The Linux kernel clears these flags on signal, DF is particularly
dangerous because it would break ABI if a signal happened to occur in
the middle of a memory operation that changed the direction of copy.
Because of how frequently wine uses signals, this is actually fairly
likely to occur inside of a memcpy/memset function.
Shout out to BlinkDagger on Discord who found that we forgot to do this.
When the alt-stack gets overflown then it is hard to see what went wrong
since the TLS variable is no longer accessible.
Protect the first page that contains the TLS variable.
Fixes#4320
This is going to get used by gdbserver soon for ensuring memory accesses
are fault safe, because it tries to read outside of correct memory
bounds at times.
These are all frontend constructs with mostly deprecated constraints.
WaitingToStart isn't used anymore, Running is effectively always true
(and behaviour has changed that if a thread is alive, it's running).
The only one that remains is `ThreadSleeping` which is only handled in
the frontend, and there was some conflation between ThreadSleeping and
Running which was hard to gauge. So delete `Running` and
`WaitingToStart`, but move `ThreadSleeping` to the frontend.
Alloc::OSAllocator uses a TLS variable of the thread object so it can
use a forkable mutex plus a deferring signal section. This was setup
when the FEXCore "ExecutionThread" function is called, which is a bit
awkward and is an artifact from when the thread creation was mixed
between the frontend and the backend.
Instead let the frontend inform the backend when to install the TLS
variable.
This is one step required to make GdbServer work correctly again since
the thread initialization and pausing is awkward today.
Since the frontend has changed to informing the backend if AVX is
supported, there is no reason to feed that configuration back in to
SignalDelegator from the backend.
Instead inform the SignalDelegator directly in the frontend instead of
this now weird round-about path.
Seccomp is a relatively complex feature that was added to Linux back in
2005, and was further extended in 2013 to support BPF based protections.
Once seccomp is enabled, you can no longer disable seccomp but
additional protections can be placed on top of existing seccomp filters.
Additionally seccomp filters are inherited in child processes, which
ensures the process tree can't escape from the secure computing
environment through child processes.
The basis of this feature is a shim that lives between userspace and the
kernel at the syscall entrypoint.
In "strict" mode, seccomp only allows read, write, exit, exit_group, and {rt_,}sigreturn to function.
When in "filter" mode, a BPF filter is run on syscall entrypoint and
returns state about if the syscall should be allowed or not. Multiple
filters can be installed in this mode, all of which get executed. The
result that is the most restricted is the action that occurs at the end.
There are some significant limitations in filter mode that must be
adhered to which makes executing this code inside of kernel space a
non-issue and effectively limits how much cpu time is spent in the filters.
Although these filters are free to do basically anything with the
provided data, just can't do any loops.
FEX needs to implement seccomp because there are multiple applications
using the feature, the primary one being Chromium which some games embed
without disabling the sandbox. WINE also uses seccomp for capturing
games that do raw Windows system calls. Apparently Red Dead Redemption
is one of the games that requires this.
While FEX implements seccomp, it is not yet all encompassing, which is
one of the reasons why it isn't enabled by default and requires a config
option.
**seccomp_unotify is not implemented**
This is a relatively new feature for seccomp which lets the seccomp
filter signal an FD for multiple things. Luckily Chromium and WINE don't
use this. This will be tricky to implement under FEX since it
requires ioctl trapping and some other behaviour
**ptrace isn't supported**
One feature of seccomp is that it can raise ptrace events. Since FEX
doesn't support ptrace at all, this isn't handled. Again Chromium and
WINE don't use this.
**kill-thread not quite correct**
This isn't directly related to seccomp but more about how we do thread
shutdown in FEX. This will require some more changes around thread state
tracking before fully supporting this. Chromium and WINE don't use this.
kill-process also falls under this
Features that are supported:
- Strict mode and seccomp-bpf mode supported
- All BFP instructions that seccomp-bpf understands
- Inheriting seccomp through execve
- This means we serialize and deserialize the calling thread's
seccomp filters
- An execve that escapes FEX will also escape seccomp. Not much we
can do about it
- TSync - Allowing post-mortem seccomp insertion which allows threads to
synchronize seccomp filters after the fact
Features that are not supported:
- Different arch qualifiers depending on syscall entrypoint
- Just like our syscall handler, we are hardcoded to the arch that the
application starts with
- user_notif
- ptrace
- Runtime code cache invalidation when seccomp is installed
- Currently we must ensure all syscalls go through the frontend
syscall handler
- Runtime invalidation of code cache with inline syscalls will get
fixed in the future.
This currently isn't enabled by default because of the minor feature
problems that haven't been resolved. Currently the Linux Kernel's test
application works for the features that FEX supports, and WINE's usage
can be handled by FEX. Chromium's sandbox doesn't yet work with this PR,
but it only fails due to features unrelated to seccomp.
Having this open for merging now so we can work to resolve the remaining
issues without this bitrotting.
Two primary things here:
- Remove the static `GlobalDelegator`
- Move the thread_local SignalDelegator::ThreadState information
directly in to ThreadStateObject
Having the ThreadStateObject and the SignalDelegator information
disjoint was confusing but was required when we didn't have any object
in the frontend that could have its own independent data. Since we fixed
this with the `ThreadStateObject` type we can now move this over.
The `GlobalDelegator` object is now instead stored in
`ThreadStateObject` instead.
