Optimize `FileLoad` by not using fstream.
For some reason fstream is just really bad.
Switching over to raw pread cuts the amount of time it takes to read
files by a quarter of CPU time.
If we have a fixed file to read, we can read it in three syscalls.
fstream is...weirdly slow in the other implementation.
Theoretically in the future this can be improved to a single syscall if
the `readfile` syscall ends up in upstream Linux.
- Some minor cleanups in the VMARegion struct type.
- Switches over to using the FlexBitSet range scanning, based off this
implementation.
- Move memory region allocation to its own function instead of
constructor
- This will be used by a new constructor later for 48-bit host-side
allocations
- Minor optimization to keep track of Munmap.
- We were burning a bunch of time on backward scanning for free
regions even though we never did a munmap to free anything.
- Now only do backward scanning if a munmap occured.
- Saves a bunch of CPU time
These were currently living in the 64BitAllocator class but can be moved
directly to the FlexBitSet.
Ideally in the future these routines can be optimized so our allocator
is faster but for now these are just moved.
This creates a generic interface that FEXCore can use for timeline
profiling. This allows us to create a generic interface which the
backend details are hidden so we can support multiple timeline profile
APIs.
The only API supported right now is ftrace/gpuvis. Which is extremely
lightweight of an interface with minimal overhead.
We must be careful here since in most cases will will have dozens of
FEX instances running at any given time. So a timeline profiler like
Microprofiler can have major issues since that only ever expects a
single process at a time.
Not enabled by default but just needs the `ENABLE_FEXCORE_PROFILER`
cmake option set to enable.
Due to how the 64-bit allocator previously worked, it was never subjected to memory
regions larger than 64GB to be tracked. With the change in
PR #1885, this has changed to have regions that will hit sizes larger
than 170TB on some platforms.
Better yet, even with smaller regions it still had a performance issue,
it just wasn't as visible.
First problem: We used MemSet instead of MemClear for the live page
clearing. This caused pages to be claimed as "always in use".
This would cause us to always scan the entire region on allocation, find
that it didn't work and allocate a fresh region on every slab
allocation.
jemalloc saving us here since it allocates slabs from the OS fairly
aggressively.
Second problem: We used MemSet (now changed to MemClear) to "clear" the
state tracking for pages.
This causes ~600MB of memory to be used purely for state tracking.
This was physically backed since we were writing to every bit of
tracking for handling 256TB of VA.
This had a fault dance with the kernel for every new page being hit
here.
Instead of clearing the the bits with a memset, clear it with madvise so
it doesn't consume physical pages at all.
This means we use significantly less physical memory for 32-bit
applications.
With this change, pressure-vessel startup time goes from 24 seconds down
to 17 seconds. 70% of the original startup time.
But really the main savings here comes from the memory reduction that
PR #1885 ballooned, but has been an unseen problem before.
Before that PR we were burning 2MB of physical memory per region for no
reason.
After that PR we were burning up to 600MB of physical memory per region
for no reason. Changing a bit depending on how large the region ended up
being.
This now ends up being 2 pages starting out and grows as more pages are
are used. A significant improvement.
While we were getting the application name for the application layer, we
were failing to store the filename for telemetry.
Save the filename we get for application layers and store it for the
telemetry file.
Otherwise these were just alway ending up as wine or wine-preloader.
In the case of an AArch64 builder is using 16kb or 64kb pages like is
common on servers then it would fail to compile, even if the resulting
application would only ever run on 4k page hosts.
Resolve this by removing the build check and hardcoding 4kb pages for
each of our uses. We still require 4kb pages to run, so this mostly just
removes the weirdness where it is 16kb builder + 4k runner. Would have
broken some of our assumptions when running.
This is just a memory leak waiting to happen.
Only the primary thread in an application really should have this set
since the kernel cleans it up.
We only ever allocate the primary thread of the guest application then
every host thread's stack on top of that. It's up to the guest when it
is cloning to set up new stack pointers, we don't manage that.
We are already allocating the first thread's size at the soft stack
limit with RLIMIT_STACK anyway.
Fixes#1556
Instead of just a basic mutex, also mask the signals.
This fixes the problem where we can end up receiving a signal in the
middle of memory allocation. Thus leaving the locked mutex in a broken
state.
This more closely matches the Linux kernel behaviour.
