A bunch of blendps swizzles weren't optimal. This optimizes all swizzles
to be optimal.
Two instructions can be more optimal without a tbx but the rest required
tbx to be optimal since they don't match ARM's swizzle mechanics.
gdbserver is currently entirely broken so this doesn't change behaviour.
The gdb pause check that we originally had an excessive amount of
overhead.
Instead use the pending interrupt fault check that was wired
up for wine.
This makes the check very lightweight and makes it more reasonable to
implement a way to have gdbserver support attaching to a process.
Messed up when originally implementing this, substr's second argument is
requested substring length, not the ending position.
Noticed this while trying to parse multiple FEX_HOSTFEATURES options.
Lots of instructions clobber NZCV inadvertently but are not intended to write to
the host flags from the IR point-of-view. As an example, Abs logically has no
side effects but physically clobbers NZCV due to its cmp/csneg impl on non-CSSC
hw. Add infrastructure to model this in the IR so we can deal with it when we
start using NZCV for things.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>