Commit Graph
346 Commits
Author SHA1 Message Date
Ryan Houdek c09225f868 Windows: Load unixlib if possible
Currently does nothing other than load it (as the library also doesn't
do anything yet). Ensured it was working by temporarily creating a test
entrypoint and doing `Call` on to it.

Next step after this is to reimplement some of the nasty hacks FEX is
doing inside the unixlib code itself.
2026-06-26 20:50:24 -07:00
Ryan Houdek 126bcd365d winternl: Update enums
Newer WINE has a better mechanism for asking to load unix libraries.
Older WINE like what is in Proton doesn't have this yet. Add definitions
for both so we can try either one.
2026-06-26 20:50:19 -07:00
Ryan Houdek dbaf22372c Windows: Adds empty Linux side unix library
We are going to need a unix library. Going to take this one step at a
time without AI/ML so I fully understand all the pieces of the puzzle,
and to ensure we don't lose any functionality before we're ready.

This only ensures that we are building the Linux facing .so files for
arm64ec and wow64, but they are empty today. Next PR will be
initializing it on the PE side.
2026-06-26 19:05:08 -07:00
Tony Wasserka 6cb73adfd5 CodeCache: Integrate FEXOfflineCompiler backend for WoA 2026-06-16 17:33:16 +02:00
Ryan Houdek fd3546a999 arm64ec: Single instruction optimization in EC map lookup
We can merge the lsr+and in to a single lsr by 18 and then use ldr with
LSL of 3 to accomplish the same result. Modern Cortex doesn't even
generate an additional integer pipeline uop for this ldr+lsl instruction
anymore.
2026-05-29 19:17:13 -07:00
Ryan Houdek f5fafa5b96 Merge pull request #5492 from FrontMage/codex/int29-failfast-probe
Windows: Trace interrupt translation and prototype INT 0x29 fail-fast mapping
2026-05-29 16:59:16 -07:00
Ryan Houdek 154ff43d7f arm64ec: Fixes some FEX allocations that were missing TOP_DOWN
We were accidentally allocating some things without this flag and it was
causing us to dump memory in to the lower 32-bits on arm64ec.

This was causing the game
[Below](https://store.steampowered.com/app/250680/BELOW/) to run out of
memory to allocate for its LUA JIT and causes it to crash.
2026-05-29 16:17:04 -07:00
Ryan Houdek d7cda23b25 Format: Fix missed clang-format
Minor clang-format version differences causing differing behaviour
again.
2026-05-28 12:12:24 -07:00
FrontMage f33f88072e Windows: Fix INT exception formatting 2026-05-24 11:42:51 +08:00
FrontMage a5bc54d2d5 Windows: Preserve INT 0x2D exception parameter source 2026-05-22 12:56:44 +08:00
Ryan Houdek bb0d142a65 Merge pull request #5441 from neobrain/feature_mmap_code_cache
CodeCache: Implement lazy code loading
2026-05-20 17:19:11 -07:00
Ryan Houdek 27324ded87 Merge pull request #5499 from bylaws/winstuff
Windows additions for code caching
2026-05-18 16:05:59 -07:00
Ryan Houdek f5efdac2e5 Merge pull request #5423 from bylaws/depenencey
WOW64: Support disabling DEP
2026-05-18 14:39:44 -07:00
Billy Laws 23de875516 Windows: Add NtUnmapViewOfSection prototype 2026-05-17 23:06:02 +01:00
Billy Laws 82030b8286 Windows: Declare winternl relocation APIs 2026-05-17 23:03:11 +01:00
Billy Laws 053bd74aa3 Windows/Common: Add ScopedHandle::reset() 2026-05-17 22:35:06 +01:00
Billy Laws 3c0410e59f ImageTracker: Support using image IDs as an extended volatile metadata key 2026-05-17 19:34:41 +01:00
FrontMage e2fe936152 Windows: Handle INT 0x29 as fast-fail 2026-05-14 12:05:08 +08:00
Tony Wasserka 5be0dc9fc5 CodeCache: Implement lazy code loading 2026-05-13 21:25:47 +02:00
Ryan Houdek b7bfbc3fcd Windows: Setup tu_override_uncached_as_cache_coherent inside of dlls
To not have this environment variable accidently be enabled on arm64
native Wine games, we need to set it from inside of FEX.

