We already have an equivalent header within FEXCore that's header only,
so we can adapt it to conform for both cases, allowing for removal of
one of them.
We can reduce includes, such as logging by specifying a concrete size for logging levels,
allowing the enum to be forward declared. We can also move FillHeader into the cpp file,
allowing the syscalls header to be removed.
Only wired up for wow64 and arm64ec. Gives more granular control over
TSO enabling and disabling. Matches arm64ec volatile metadata except
with one more additional feature that whole modules can be disabled at a
time.
Once we know the mapped size of files in Linux then we'll be able to do
the same thing there, but there's not a full mechanism wired up for that
yet.
Part of waitpkg is the TPAUSE instruction. This instruction gives an
RDTSC deadline to go in to a low power sleep mode with the CPU.
Semantically we can't implement umonitor and umwait with ARM's exclusive
monitor implementation, but a nop implementation is sane. Just need to
make sure to clear the pre-req flags.
This lowers power consumption of UE5 games since their job handler now
goes to a tpause based implementation instead of a `pause` spinloop
implementation.
FEXServer's logger performs such self-moves for the log pipe posix_descriptor
of short-lived clients. This resulted in a double-close previously, which
could interfere with file operations on other threads (typically crashing
FEXServer in effect).
Newer fuse releases changed how they are waiting on child processes to
exit. Setting the signal action to SIG_IGN would cause
erofsfuse/squashfuse to inherit the ignored action and cause their
internal `wait4` syscalls to fail with ECHLD.
Set the action back to default inside the FEXServer because our original
reasoning for setting the ignoring is no longer valid. FEXInterpreter
still ignores SIGCHLD while launching FEXServer.
Maybe fixes the muvm thing people have been complaining about.
Also fixes accidental comma delimiter usage.
Instead of keeping the vlaue as a string array in the MetaLayer, convert
the value to its final type once.
Improves performance in some hotpaths that were doing config based
string conversion in a relatively high frequency.
If ProfileStats aren't enabled then `Initialize` early returns, but some
of these values weren't being zero initialized which could result in
crashes.
Ensure all the values in StatAlloc are zero initialized so this doesn't
occur.
The argument loader was loading configuration from the arguments twice.
The use of the argument loader needs to preload the arguments before
being handed off to the config system. This way we can pull remaining
arguments that get passed to the guest application.
Due to this, `Load` was getting called twice, once in the constructor
and once in the Config system. This was causing the backend to allocate
twice as much memory since the second load appends the arguments to a
fextl::list internally.
Not really any functional change but it was causing some heartburn with
some changes I was working on.