Instead of using a thread_local variable, we now just consume 8-bytes of
the signal alt-stack since the kernel gives us that information about
where it lives. This then converts all the thread_local usage to use
either the passed in CPU state if it exists, or fetching it from the
alt-stack offset.
Very minor changes in behaviour here, will help when trying to improve
FEX's behaviour around signals.
No functional change, just moving the code.
This is entirely freestanding from the rest of the signal delegator
handling and mostly gets in the way when I'm working with the rest of
the signal handling. Separate it out to improve readability.
Fairly trivial because we already supported deferring these signals. We
had just failed the final step of blocking the signal if we can't block
the signal (like with SIGSEGV, SIGBUS, etc).
Once the guest unblocks the signal mask with sigprocmask, the signal
will fire again.
Apparently older glibc relied on this behaviour for signal raising which
this fixes.
With the previous Copy{To,From}User helpers we need to actually
implement the handlers correctly. We want something that is a bit
lighter so we don't need to implement the faulting path in the syscall
handlers.
Implements a handful of helpers that just check for readable and
writable capability which can be thrown in to an assertion handler that
is zero cost in release mode.
Readable is checked by just attempting to read all bytes.
Writable is checked by attempting to read each byte and writing it back
to the same location.
Uses these helpers in x64/FD.cpp to showcase how they will be used to
detect EFAULT. Tested locally that they work correctly by writing some
small tests for the syscalls that expect EFAULT.
This has been leaked state to FEXCore for quite a while. FEXCore never
actually needed this information, moves the bits to the frontend that
are necessary.
Minor behaviour change that `RunUntilExit` now just assumes the primary
thread is using it. This behaviour is on the chopping block to get
removed next anyway.
Arm64ec introduced the InterruptFaultPage which is lower overhead since
instead of ldr+str it just turns in to a single str. We were already
allocating the space, FEXCore and the frontend signal delegator just
needed to be updated to understand the new location.
We can additionally use this in the future if we want to make deferred
async signals INSIDE the JIT only cost a single str as well.
A bit of refactoring necessary before we can move the remaining Linux
specific code to the frontend.
Most of this taken from #3535 but attempting to be NFC as much as
possible.
A feature of FEX's JIT is that when an unaligned atomic load/store
operation occurs, the instructions will be backpatched in to a barrier
plus a non-atomic memory instruction. This is the half-barrier technique
that still ensures correct visibility of loadstores in an unaligned
context.
The problem with this approach is that the dmb instructions are HEAVY,
because they effectively stop the world until all memory operations in
flight are visible. But it is a necessary evil since unaligned atomics
aren't a thing on ARM processors. FEAT_LSE only gives you unaligned
atomics inside of a 16-byte granularity, which doesn't match x86
behaviour of cacheline size (effectively always 64B).
This adds a new TSO option to disable the half-barrier on unaligned
atomic and instead only convert it to a regular loadstore instruction,
ommiting the half-barrier. This gives more insight in to how well a
CPU's LRCPC implementation is by not stalling on DMB instructions when
possible.
Originally implemented as a test to see if this makes Sonic Adventure 2
run full speed with TSO enabled (but all available TSO options disabled)
on NVIDIA Orin. Unfortunately this basically makes the code no longer
stall on dmb instructions and instead just showing how bad the LRCPC
implementation is, since the stalls show up on `ldapur` instructions
instead.
Tested Sonic Adventure 2 on X13s and it ran at 60FPS there without the
hack anyway.
This is no longer necessary to be part of the public API. Moves the
header internally.
Needed to pass through `IsAddressInCodeBuffer` from CPUBackend through
the Context object, but otherwise no functional change.
This may be useful for tracking TSO faulting when it manages to fetch
stale data. While most TSO crashes are due to nullptr dereferences, this
can still check for the corruption case.
We are required in our syscall emulation to handle cases where pointers
are invalid. This means we need to pessimistically assume a memcpy will
fault when reading application memory.
This implements a signal handler based approach to catching the SIGSEGV
on memcpy and returning an EFAULT if it faults.
Currently no functional change but public API breaks should come early.
The thread state object will be used for looking up thread specific
codebuffers in the future when we support MDWE with code mirrors.
Previously we were only storing the 32-bit base address which isn't
actually how segment descriptors work.
In reality segment descriptors are 64-bit descriptors that are laid out
in a particular layout depending on the 4-bit type value. In reality we
only care about code and data segment layouts since the rest are
bonkers.
Describe these descriptors correctly and setup a default code descriptor
for the operating mode that FEX is starting in.
Lots going on here.
This moves OS thread object lifetime management and internal thread
state lifetime management to the frontend. This causes a bunch of thread
handling to move from the FEXCore Context to the frontend.
Looking at `FEXCore/include/FEXCore/Core/Context.h` really shows how
much of the API has moved to the frontend that FEXCore no longer needs
to manage. Primarily this makes FEXCore itself no longer need to care
about most of the management of the emulation state.
A large amount of the behaviour moved wholesale from Core.cpp to
LinuxEmulation's ThreadManager.cpp. Which this manages the lifetimes of
both the OS threads and the FEXCore thread state objects.
One feature lost was the instruction capability, but this was already
buggy and is going to be rewritten/fixed when gdbserver work continues.
Now that all of this management is moved to the frontend, the gdbserver
can start improving since it can start managing all thread state
directly.
Which requires moving LinuxEmulation to its own independent folder as
well. Since both IRLoader and FEXLoader rely on it.
No functional change, just moves the the code around.