Requires the FEX dlls to set them directly rather than launch scripts.
2026-05-08 13:39:51 -07:00
Tony Wasserka 8f0572283a Windows/CRT: Implement ftruncate and _chsize 2026-05-06 17:08:04 +02:00
Ryan Houdek 162bd4be97 win32: Query DCZID_EL0 so clzero works
EL0 registers are readable without going through the registry, but we
were failing to populate this register, which was causing clzero to not
be supported.
2026-05-04 12:42:18 -07:00
Ryan Houdek 015f3cffb9 arm64ec: Fixes crash in many games with SDL+Dualsense
We were pointing to an incorrect function pointer and exploding when a
pending suspend doorbell had occured.
2026-04-30 12:59:53 -07:00
Billy Laws 9a1d06c6ab WOW64: Support disabling DEP
Required for older 32-bit games that assumes the execute bit is implicit
from read.
2026-04-29 03:17:03 +00:00
Ryan Houdek db4867839c Arm64EC: Invert suspend doorbell and move out of hot path
This was causing a surprisingly high amount of branch mispredicts in
Death Stranding. Suspend doorbell is fairly rare so just invert the
check and move the target down out of the hot path. Then the doorbell
handling code will trampoline to the correct location still.
2026-04-03 20:07:37 -07:00
Ryan Houdek d3cfdcb431 Win32: Enable support for virtual naming and THP control
Allows WTF to work (mostly) with Wine by letting us VirtualName things,
and also allows madvise control of THP, which significantly cuts back
memory usage.

This works around the problem of Wine not giving us control of this by
using raw syscalls when wine is detected.

Based on top of #5362 so the THP disable controls are in.
2026-04-01 10:50:40 -07:00
Jacek Caban e14c440795 Windows: Mark DLLEXPORT_FUNC functions as extern "C"
Fixes cases where _assert is pulled in by libc++, but is missing dllimport,
causing the linker to expect the symbol definition itself to be available.
2026-02-27 15:30:46 +01:00
Jacek Caban 4edd139967 Windows: Add GetActiveProcessorCount stub
It's required by recent libc++.
2026-02-27 15:27:36 +01:00
Ryan Houdek 2bcbfe8747 Windows: rpmalloc 2026-02-10 08:28:51 -08:00
Ryan Houdek 98617a4ba5 Switch over to rpmalloc instead of jemalloc.
rpmalloc is currently very aggressively configured which causes
significant reductions in resident memory over jemalloc.

In Bayonetta's title screen it went from 963MB down to 834MB resident.
2026-02-10 08:28:51 -08:00
Ryan Houdek d7c2b8f513 FEXCore: Cleanup pointers structure
There's no longer a distinction between AArch64 and x86 and everything
effectively falls under "Common" now. This means flattening the entire
structure just cleans it up.

NFC. (Although instcountCI will update because of a couple pointer
offsets changing)
2026-01-07 12:55:34 -08:00
Ryan Houdek d592e2afb0 Merge pull request #5197 from bylaws/rwxp5
Windows: Improve handling of RWX memory
2026-01-05 13:12:01 -08:00
Billy Laws ece38a5411 WOW64: Lock the JIT context and block suspend during context operations
Prevent suspension when flushing thread state to the WOW64 context
during BTCpuSetContext as suspension itself performs a flush. If
suspension were to occur halfway through FlushThreadStateContext then
the fact that the WOW64 context has been dirtied would be missed and the
new context would be partially overwritten with stale data from the FEX
thread state. Additionally if the context were to be dirtied by
suspension at any point during context merging in BTCpuSetContext the
input context could be lost.

Fixes occasional crashes when starting AC4.
2026-01-05 20:10:14 +00:00
Billy Laws 8e9f593c39 Windows: Handle NtReadFile calls to RX protected RWX memory
Handling this safely requires blocking all compilation for the duration
of the read, as fault-based tracking doesn't work when wine's unix side
itself is the one performing the write into the RWX region (we cannot
catch unix faults).