Since if you're in the middle of a memory allocating syscall, you won't
get signaled.
Adds a header only include utility folder that can be included from
everywhere.
Contains syscall helpers for older glibc and defines for older Linux
uapi headers missing some defines.
Migrates lingering instances of the old logger over to fmt where
applicable. This allows removing some of the old defines and functions.
The only remaining usages of the printf-based variant of the logger is
in Tests/LinuxSyscalls/Syscalls.cpp for the strace handling.
The CompileService was spinning up with the incoming thread mask and
then setting the mask once running.
Instead set the mask, which the thread inherits, then set it back once
it is created.
ERROR_AND_DIE was using __builtin_trap which would send our application
either a SIGILL or SIGTRAP depending on architecture.
This would then be captured by our faulting system and passed over to
the guest application.
If the guest application happened to have a signal handler installed for
these then it would pick up this fault and potentially continue
unsafely.
Now we can remove this usage of __builtin_trap and switch over to our
own handler.
Our frontend will check to see if the fault came from our handler and
uninstall the host signal handlers in this case. Which is what we want
for "ERROR_AND_DIE"
Only a partial fix for #1330, still needs preemption disabled to work.
On x86-64 hosts the Linux kernel resides in the top bit of VA which
isn't mapped in to userspace.
This means that userspace will never receive pointers living with that
top bit set unless you're running a 57bit VA host.
This results in userspace pointers never needing to do the sign
extending pointer canonicalization. But additionally some applications
actually don't understand the pointer canonicalization.
This results in bugs like: https://github.com/golang/go/issues/49405
Now if you're running on a 57bit VA host, this will end up behaving like
FEX but it seems like no one in golang land has really messed with 57bit
VA yet.
In AArch64, when configured with a 48bit VA, the userspace gets the full
48bit VA space and on EL mode switch has the full address range change
to the kernel's 48bit VA.
This means that we will /very/ likely allocate pointers in the high
48bit space since Linux currently allocates top-down.
So behave more like x86-64, hide the top 128TB of memory space from the
guest before boot.
Testing: Took the M1Max 15ms to 21ms allocate the top 128TB.
This isn't quite a 100% clean sweep of IWYU.
There are some false positives where clang fails.
Additionally there are still a few missed in the frontend side of things
that I didn't get to
This is very tricky to handle and it has a bunch of rough edges.
One of the major problems that we can't workaround is that if we receive a
clone flag that pthreads can't support with THREAD, then we are required to fall down
the pthreads code path.
This is because threads going down the clone path will break TLS and we don't have
a way to work around it currently.
So this adds a clone path, a clone3 path, and keeps the legacy path as well.
Which makes this fairly convoluted but it gets pressure-vessel working on x86-64 host.
It's a bit tricky to setup but it does work.
Still some work necessary to get pressure-vessel working on AArch64 host, but I'm working on that.
When we are running a 32-bit process we end up mixing VMA Region allocators which
can cause crashes on shutdown.
This is because if a statically initialized object allocates memory, and then frees that
memory in the atexit handler. There is a chance that if it had to reallocate memory during the
VMA allocator switch, that the atexit handler will try freeing memory from the FEX VMA region allocator
AFTER it has already been deallocated.
This can't be safely worked around with atexit handlers.
So until we resolve this issue, we HAVE to leak the allocator so it can safely clean up and then let the kernel
clean up after us
This information is only ever going to be offline. Will be useful for multiple reasons.
1) Searching for split lock usage in applications, which can be a programming bug.
a) This isn't visible on AMD systems and on Intel is a fairly new linux feature
2) Having more information about when an application breaks.
3) Useful for some minor profiling for devs looking for statistical data
These parameters are used as indexes into the tracked memory, so sizing
the index variable relative to the type being stored is kind of sketchy.
e.g. If the tracked types were uint8_t for example, we'd still want the
indexing parameters to be regularly sized so that we aren't implicitly
truncating values all the time when passing values to a uint8_t
parameter (and while all usages are currently using uint64_t as type
T, we may as well address this).
While we're at it, we can make both Get() and operator[] const member
functions, since they don't directly modify any underlying data, they
only read it.
Only the frontends need to deal with ELF files specifically.
The backend doesn't need to be aware of them at all.
Since the ELF handling is the frontend's responsibility, move all the code to the frontend.