Somehow I had completely missed this and recent reciprocal tests have
exposed it as a problem. When AFP is supported but not RPRES then we
were hitting this code path.
We were failing to insert in to the destination correctly, which because
the reciprocal is calculated using fdiv using a synthesized constant,
this would just zero the remaining portion of the register.
This was only wired up for 256-bit SVE and wasn't ever hit for 128-bit
SVE. Ensure it works with 128-bit SVE, so mulvl needs to know when
128-bit is used. Then wire it up for vmaskmovps/pd. This saves one
instruction per operation.
Fixes#3791.
3DNow Reciprocal estimations did not have enough accuracy. Tests were enabled
to check for accurate values of reciprocals.
* where needed, reciprocal accuracy was increased.
* 3DNow sqrt reciprocal fixed for negative values.
* New helper VFCopySign IR op added.
Fixes#4319.
If AFP.AH is supported then fmin/fmax behaves like the x86 min/max
instruction so we don't need to jump through any additional hoops.
Support this use case to save a few instructions when AFP is supported.
```diff
"sha1rnds4 xmm0, xmm1, 10b": {
- "ExpectedInstructionCount": 55,
+ "ExpectedInstructionCount": 10,
```
So I spent a few hours glaring at this instruction. Then spent a few
more glaring in to the sunset and then found the optimization.
Based on #4291 and #4324. Ideally this gets merged at the same time so
we can have Mangohud be on version 2 before giving them an upstream
patch.
Performance-wise this change falls within noise of my x87 microbench.
This just lets us track the number of float fallbacks FEX does, letting
us detect things like x87 fallbacks and how frequent they are, so we can
detect if a game might be slow or stuttering because of these fallbacks.
This reduces our codegen size and removes a few umov instructions.
Performance falls within noise but this small change will allow us to do
more vector optimizations in C code in the future.
This is preparation work to allow passing the corestate to the x87 soft
float handlers directly for some profile stats.
Performance-wise, this change falls within noise because it basically
moves the GPR->Vector moves from the JIT in to C code, my microbench saw
the largest excursion of 5% but that's still within noise in the current
design of my bench.
A more tangible win from this change alone is less codegen on the JIT
side.
When #2722 implemented this initially and #4271 switched over to signed
int16_t there was assumptions made that int16_t was a reasonable
trade-off in encoding size versus needing to deal with 8-bit values
being too small in some cases.
In the common case we are almost always encoding 8-bit values because
instructions are typically linear (and less than 15-bytes in size), but
16-bit was chosen because optimizing JIT and multiple instructions that
don't cause exceptions can add up to larger than 8-bit.
Instead of hardcoding 16-bit values, implement a variable length integer
class where ~96.8% of values are 8-bit encoded, and the remaining 3.19% are encoded using 16-bit.
Due to some constraints that #4271 put in place, we can basically
guarantee currently that branch targets are within 16-bit. The VL class
does support 32-bit and 64-bit as well so if we change behaviour then
nothing needs to change.
Some stats when running Sonic Mania with multiblock enabled.
Encoded integers: 3,504,907
Encoded 8-bit: 3,393,095 (96.8%)
Encoded 16-bit: 111,812 (3.19%)
Encoded 32/64-bit: 0
Encoded Size: 3,615,181 bytes (3.44MiB)
Fixed encoded size: 7,007,604 bytes (6.68MiB)
Definitely worth using and saves the headache of large RIP/PC offsets
causing problems.
With multiblock enabled, host code generated from guest code with a
lower address may be placed after host code generated from guest code
with a higher address in a multiblock. As each guest RIP reconstruction
entry is always relative to the one before it the offset needs to be
signed to allow this.
guest instruction
Single instruction blocks need to be treated specially when inline SMC
is detected, the frontend only needs to reprotect RWX and invalidate
caches then continue execution as side effects from the SMC shouldn't be
seen until the instruction executes.
Frontends need to detect this in order to handle SMC within the current
block (inline SMC) differently to regular SMC which can just reprotect
and continue.
When set - either via POPF or a thread context operation - the trap flag
raises a single step exception after the execution of each instruction.
As e.g. a JUMP instruction with TF set will raise an exception at the
jump target. Handle this on the FEX side by storing both the flag itself
(in bit 0) and a 'block exceptions' flag (in bit 1, inverted). Each
generated block when TF is set is then forced to a single instruction
with logic to raise the exception at the start. Initially after setting
TF exceptions are blocked, then at the start of the block they are
unblocked so that after the instruction executes an exception is raised
at the start of the next block.
NFC
Finally converts the IR operations themselves to store the OpSize for
the IR operation size and element sizes.
This also finally, FINALLY, converts that remaining `_Constant` helper
to stop using a size field that is specified in bits rather than bytes
like all the other IR op handlers. That thing was so confusing and now
it's gone.
NaN and signed zero handling was busted. Pretty nasty.
Fixes the following Vulkan CTS test run under emulation without thunking with a clang-built Mesa:
dEQP-VK.spirv_assembly.instruction.graphics.float_controls.fp32.generated_args.denorm_nmax_nan_flush_to_zero_vert
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This is one of the most expensive headers in FEX, averaging 1.2 seconds
of compile time per include.
We include this header 31 times around the project. Remove
the five instances where it is unused to help this issue. Next step
would be to make the header lighter if possible.