Fixes a startup crash in Persona 5.
2026-01-05 02:34:00 +00:00
Billy Laws ec13e5d503 Windows: Use FrontendPtr for extra TLS space on WOW64/ARM64EC
We have run out of EmulatorData slots on ARM64EC, so introduce this for
less-frequently accessed TLS data for which the additional cost doesn't
matter.
2026-01-05 02:29:34 +00:00
Billy Laws e97b18e244 InvalidationTracker: Fix potential race when reprotecting RWX ranges
Theoretically, another thread could run after the reprotection but
before the invalidation, write some code and jump to it but end up
jumping to old code as the invalidation is yet to occur. Fix this by
locking the invalidation mutex, invalidating and only then reprotecting.
2026-01-05 01:20:02 +00:00
Ryan Houdek cb7de45b48 Merge pull request #5190 from bylaws/freesys
Windows: Invalidate code in freed memory after the free syscall
2026-01-02 13:40:25 -08:00
Billy Laws 2faf2eb5b6 Windows: Invalidate code in freed memory after the free syscall
Windows will populate Size/Address with those of the underlying free
region. This is important for cross-process free operations, where the
the 'before' callback is still called after the memory is freed so
querying the size of the section (which is not freed) fails.
2026-01-02 16:45:53 +00:00
Billy Laws a69539e583 Windows: Fix RtlWaitOnAddress signature
This led to loops of segfaults that wine handled behind the scenes.
2026-01-02 16:45:12 +00:00
Ryan Houdek a3779be9e1 Merge pull request #5185 from bylaws/aotload
ImageTracker: Load AOT images
2026-01-01 16:25:22 -08:00
Billy Laws edff3dfa4a ImageTracker: Load AOT images
For now, a simple directory structure with filename based mapping is
used:
LOCALAPPDATA/cache/<main image id>/{<dll 1 image id>, <dll 2 image id>}

All cache blobs are loaded once at the start for simplicity, this will
also be useful in the future as metadata validation for settings etc can
be done just once.
2025-12-31 15:19:16 +00:00
Billy Laws 6b583ee697 Relocations: Switch to robin_map to improve lookup perf 2025-12-31 15:12:05 +00:00
Ryan Houdek b87bb1dec6 Merge pull request #5178 from bylaws/perelocload
ImageTracker: Load PE relocations when generating code caches
2025-12-29 13:28:44 -08:00
crueter 872aec20b8 [cmake] more parenthesis cleanups, linker gc module, more same-line stuff
I may have gotten carried away.

- I missed some stuff for end parenthesis because I accidentally
  searched within project files instead of the entire directory (so some
  thunk/test/windows stuff was missed), cleaned those up.
- `INTERFACE`, `PUBLIC`, `PRIVATE`, `RUNTIME`, `LIBRARY` should be on
  the same line as the target name. (I should really invest in making a
  style guide...)
- Some short statements were unnecessarily split across multiple
  lines--cleaned those up
- Made a common `LinkerGC` module that applies gc-sections etc. to a
  target in Release mode
- Usually for functions you want to have something on the first line,
  e.g. `FILES`/`DIRECTORY` for install, or the target/a positional
  argument, etc etc. Not always though, notably for some custom_command
  calls

TODO:
- What's with the `list(APPEND LIBS...)` stuff? It's used really
  inconsistently, sometimes not at all, sometimes it looks like there're
  duplicates? A more thorough cleanup is in order there.

Signed-off-by: crueter <crueter@eden-emu.dev>
2025-12-29 15:44:18 -05:00
crueter 9e8463d6d7 [cmake] refactor: compiler and architecture handling
- Do compiler/architecture checks EARLY, don't waste time doing random
  configuration stuff if the user can't even compile in the first place
- MSVC is unsupported, I assume? So add a check to disallow. There's
  literally no MSVC or MSC_VER checks anywhere, so...
- Rather than using the MSVC architecture definitions, use our own
  `ARCHITECTURE_arm64` et al. Hijacking existing "standard" definitions
  is a very bad idea. Also makes it more readable in CMake
- Change the x86 host check to `x86|amd64`. Some systems still refer to
  themselves as x86 despite being 64-bit for... reasons, and I saw one a
  very long time ago that referred to it as amd64. This should
  basically never come up, nor is it really relevant given that FEX is
  for arm64... but it kinda annoyed me so whatever.

TODOs:
- Should we check `CMAKE_SIZEOF_VOID_P (equal) 64`? I don't think anyone
  is even trying to compile this thing on armv7 or older, but might as
  well? maybe?
- What's the status of *BSD, Solaris, macOS? Technically macOS does
  support Wine, not sure about the others.

Signed-off-by: crueter <crueter@eden-emu.dev>
2025-12-29 14:05:09 -05:00
Billy Laws 702d981925 ImageTracker: Load PE relocations when generating code caches 2025-12-29 18:22:45 +00:00
Billy Laws 085cf027dc ImageTracker: Do not generate codemaps when generating code caches 2025-12-29 16:25:55 +00:00
Billy Laws 299df773ce ImageTracker: Support codemap file generation 2025-12-29 16:25:54 +00:00
Billy Laws ecc16033be ImageTracker: Track loaded PE images for LookupExecutableFileSection 2025-12-28 00:31:50 +00:00
Billy Laws 30d0dbd2f0 Windows: Extend scoped HANDLE wrapper 2025-12-28 00:30:47 +00:00