IRListView is now purely a view type. Instead, ownership is managed on-demand
by a separate interface (IRStorageBase). Materialization of IRListViews to
owning types is moved to this interface as well.
This also avoids unneeded copies of the data.
Aside from its own self-test, the parser is unused and should remain that way,
since it's a maintenance burden with no real benefit. Burn it.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
It has been a long time coming that FEX no longer needed to leak IR
implementation details to the frontend, this was legacy due to IR CI and
various other problems.
Now that the last bits of IR leaking has been removed, move everything
that we can internally to the implementation.
We still have a couple of minor details in the exposed IR.h to the
frontend, but these are limited to a few enums and some thunking struct
information rather than all the implementation details.
No functional change with this, just moving headers around.
This is no longer necessary to be part of the public API. Moves the
header internally.
Needed to pass through `IsAddressInCodeBuffer` from CPUBackend through
the Context object, but otherwise no functional change.
Arguments and conditional doesn't get optimized out in release builds
for the inline function call versus the define.
Was showing up an annoying amount of time when testing.
When code invalidation is happening we currently have the issue that a
thread can acquire the code invalidation mutex in the middle of
invalidation. This is due to us acquiring and releasing the mutex
between each thread's code invalidation.
We need to hold the mutex for the entire duration for all thread's code
invalidation.
This fixes a rare hang on proton startup and resolves a consistent hang
on Proton application shutdown.
This now puts us on par with FEX-2312.1 with hanging.
This does not fix a relatively rare hang on fork (which also existed with FEX-2312.1).
This also does not fix the issue that the intersection of our mutexes
between frontend and backend are very convoluted. In part of the work
that is going to fix the rare fork mutex hang will change more of this.
The delinker step of the JIT was using std::function with capture
lambdas that required memory allocation when unnecessary.
Because the compiler can't see through our std::function usage it could
never decompose these by itself.
By passing the Thread's frame and record to the function as arguments
then we can have the signature be a raw function pointer.
This fixes an area of concern from:
https://github.com/FEX-Emu/FEX/blob/main/docs/ProgrammingConcerns.md#stdfunction-and-lambdas
While locking a shared_lock and doing an empty table lookup is fairly
fast, just remove them from the hot path entirely if no custom IR
handlers are installed.
This is only used for our IRLoader, which is losing its importance
significantly and should probably be removed anyway.
This unit test hasn't really served any purpose for a while now and
mostly just causes pain when reworking things in the IR.
Just remove the IRLoader, its unit tests, the github action steps and
the public FEXCore interface to it. Since it isn't used by anything
other than Thunks.
Also moves some IR definitions from the public API to the backend.
We can safely call virtual functions through the JIT with a little bit
of work.
FEX's JIT has quite a few steps before it gets to a syscall handler.
Before this commit:
JIT->static HandleSyscall->SyscallHandler::HandleSyscall->SyscallHandler
After this commit:
JIT->SyscallHandler::HandleSyscall->SyscallHandler
A bit hard to notice this when this interface can spin at 67-million
calls per second though.
This has the Frontend and OpcodeDispatcher select their operating mode
depending on the incoming code segment long-mode flag.
Adds some asserts since currently it is unexpected if the configuration
changes at runtime.
This is fairly straightforward for an initial setup but isn't fully
fleshed out.
Right now FEX's x86 tables aren't setup in a way to support choosing a
different instruction decoding depending on runtime operating mode
change, so that would break in interesting ways.
Primarily this just gets FEX setup to start piping the operating mode
through from the frontend to the backend. This is a long term task, so
it is going to take a long time to iron out all the issues.
Lots going on here.
This moves OS thread object lifetime management and internal thread
state lifetime management to the frontend. This causes a bunch of thread
handling to move from the FEXCore Context to the frontend.
Looking at `FEXCore/include/FEXCore/Core/Context.h` really shows how
much of the API has moved to the frontend that FEXCore no longer needs
to manage. Primarily this makes FEXCore itself no longer need to care
about most of the management of the emulation state.
A large amount of the behaviour moved wholesale from Core.cpp to
LinuxEmulation's ThreadManager.cpp. Which this manages the lifetimes of
both the OS threads and the FEXCore thread state objects.
One feature lost was the instruction capability, but this was already
buggy and is going to be rewritten/fixed when gdbserver work continues.
Now that all of this management is moved to the frontend, the gdbserver
can start improving since it can start managing all thread state
directly.
Similar to #3284 but works around some of the bugs that one introduced.
This is the minimal amount of changes to move the ownership from FEXCore
to the frontend. Since the frontends don't yet have a full thread state
tracking, there is an opaque pointer that needs to be managed.
In the followup commits this will be changed to have the syscall handler
to be the thread object manager.
No need to wait for initialization on for this anymore.
Ever since Init was refactored to do basically no work, this hasn't been
necessary.
CPUID does need to still be initialized after HostFeatures though, so
need to ensure correct member ordering there.
While we were calling this function, its asserting nature hasn't been
used for a long time.
This used to trigger more frequently when CompileBlock would fail to
compile code, either due to not being able to decode an instruction or
hitting an instruction that FEX doesn't understand.
When these cases are hit today we still generate code blocks which
generate SIGILL. This means that this code was actually never hit.
Completely remove this function and have the JIT's dispatcher call the
CompileBlock function directly. Signature is slightly different since we
need to set x3 to be 0.
Fairly lightweight since it is almost 1:1 transplanting the code from
FEXCore in to the SyscallHandler's thread creation code.
Minor changes:
- ExecutionThreadHandler gets freed before executing the thread
- Saves 16-bytes of memory per thread
- Start all threads paused by default
- Since I moved the code to the frontend, I noticed we needed to do
some post thread-creation setup.
- Without the pause we were racing code execution with TLS setup and
a few other things.
Split from #3284 without changing ownership semantics while I reduce the
debugging surface here.
Removes one usage of ParentThread from FEXCore. Which can be done since
it is no longer an opaque structure, we can read the StatusCode
directly.
No functional change.
The XID signal handler is OS specific and needs to be delegated to being
handled in the frontend. This only happens when we create a thread with
pthread rather than clone/fork/vfork.
The first created pthread will reset the XID signal handler in glibc,
which we need to check the first time this occurs. A little bit disjoint
while the actual thread creation still happens in the backend but will
come together once the thread creation gets moved to the frontend.
The only game I am aware of that requires this to work is SOMA since its
one of its middleware libraries tries asking for root privileges.
Retested the game to make sure it still works as expected.
The frontend needs to be in control of how threads are created. This is
inherent to the fact that OS threads are OS specific. We currently have
this weird split that when initializing the FEXCore context, we create a
parent thread at all times.
This does some initial cleanup that gets the core initialization nearly
decoupled.
Split off from #3282 to reduce burden.
We can read the data member directly now since it isn't opaque. In fact
we already do in the signal handlers. Removes these redundant helpers.
Removes one usage of ParentThread in FEXCore.
The frontend shouldn't need to know any information about how to
reconstruct eflags. Just give us the information we need and it'll work
out.
There are still some inherit limitations of this and some edge cases
that might give invalid data, but it is roughly as close as it was
before.
Just provide if the PC was in the JIT, the host GPRs, and the PState object from the signal
information and FEXCore does the rest.
We don't need to change the signature for `SetFlagsFromCompactedEFLAGS`
because during reloading of register state automatically does this for
us.
Requires #3249 to be merged first
Library alerting has been disabled for now, and storing IR while
gdbserver is running is removed.
Otherwise no functional change.
GDBServer is inherently OS specific which is why all this code is
removed when compiling for mingw/win32. This should get moved to the
frontend before we start landing more work to clean this interface up.
Not really any functional change.
Changes:
FEXCore/Context: Adds new public interfaces, these were previously
private.
- WaitForIdle
- If `Pause` was called or the process is shutting down then this
will wait until all threads have paused or exited.
- WaitForThreadsToRun
- If `Pause` was previously called and then `Run` was called to get
them running again, this waits until all the threads have come out
of idle to avoid races.
- GetThreads
- Returns the `InternalThreadData` for all the current threads.
- GDBServer needs to know all the internal thread data state when the
threads are paused which is what this gives it.
GDBServer:
- Removes usages of internal data structures where possible.
- This gets it clean enough that moving it out of FEXCore is now
possible.
gdbserver is currently entirely broken so this doesn't change behaviour.
The gdb pause check that we originally had an excessive amount of
overhead.
Instead use the pending interrupt fault check that was wired
up for wine.
This makes the check very lightweight and makes it more reasonable to
implement a way to have gdbserver support attaching to a process.